At a Glance
- Tasks: Join a dynamic team to create and improve animation systems for exciting game projects.
- Company: Work with a respected Midlands studio known for its successful action-adventure titles.
- Benefits: Enjoy a full-time remote role with opportunities for creative problem-solving and innovation.
- Why this job: Be part of a passionate team, shaping the future of gaming with cutting-edge technology.
- Qualifications: Proficiency in Unreal Engine and experience in technical animation are essential.
- Other info: This is an 18-month contract position, perfect for those ready to make an impact.
The predicted salary is between 36000 - 60000 £ per year.
We are looking for an experienced Technical Animator - Mid or Senior Level - to join a well-known, Midlands based, UK studio who are highly respected throughout the games industry. As a Technical Animator, you will be working on the studio’s upcoming action-adventure project and also on their highly successful flagship title which has enjoyed sustained success with a growing player base and legions of adoring fans around the world. This role is ideal for a problem solver with a creative technical mindset. You will join the studio’s Technical Animation team and work directly with the Engineering team, supporting the Art, AI, and Game teams to build animation systems for runtime. You will be using Unreal to create higher standards of animation across a wide variety of unique and stylised characters and be involved in R&D into new and emerging animation technology.
Your responsibilities:
- Work with Designers and Engineers to understand and implement gameplay animation features.
- Support Engineers and game dev teams to fix game issues, troubleshooting animation graphs and artwork.
- Be mindful of any performance issues and be responsible for making performance improvements.
- Advise on and create tools to improve workflows and asset quality.
The skills and experience you will bring to the role:
- Proficient in creating Animation Blueprints inside Unreal using Blendspaces, State Machines, and Control Rig is essential.
- A background in Technical Animation for games.
- Experience in runtime animation in-engine, setting up locomotion or actions for characters and creatures.
- Expertise in Unreal 5 and animation skills.
- Experience in the development of location and character control systems.
- Completed a full game development cycle.
For this 18 month contract role, you should be:
- Based in the UK and hold the right to work in the UK.
- Able to complete the full 18 month PAYE contract.
Contact Detail:
Aardvark Swift Recruitment Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Mid/Senior Technical Animator (UK Remote)
✨Tip Number 1
Network with professionals in the gaming industry, especially those who work with Unreal Engine. Attend industry events or online meetups to connect with potential colleagues and learn about the latest trends in technical animation.
✨Tip Number 2
Showcase your skills by creating a portfolio that highlights your experience with Animation Blueprints, Blendspaces, and Control Rig in Unreal. Include specific examples of projects where you improved workflows or solved complex animation issues.
✨Tip Number 3
Stay updated on the latest developments in animation technology and Unreal Engine 5. Follow relevant blogs, forums, and social media channels to gain insights that can help you during interviews and discussions with the team.
✨Tip Number 4
Prepare for technical interviews by practising problem-solving scenarios related to animation systems. Be ready to discuss how you've tackled performance issues and contributed to the development of character control systems in past projects.
We think you need these skills to ace Mid/Senior Technical Animator (UK Remote)
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience in Technical Animation, especially with Unreal Engine. Include specific projects where you've created Animation Blueprints, worked with Blendspaces, and developed character control systems.
Craft a Compelling Cover Letter: Write a cover letter that showcases your problem-solving skills and creative technical mindset. Mention your familiarity with the games industry and express your enthusiasm for the studio's upcoming action-adventure project.
Showcase Relevant Experience: In your application, emphasise your experience in runtime animation and any completed game development cycles. Provide examples of how you've improved workflows or asset quality in previous roles.
Proofread Your Application: Before submitting, carefully proofread your CV and cover letter for any errors. A polished application reflects your attention to detail, which is crucial in the role of a Technical Animator.
How to prepare for a job interview at Aardvark Swift Recruitment
✨Showcase Your Technical Skills
Make sure to highlight your proficiency in creating Animation Blueprints within Unreal, especially using Blendspaces and Control Rig. Be prepared to discuss specific projects where you've implemented these skills, as this will demonstrate your hands-on experience.
✨Demonstrate Problem-Solving Abilities
Since the role requires a creative technical mindset, be ready to share examples of how you've tackled complex animation issues in the past. Discuss any challenges you faced and the innovative solutions you developed to overcome them.
✨Familiarise Yourself with the Studio's Projects
Research the studio's flagship title and their upcoming action-adventure project. Understanding their style and the technology they use will allow you to tailor your responses and show genuine interest in their work.
✨Prepare for Technical Questions
Expect to answer technical questions related to runtime animation and performance improvements. Brush up on your knowledge of animation systems and be ready to discuss how you've optimised workflows or asset quality in previous roles.