Senior Technical Artist in Birmingham

Senior Technical Artist in Birmingham

Birmingham Full-Time 40500 - 49500 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Collaborate with artists and engineers to optimise game art and build efficient pipelines.
  • Company: Award-winning console studio in Sheffield with a passion for high-quality games.
  • Benefits: Flexible hours, private healthcare, generous holiday, and fun company outings.
  • Other info: Hybrid or remote work options available; potential for permanent position.
  • Why this job: Join industry veterans and make a real impact on exciting game projects.
  • Qualifications: 5+ years in gaming, character focus, and experience with Python or C++.

The predicted salary is between 40500 - 49500 £ per year.

We have partnered with a Console Studio based in Sheffield, who are currently looking for a Senior Technical Artist to join their growing team to help work on their next project. The team are made up of award-winning developers who have come from AAA backgrounds and have a history of releasing a range of high-quality games, some of which have been adored in the games industry over the years.

As the Senior Technical Artist, you will collaborate heavily with the Head of Art, to help with bridging the gap between artists and engineers, ensuring an efficient art pipeline and optimised game. You’ll also help with building art pipelines, shaders, tools, optimization, rendering, lighting, materials, animations and scene setup to name a few! The most important thing is someone who has worked closely with Characters, helping achieve human realism when it comes to human movement and combat.

As the Senior in this team, you will have the opportunity to showcase your skills and wear multiple hats; if you are a tools/pipeline/hardware/graphics specialist or a generalist, there will be an opportunity to develop your disciplines and skills.

Benefits:

  • Flexible working hours
  • Private healthcare (which includes dental)
  • A decent holiday package with 2 additional duvet days
  • Free onsite parking
  • Extended paternity/maternity leave
  • Company outings
  • A Christmas Shutdown that doesn’t come out of your holiday allowance!

Also, the chance to work with games industry veterans who have a great track record of delivering high profile successful projects. This is a 3-month FTC with the possibility of being extended or being made permanent. We can consider fully remote candidates (currently based in the UK), however the preference is hybrid working. You must be based in the UK already and eligible to work here without the need of sponsorship to apply for this role.

Requirements:

  • At least 5 years’ experience in the games industry
  • Past Console or PC game development experience, in a Character focused role
  • Experience with at least one of Python, MEL, C#, C++ (or similar)
  • Experience with 3DS Max or Maya (or similar package)
  • An awareness of performance for a high-end AAA title
  • Experience with Unreal Engine
  • Experience with Houdini would be a bonus

Senior Technical Artist in Birmingham employer: Amiqus - Games Recruitment Specialists

Join a dynamic Console Studio in Sheffield, where creativity meets innovation in a collaborative environment. As a Senior Technical Artist, you'll benefit from flexible working hours, private healthcare, and generous holiday allowances, all while working alongside industry veterans on high-profile projects. This role not only offers the chance to enhance your skills but also provides a supportive culture that values employee growth and well-being.

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Contact Details:

Amiqus - Games Recruitment Specialists Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Senior Technical Artist in Birmingham

Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Amiqus - Games Recruitment Specialists or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Amiqus - Games Recruitment Specialists.

Tap into Online Developer Communities

Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Amiqus - Games Recruitment Specialists.

Explore Job Boards Specifically for Tech Roles

Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Amiqus - Games Recruitment Specialists that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!

We think you need these skills to ace Senior Technical Artist in Birmingham

Art Pipeline Development
Shader Creation
Tool Development
Game Optimisation
Rendering Techniques
Lighting Techniques
Material Creation

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Amiqus - Games Recruitment Specialists.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Amiqus - Games Recruitment Specialists and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Amiqus - Games Recruitment Specialists

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Amiqus - Games Recruitment Specialists uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.