At a Glance
- Tasks: Create stunning visuals for mobile games and optimise art pipelines.
- Company: Exciting Manchester-based games studio with a passion for innovation.
- Benefits: Generous holiday package, pension, remote work, and all development equipment provided.
- Other info: Perfect for sports fans looking to blend creativity with gaming.
- Why this job: Join a small team and make a real impact on exciting new game projects.
- Qualifications: 2+ years as a Technical Artist with experience in Unity and 3D software.
The predicted salary is between 35000 - 55000 € per year.
A Manchester-based Games studio are currently looking for a Technical Artist to work on a series of new games on mobile platforms. The studio founders have a long history with developing successful projects and are working on something new and fresh, which brings together competitive gameplay in a fun, easy to use setting.
As the Technical Artist, you will collaborate heavily with the Creative Director, to help with bridging the gap between artists and engineers, ensuring an efficient art pipeline and optimised games. You’ll also help with modelling and texturing assets to go into the games; some basic animation experience would be a bonus too! Your primary focus will be to heavily work with the assets in the experiences, ensuring they look and feel realistic for the players.
The games have already been showcased at numerous Worldwide events, from F1, Wimbledon and the Premier League. The studio is around 8 people, meaning you will have the opportunity to showcase your skills and wear multiple hats. This role is definitely suited to a generalist Technical Artist who enjoys a strong variety of work and genres of games to work on.
In addition to a fantastic work environment, the team can offer perks and benefits such as a generous holiday package, pension, a remote first setting and all development equipment supplied. You must be based in the UK at present to apply, as we cannot sponsor Visas or Work permits right now.
Salary Range: £35,000-£55,000
Requirements:
- At least 2 years experience as a Technical Artist
- Worked on games on either Console/Mobile or PC platforms (a bonus if you’ve worked on mini games)
- Experience with Unity
- Proficiency in either Maya, Blender or 3ds Max
- Experience with Sports games would be a bonus
- Basic animation skills would be a bonus
- Massively beneficial if you are a fan of football and other sports
- A portfolio demonstrating your work
This is a fantastic opportunity to join a studio who are working on a range of new projects, which you will have a hand in from start to finish. To apply please send your CV to
Technical Artist in Warrington employer: Amiqus - Games Recruitment Specialists
Join a dynamic Manchester-based games studio as a Technical Artist, where you'll thrive in a collaborative and creative environment. With a remote-first approach, generous holiday package, and all necessary development equipment provided, this role offers the perfect blend of flexibility and support for your professional growth. Be part of an innovative team working on exciting mobile games showcased at prestigious events, allowing you to make a significant impact in a small, passionate group.
Contact Detail:
Amiqus - Games Recruitment Specialists Recruiting Team
StudySmarter Expert Advice🤫
We think this is how you could land Technical Artist in Warrington
✨Tip Number 1
Network like a pro! Reach out to people in the gaming industry, especially those who work at studios you admire. Use platforms like LinkedIn to connect and engage with them; you never know when a casual chat could lead to a job opportunity.
✨Tip Number 2
Show off your skills! Make sure your portfolio is up-to-date and highlights your best work as a Technical Artist. Include projects that showcase your experience with Unity and any sports-themed games you've worked on – this will definitely catch their eye!
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge and soft skills. Be ready to discuss how you bridge the gap between artists and engineers, and have examples of how you've optimised art pipelines in past projects.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to apply directly – it shows you're genuinely interested in joining our team!
We think you need these skills to ace Technical Artist in Warrington
Some tips for your application 🫡
Showcase Your Skills:Make sure your portfolio is up to date and highlights your best work. We want to see what you can do, so include projects that demonstrate your experience with mobile games and any relevant technical artistry.
Tailor Your CV:When applying, tweak your CV to reflect the skills and experiences mentioned in the job description. We’re looking for someone who can bridge the gap between artists and engineers, so highlight any collaborative projects you've worked on.
Be Authentic:Let your personality shine through in your application. We’re a small team, and we value a good fit just as much as skills. Share your passion for gaming and any sports interests, especially if you’re a football fan!
Apply Through Our Website:We encourage you to apply directly through our website. It’s the easiest way for us to keep track of applications and ensures you don’t miss out on any important updates from our team.
How to prepare for a job interview at Amiqus - Games Recruitment Specialists
✨Know Your Tools Inside Out
Make sure you’re well-versed in the software mentioned in the job description, like Unity, Maya, Blender, or 3ds Max. Brush up on your skills and be ready to discuss specific projects where you’ve used these tools effectively.
✨Showcase Your Portfolio
Your portfolio is your best friend! Make it easy for the interviewers to see your work by highlighting projects that align with mobile games and sports themes. Be prepared to explain your role in each project and the impact of your contributions.
✨Understand the Studio's Vision
Do some homework on the studio and their previous projects. Knowing their style and what they aim to achieve with their new games will help you tailor your answers and show that you’re genuinely interested in being part of their team.
✨Be Ready to Collaborate
Since the role involves working closely with the Creative Director and other team members, prepare examples of how you’ve successfully collaborated in the past. Highlight your ability to bridge gaps between artists and engineers, as this is crucial for a Technical Artist.