At a Glance
- Tasks: Lead the design of immersive single-player levels and mentor a creative team.
- Company: Join Sledgehammer Games, a pioneer in the gaming industry with iconic titles.
- Benefits: Competitive salary, hybrid work model, and opportunities for career growth.
- Why this job: Shape unforgettable gaming experiences and push creative boundaries in a dynamic environment.
- Qualifications: Extensive AAA game design experience and strong leadership skills required.
- Other info: Diverse and inclusive workplace committed to innovation and collaboration.
The predicted salary is between 42000 - 84000 ÂŁ per year.
Based in our Guildford, UK studio. This hybrid position requires inâstudio presence with some remote flexibility. Permanent remote work is not available.
Sledgehammer Games is a leading developer in the video game industry. Since its inception in 2009, the studio has delivered iconic titles including Call of Duty: Advanced Warfare, Call of Duty: WWII (2017), and Call of Duty: Modern Warfare III. We are committed to pushing boundaries and setting new standards for visual and gameplay fidelity.
Your mission is to guide the creative and technical direction of our campaign levels from early concept to final polish. You will lead a talented team of designers in building cinematic, gameplayâdriven levels that deliver emotional impact and unforgettable player experiences. You will champion design quality, mentor others, and collaborate closely with narrative, art, engineering and production to bring the studio's creative vision to life.
Responsibilities- Act as the level design leader for Single Player content made by Sledgehammer Games.
- Lead by example through handsâon creation of highâquality level content.
- Define and uphold best practices in level design, pacing and player readability.
- Translate creative direction into clear, actionable design goals and documentation.
- Hold regular reviews and provide iterative feedback to the team to meet the required quality bar.
- Build effective working relationships with key creative and production partners across Sledgehammer Games, ensuring consistency of output from the studio.
- Work with stakeholders across other Activision studios to ensure content developed fits with creative pillars.
- Provide leadership, mentorship, and career development for level designers of varying experience levels.
- Work with user research during playtests to identify iterative improvements and changes.
- Learn, understand, and improve the tools and workflow for the team.
- Work with production teams to provide estimates and schedules for the Design team.
- Communicate progress and resolution of issues with the ability to set guidelines for peers and support teams.
- Represent the team's work at global SHG allâhands meetings when required.
- Partner with the recruitment team to identify key hires, taking an active role in building the core team.
- Over time, become a key creative leader at the studio with a highly visible presence at team allâhands and other studio events, visiting other studios when required.
- Extensive industry experience working in AAA game design and a professional portfolio that demonstrates prior experience.
- Previous experience as a lead designer with at least 2 designers under your mentorship.
- Prior experience with technical scripting, ideally through textâbased languages (C++, C#, Lua, or similar) or Unreal's Blueprints.
- Expansive knowledge of game design with appreciation and understanding for other disciplines.
- Strong grasp of combat design, AI behaviours, player guidance and geometry building, flow and layout.
- Solid understanding of level design with ability to clearly discuss modern trends.
- Strong communication and presentation skills, with the ability to pitch concepts clearly and concisely, and to demonstrate critical thinking.
- Experience working with proprietary engines and toolsets, including Unreal.
- Analytical problemâsolver with a passion for iteration and continuous improvement.
- Passion and enthusiasm for narrativeâdriven singleâplayer games with a broad range of game experience.
- An egoless attitude that encourages feedback and constructive critique, and enjoys working in a collaborative, iterative, and agile process.
- Experience taking major AAA console and PC games from concept to completion.
- Open to working in or relocating to Guildford, UK.
- Ideally shipped at least one title as a lead designer.
- Experience working on projects involving multiple internal and external partners, and with established franchises where close collaboration with publishing owners is required.
We love hearing from anyone who is enthusiastic about changing the games industry. Research shows that women and members of other underârepresented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Our WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy. We are home to some of the most beloved franchises. We're not just looking back at our legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We are in the business of delivering fun and unforgettable entertainment for our player community.
Ready to Activate Your Future? The video game industry is fastâpaced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the company at any time to promote and support our business and relationships with industry partners.
Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
Lead Level Designer in London employer: Activision
Contact Detail:
Activision Recruiting Team
StudySmarter Expert Advice đ¤Ť
We think this is how you could land Lead Level Designer in London
â¨Tip Number 1
Network like a pro! Get out there and connect with industry folks on LinkedIn or at gaming events. You never know who might have the inside scoop on job openings or be looking for someone just like you.
â¨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially any level design projects. Make sure itâs easy to navigate and visually appealing â first impressions matter!
â¨Tip Number 3
Prepare for interviews by researching the company and its games. Be ready to discuss how your experience aligns with their projects and share your creative ideas. Confidence is key!
â¨Tip Number 4
Donât forget to apply through our website! Itâs the best way to ensure your application gets seen. Plus, we love hearing from passionate candidates who are eager to join our team!
We think you need these skills to ace Lead Level Designer in London
Some tips for your application đŤĄ
Show Off Your Portfolio: Make sure to include a link to your professional portfolio in your application. We want to see your best work and how you've contributed to previous projects, especially in AAA game design!
Tailor Your Application: Donât just send a generic application! Take the time to tailor your CV and cover letter to highlight your experience with level design and leadership. We love seeing how your skills align with our mission at Sledgehammer Games.
Be Clear and Concise: When writing your application, keep it clear and to the point. We appreciate strong communication skills, so make sure you pitch your ideas and experiences in a way thatâs easy to understand.
Apply Through Our Website: We encourage you to apply directly through our website. Itâs the best way for us to receive your application and ensures youâre considered for the role. Plus, it shows youâre serious about joining our team!
How to prepare for a job interview at Activision
â¨Know Your Portfolio Inside Out
Make sure you can discuss your previous work in detail. Highlight specific projects that showcase your level design skills, especially those that align with the responsibilities of a Lead Single Player Level Designer. Be ready to explain your creative process and the impact your designs had on player experience.
â¨Brush Up on Technical Skills
Since technical scripting is a key part of this role, ensure you're comfortable discussing languages like C++, C#, or Unreal's Blueprints. Prepare to talk about how you've used these tools in past projects to enhance gameplay and level design.
â¨Demonstrate Leadership and Mentorship
As a lead designer, you'll need to show your ability to mentor others. Think of examples where you've guided junior designers or collaborated with cross-functional teams. Be prepared to discuss how you foster creativity and maintain high standards in your team's output.
â¨Engage with the Studio's Vision
Research Sledgehammer Games and their titles to understand their creative vision and design philosophy. During the interview, express your enthusiasm for narrative-driven single-player games and how your vision aligns with theirs. This shows you're not just a fit for the role, but also for the studio culture.