At a Glance
- Tasks: Join a dynamic team to create and enhance animation systems for exciting game projects.
- Company: Work with a respected Midlands studio known for its successful action-adventure titles.
- Benefits: Enjoy a full-time, remote role with opportunities for creative problem-solving and innovation.
- Why this job: Be part of a passionate team shaping the future of gaming with cutting-edge technology.
- Qualifications: Proficiency in Unreal Engine and experience in technical animation are essential.
- Other info: This is an 18-month contract position, perfect for those ready to make an impact.
The predicted salary is between 36000 - 60000 £ per year.
We are looking for an experienced Technical Animator - Mid or Senior Level - to join a well-known, Midlands based, UK studio who are highly respected throughout the games industry. As a Technical Animator, you will be working on the studio’s upcoming action-adventure project and also on their highly successful flagship title which has enjoyed sustained success with a growing player base and legions of adoring fans around the world. This role is ideal for a problem solver with a creative technical mindset. You will join the studio’s Technical Animation team and work directly with the Engineering team, supporting the Art, AI, and Game teams to build animation systems for runtime. You will be using Unreal to create higher standards of animation across a wide variety of unique and stylised characters and be involved in R&D into new and emerging animation technology.
Your responsibilities include:
- Working with Designers and Engineers to understand and implement gameplay animation features.
- Supporting Engineers and game dev teams to fix game issues, troubleshooting animation graphs and artwork.
- Being mindful of any performance issues and being responsible for making performance improvements.
- Advising on and creating tools to improve workflows and asset quality.
The skills and experience you will bring to the role include:
- Proficiency in creating Animation Blueprints inside Unreal using Blendspaces, State Machines, and Control Rig.
- A background in Technical Animation for games.
- Experience in runtime animation in-engine, setting up locomotion or actions for characters and creatures.
- Expertise in Unreal 5 and animation skills.
- Experience in the development of location and character control systems.
- Completion of a full game development cycle.
For this 18 month contract role, you should be:
- Based in the UK and hold the right to work in the UK.
- Able to complete the full 18 month PAYE contract.
Mid/Senior Technical Animator (UK Remote) employer: Aardvark Swift Recruitment
Contact Detail:
Aardvark Swift Recruitment Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Mid/Senior Technical Animator (UK Remote)
✨Tip Number 1
Network with professionals in the gaming industry, especially those who work with Unreal Engine. Attend industry events or join online forums to connect with Technical Animators and learn about their experiences and insights.
✨Tip Number 2
Showcase your skills by creating a portfolio that highlights your experience with Animation Blueprints, Blendspaces, and Control Rig in Unreal. Include specific examples of projects where you improved animation systems or solved technical challenges.
✨Tip Number 3
Stay updated on the latest trends and technologies in animation and game development. Follow relevant blogs, podcasts, and social media channels to demonstrate your passion and knowledge during interviews.
✨Tip Number 4
Prepare for technical interviews by practising problem-solving scenarios related to animation issues. Be ready to discuss how you've tackled performance improvements and collaborated with cross-functional teams in past projects.
We think you need these skills to ace Mid/Senior Technical Animator (UK Remote)
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience in Technical Animation, especially with Unreal Engine. Include specific projects where you've created Animation Blueprints, and mention any relevant tools or techniques you've used.
Craft a Compelling Cover Letter: In your cover letter, express your passion for the gaming industry and detail how your skills align with the responsibilities of the role. Mention your problem-solving abilities and any experience you have with gameplay animation features.
Showcase Your Portfolio: Include a link to your portfolio that demonstrates your work in Technical Animation. Highlight projects that showcase your proficiency in Unreal Engine 5 and any innovative animation systems you've developed.
Proofread Your Application: Before submitting, carefully proofread your application materials. Check for any spelling or grammatical errors, and ensure that all information is clear and concise. A polished application reflects your attention to detail.
How to prepare for a job interview at Aardvark Swift Recruitment
✨Showcase Your Technical Skills
Make sure to highlight your proficiency in creating Animation Blueprints within Unreal, especially using Blendspaces and Control Rig. Be prepared to discuss specific projects where you've implemented these skills, as this will demonstrate your hands-on experience.
✨Demonstrate Problem-Solving Abilities
Since the role requires a problem solver with a creative technical mindset, come ready with examples of challenges you've faced in previous projects. Discuss how you approached these issues and the solutions you implemented, particularly in relation to animation systems.
✨Familiarise Yourself with the Studio's Projects
Research the studio's flagship title and their upcoming action-adventure project. Understanding their style and player base will allow you to tailor your responses and show genuine interest in their work, which can set you apart from other candidates.
✨Prepare for Technical Questions
Expect to answer technical questions related to runtime animation and performance improvements. Brush up on your knowledge of locomotion setups and character control systems, as well as any recent advancements in animation technology that could be relevant to the role.