At a Glance
- Tasks: Join a dynamic team to create stunning animations for exciting game projects.
- Company: Work with a respected Midlands studio known for its successful action-adventure titles.
- Benefits: Enjoy remote work flexibility and the chance to innovate in animation technology.
- Why this job: Be part of a creative environment that values problem-solving and technical skills.
- Qualifications: Proficiency in Unreal, animation blueprints, and a background in technical animation is essential.
- Other info: This is a full-time, 18-month contract position based in the UK.
The predicted salary is between 36000 - 60000 £ per year.
We're looking for an experienced Technical Animator - Mid or Senior Level - to join a well-known, Midlands based, UK studio who are highly respected throughout the games industry.
As a Technical Animator you’ll be working on the studio’s upcoming action-adventure project and also on their highly successful, flagship title which has enjoyed sustained success with a growing player base and legions of adoring fans around the world. This role is ideal for a problem solver with a creative technical mindset, you will join the studio’s Technical Animation team, and work directly with the Engineering team and support the Art, AI and Game teams to build animation systems for runtime.
You will be using Unreal to create higher standards of animation across a wide variety of unique and stylised characters and be involved in R&D into new and emerging animation technology.
Please note, this is a fulltime, 18 month, contract position.Your responsibilities include:
- Work with Designers and Engineers to understand and implement gameplay animation features.
- Support Engineers and game dev teams to fix game issues, troubleshooting animation graphs and artwork.
- Be mindful of any performance issues and be responsible for making performance improvements.
- Advise on and create tools to improve workflows and asset quality.
The skills and experience you'll bring to the role:
- Proficient in creating Animation Blueprints inside Unreal using Blendspaces, State Machines and Control Rig is essential.
- A background in Technical Animation for games.
- Experience in runtime animation in-engine, setting up locomotion or actions for characters and creatures.
- Expertise in Unreal 5 and animation skills.
- Experience in the development of location and character control systems.
- Completed a full game development cycle.
For this 18 month contract role you should be:
- Based in the UK and hold the right to work in the UK.
- Able to complete the full 18 month PAYE contract.
Mid/Senior Technical Animator (UK Remote) employer: Aardvark Swift Recruitment
Contact Detail:
Aardvark Swift Recruitment Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Mid/Senior Technical Animator (UK Remote)
✨Tip Number 1
Familiarise yourself with the studio's previous projects and their animation styles. This will not only help you understand their creative direction but also allow you to tailor your discussions during interviews to show how your skills align with their needs.
✨Tip Number 2
Network with current or former employees of the studio on platforms like LinkedIn. Engaging in conversations about their experiences can provide valuable insights into the company culture and expectations, which you can leverage in your application process.
✨Tip Number 3
Showcase your technical skills by creating a portfolio that highlights your work with Unreal Engine, particularly focusing on Animation Blueprints and any innovative tools you've developed. A strong portfolio can set you apart from other candidates.
✨Tip Number 4
Prepare for potential technical interviews by brushing up on common animation troubleshooting scenarios. Being able to demonstrate your problem-solving skills in real-time can significantly boost your chances of landing the job.
We think you need these skills to ace Mid/Senior Technical Animator (UK Remote)
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience in Technical Animation, especially your proficiency with Unreal Engine and Animation Blueprints. Include specific projects where you've implemented gameplay animation features or improved workflows.
Craft a Compelling Cover Letter: Write a cover letter that showcases your problem-solving skills and creative technical mindset. Mention your experience with game development cycles and how you can contribute to the studio's upcoming projects.
Showcase Relevant Projects: If possible, include a portfolio or links to projects that demonstrate your expertise in runtime animation and character control systems. Highlight any work that aligns with the studio's focus on action-adventure games.
Proofread and Edit: Before submitting your application, carefully proofread your documents for any spelling or grammatical errors. A polished application reflects your attention to detail, which is crucial in the gaming industry.
How to prepare for a job interview at Aardvark Swift Recruitment
✨Showcase Your Technical Skills
Make sure to highlight your proficiency in creating Animation Blueprints within Unreal. Be prepared to discuss specific projects where you've used Blendspaces, State Machines, and Control Rig, as this will demonstrate your technical expertise.
✨Demonstrate Problem-Solving Abilities
Since the role requires a problem solver with a creative technical mindset, come ready with examples of challenges you've faced in previous projects and how you resolved them. This will show your ability to troubleshoot and improve workflows.
✨Familiarise Yourself with the Studio's Projects
Research the studio's flagship title and their upcoming action-adventure project. Understanding their style and player base will allow you to tailor your responses and show genuine interest in their work.
✨Prepare Questions for the Interviewers
Have a list of insightful questions ready to ask the interviewers about the team dynamics, the animation systems they currently use, and any R&D initiatives. This shows your enthusiasm for the role and helps you gauge if the studio is the right fit for you.