At a Glance
- Tasks: Create stunning VFX for games, collaborating with a talented team.
- Company: Join a friendly Midlands-based studio passionate about game development.
- Benefits: Enjoy remote work, private healthcare, bonuses, and fun team events.
- Why this job: Be part of a nurturing environment that values creativity and collaboration.
- Qualifications: Strong portfolio, proficiency in Unreal Engine, and problem-solving skills required.
- Other info: This is a 12-month FTC position for UK-based applicants.
The predicted salary is between 28800 - 42000 £ per year.
This 12 month FTC contract is for a VFX Artist with a studio based in the Midlands UK.
As a VFX Artist you will help develop visually stunning and realistic effects for projects currently in development. You’ll be using your artistic eye and technical background in implementation to create and implement high-quality visual effects that align with the artistic vision and technical requirements of the studio’s projects.
The studio works on co-development projects and is also developing their own IP as well, they\’ve created a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented team. The dev team are made up of welcoming, passionate, active gamers that support one another in all aspects of development.
*** Please note this a 12 month FTC contract position which is open to UK based applicants who hold the right to work in the UK. ***
Your responsibilities…
- Collaborate with the Art and Design teams to understand and interpret their vision, providing creative input and ideas whilst keeping quality and style consistent.
- Ensure content is optimised for real-time rendering engines, in line with quality/performance targets, and compliant with project-specific constraints.
- Work closely with Leads and the Production team to help prioritise tasks and feedback, meet project milestones, and deliver high-quality work on time.
- Problem-solve technical issues and workflow hurdles.
- Stay up to date with new workflows, toolsets and software that could benefit the wider team and actively contribute to the improvement of the pipeline.
- Support the wider Art team, including providing guidance and support to junior artists, sharing knowledge, and helping them grow their skills.
The skills and experience you’ll bring to the role…
- Portfolio showing a strong artistic eye for impact, timing, and visual flair within a range of VFX styles.
- Highly proficient in using real time particle editors such as Unreal Engine’s Niagara VFX system to create game-ready content from concept to implementation.
- Experience with the Unreal Engine art pipeline.
- Strong problem-solving and troubleshooting skills, with the ability to find innovative solutions to technical challenges.
- Strong support-focused interpersonal skills, able to communicate and collaborate effectively.
- Give and receive critique well.
- Able to manage your own time and project timelines whilst maintaining a high-quality bar.
- A passion for bringing impactful visual effects to life in a game environment.
Bonus points if you have…
- Previous shipped title(s) within a relevant game art production pipeline.
- Skills in any adjacent areas such as Blueprint, lighting, animation, or modelling.
- Knowledge of accessibility standards and best practices.
- Experience collaborating with remote or distributed teams.
Perks and benefits include…
- Fully remote working from within the UK.
- Private healthcare.
- Bonus scheme.
- Additional time off over the festive period.
- Team outings and events.
- Summer BBQ and festive party.
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VFX Artist (UK Remote) employer: Aardvark Swift Recruitment Ltd
Contact Detail:
Aardvark Swift Recruitment Ltd Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land VFX Artist (UK Remote)
✨Tip Number 1
Familiarise yourself with the studio's previous projects and their artistic style. This will help you tailor your discussions during interviews, showing that you understand their vision and can contribute effectively.
✨Tip Number 2
Engage with the VFX community online, especially forums or social media groups related to Unreal Engine and VFX artistry. Networking can lead to valuable insights and connections that may help you stand out in the application process.
✨Tip Number 3
Prepare to discuss specific challenges you've faced in past projects and how you overcame them. This demonstrates your problem-solving skills and ability to handle technical hurdles, which are crucial for this role.
✨Tip Number 4
Showcase your collaborative spirit by highlighting any experience working in teams, especially in remote settings. Emphasising your ability to communicate and support others will resonate well with the studio's nurturing environment.
We think you need these skills to ace VFX Artist (UK Remote)
Some tips for your application 🫡
Tailor Your Portfolio: Make sure your portfolio showcases a variety of VFX styles and highlights your artistic eye for impact and timing. Include examples that demonstrate your proficiency with real-time particle editors like Unreal Engine's Niagara VFX system.
Highlight Relevant Experience: In your CV, emphasise any previous experience you have with the Unreal Engine art pipeline and any shipped titles. Mention any skills in adjacent areas such as Blueprint, lighting, animation, or modelling to stand out.
Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for creating impactful visual effects in a game environment. Discuss how your skills align with the studio's artistic vision and your ability to collaborate effectively with teams.
Proofread and Edit: Before submitting your application, carefully proofread all documents for spelling and grammatical errors. Ensure that your application is polished and professional, as this reflects your attention to detail.
How to prepare for a job interview at Aardvark Swift Recruitment Ltd
✨Showcase Your Portfolio
Make sure to present a well-curated portfolio that highlights your best VFX work. Focus on pieces that demonstrate your artistic eye, timing, and ability to create impactful visual effects across different styles.
✨Understand the Studio's Vision
Research the studio's projects and artistic direction before the interview. Be prepared to discuss how your skills and experiences align with their vision and how you can contribute creatively to their team.
✨Demonstrate Technical Proficiency
Be ready to talk about your experience with real-time particle editors, especially Unreal Engine’s Niagara VFX system. Highlight specific examples of how you've optimised content for real-time rendering and solved technical challenges in past projects.
✨Emphasise Collaboration Skills
Since the role involves working closely with various teams, share examples of how you've successfully collaborated with others in the past. Discuss your approach to giving and receiving feedback, and how you support junior artists in their development.