At a Glance
- Tasks: Create stunning in-game VFX and animations for an exciting mobile title.
- Company: Join an award-winning games studio with a passion for innovation.
- Benefits: Enjoy remote work, private medical insurance, and generous holiday allowance.
- Why this job: Be part of a small team and make a real impact on a new game.
- Qualifications: Experience as a Technical Artist, preferably in mobile games, with Unity skills.
- Other info: Opportunity for career growth with potential for a permanent contract.
The predicted salary is between 30000 - 42000 £ per year.
Technical Artist – New Narrative Driven Experiences – Hybrid
We have partnered with an exciting VR and Mobile Games studio based in Manchester, which requires a Technical Artist to help build a range of narrative experiences and work on a new mobile title. You will be working on a series of character driven, hyper realistic experiences where the possibilities are endless, working closely with the Creative Director, Programming and Animation teams.
As the Technical Artist, you will collaborate heavily with the Creative Director to help bridge the gap between artists and engineers, ensuring an efficient art pipeline and optimised games. You’ll also help with animation, rigging, tools, shaders, runtime performance and production constraints. However, your primary focus will be to heavily work with the Characters in the experiences, ensuring they look and feel realistic for the players.
The studio is around 25 people and the title early in development, giving you the opportunity to make an impact early on. You will have the opportunity to showcase your skills and wear multiple hats.
In addition to a great work life balance, the studio can offer perks such as an amazing pension, Cycle to work schemes and a generous holiday package which includes studio closures over Christmas.
This role is hybrid working with at least 2-3 days onsite in their Manchester City Centre offices.
You must be based in and eligible to work in the UK to apply for this role.
To apply please send your CV to will.hudson@amiqus.com.
Requirements
- At least 5 years as a Technical Artist
- Past experience in either Video Games, Animation or VR
- You must have experience of working closely with Realtime Characters in interactive experiences
- Experience with Unity
- Strong experience with character rigs and controllers
- Python/MEL/MaxScript, C# editor tooling, or similar for pipeline automation.
- Proficiency in Maya or 3ds Max
- Experience with Sports Titles would be a bonus
- Massively beneficial if you are a fan of football and other sports
Seniority level
Associate
Employment type
Full-time
Job function
Art/Creative
Industries: Computer Games
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Location: Manchester, England, United Kingdom
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Technical Artist employer: Amiqus - Games Recruitment Specialists
Contact Detail:
Amiqus - Games Recruitment Specialists Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist
✨Tip Number 1
Network like a pro! Reach out to industry folks on LinkedIn or Twitter. Join relevant groups and forums where you can connect with other Technical Artists and game developers. You never know who might have the inside scoop on job openings!
✨Tip Number 2
Show off your skills! Make sure your portfolio is up-to-date and highlights your best work, especially any VFX or animations you've created. A strong portfolio can speak volumes and catch the eye of hiring managers.
✨Tip Number 3
Prepare for interviews by practising common questions and showcasing your knowledge about the studio's games. Be ready to discuss how your experience aligns with their needs, especially in mobile game development and Unity Engine.
✨Tip Number 4
Apply through our website! It’s the easiest way to get your application noticed. Plus, we love seeing candidates who take the initiative to apply directly. Don’t forget to follow up after submitting your application to show your enthusiasm!
We think you need these skills to ace Technical Artist
Some tips for your application 🫡
Show Off Your Portfolio: Make sure to include a link to your portfolio in your application. We want to see your best work, especially any VFX or animations you've created. This is your chance to shine and show us what you can bring to the table!
Tailor Your CV: When applying, tweak your CV to highlight your experience as a Technical Artist, especially in mobile games. We love seeing relevant skills and experiences that match our needs, so don’t hold back on showcasing your Unity Engine expertise!
Craft a Personal Cover Letter: A personal touch goes a long way! Write a cover letter that reflects your passion for game development and why you’re excited about this role. Let us know how your skills align with our vision for the new mobile title.
Apply Through Our Website: We encourage you to apply through our website for a smoother process. It helps us keep track of applications better and ensures you don’t miss out on any important updates from us!
How to prepare for a job interview at Amiqus - Games Recruitment Specialists
✨Showcase Your Portfolio
Make sure to bring your portfolio to the interview and highlight specific projects that align with the role. Focus on your work with in-game VFX and animations, especially any experience with mobile titles or box opening animations.
✨Know Your Tools
Brush up on your Unity Engine skills before the interview. Be prepared to discuss how you've used it in past projects, particularly in optimising gameplay and creating smooth animations. This will show your technical prowess and understanding of the game development process.
✨Understand the Studio's Vision
Research the studio and their previous games. Understanding their style and what they aim to achieve with this new title will help you tailor your answers and demonstrate your enthusiasm for the project. It’s all about showing you’re a good fit for their team!
✨Ask Insightful Questions
Prepare some thoughtful questions to ask during the interview. Inquire about their approach to art creation and collaboration within the team. This not only shows your interest but also helps you gauge if the studio's culture aligns with your working style.