At a Glance
- Tasks: Collaborate with the Creative Director to optimise mobile games and create stunning assets.
- Company: Join a Manchester-based studio passionate about developing exciting new mobile games.
- Benefits: Enjoy generous holidays, a fully remote-first environment, and an attractive benefits package.
- Other info: Be part of a creative team that values innovation and collaboration.
- Why this job: Make your mark in the gaming industry while working from anywhere you love.
- Qualifications: 2+ years of experience, proficiency in Unity, and knowledge of Maya, Blender, or 3ds Max.
The predicted salary is between 30000 - 40000 £ per year.
Amiqus - Games Recruitment Specialists is seeking a Technical Artist to join a Manchester-based games studio focused on developing new mobile games. This fully remote position requires collaboration with the Creative Director on optimizing games, modeling assets, and basic animation support.
Ideal candidates will have at least 2 years of experience in the field, proficiency in Unity, and familiarity with Maya, Blender, or 3ds Max.
Enjoy an attractive benefits package, including generous holidays and a fully remote-first environment.
Remote Technical Artist for Mobile Games in Manchester employer: Amiqus - Games Recruitment Specialists
Join a dynamic Manchester-based games studio as a Remote Technical Artist, where creativity meets innovation in mobile game development. Enjoy a fully remote-first work culture that prioritises flexibility and work-life balance, alongside an attractive benefits package that includes generous holidays and opportunities for professional growth. This is an excellent opportunity to collaborate with talented professionals and contribute to exciting projects in a supportive environment.
Contact Details:
Amiqus - Games Recruitment Specialists Recruitment Team
StudySmarter Expert Advice🤫
We think this is how you could land Remote Technical Artist for Mobile Games in Manchester
✨Tip Number 1
Network like a pro! Reach out to fellow artists and game developers on platforms like LinkedIn or Discord. Join relevant groups and engage in conversations; you never know who might have the inside scoop on job openings.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially projects using Unity, Maya, or Blender. Make sure it’s easy to navigate and showcases your technical prowess and creativity.
✨Tip Number 3
Prepare for interviews by brushing up on common technical questions and scenarios related to mobile game development. Practice explaining your thought process when optimizing assets or supporting animations—confidence is key!
✨Tip Number 4
Don’t just apply anywhere—focus on studios that excite you! Check out our website for opportunities that match your skills and interests. Tailor your approach to each studio, showing them why you’re the perfect fit for their team.
We think you need these skills to ace Remote Technical Artist for Mobile Games in Manchester
Some tips for your application 🫡
Show Off Your Skills:Make sure to highlight your experience with Unity and any 3D modelling software like Maya, Blender, or 3ds Max. We want to see what you can do, so include examples of your work or projects that showcase your technical artistry!
Tailor Your Application:Don’t just send a generic application! Take the time to tailor your CV and cover letter to the role. Mention how your skills align with the responsibilities of optimising games and supporting animations, as this will show us you’re genuinely interested.
Be Clear and Concise:When writing your application, keep it clear and to the point. We appreciate well-structured applications that are easy to read. Use bullet points where necessary to make your experience stand out!
Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important updates about the process!
How to prepare for a job interview at Amiqus - Games Recruitment Specialists
✨Know Your Tools Inside Out
Make sure you’re well-versed in Unity, Maya, Blender, and 3ds Max. Brush up on your skills and be ready to discuss specific projects where you've used these tools. Being able to talk about your experience with optimisation and asset modelling will show that you’re the right fit for the role.
✨Showcase Your Portfolio
Prepare a portfolio that highlights your best work as a Technical Artist. Include examples of mobile games you've worked on, focusing on your contributions to asset creation and animation. This will give the interviewers a clear idea of your capabilities and style.
✨Understand the Company’s Vision
Research the Manchester-based studio and their previous games. Understanding their creative direction and how they approach game development will help you align your answers with their goals during the interview. It shows genuine interest and preparation.
✨Prepare for Collaboration Questions
Since this role involves working closely with the Creative Director, be ready to discuss your experience in collaborative environments. Think of examples where you’ve successfully worked with others to solve problems or enhance a project, as teamwork is key in game development.