Technical Artist | New Games

Technical Artist | New Games

Full-Time On-site
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Craft: Job Description: As a Technical Artist on this Unannounced Project, you will help define how our visual ambitions become performant, polished, in-engine experiences. You will work closely with artists, designers, engineers, and production to turn concepts, mockups, and visual targets into scalable Unity implementations. This role sits at the intersection of art and engineering: part visual problem solver, part pipeline builder, part hands‑on implementer. We are looking for someone who can raise the quality of the game’s visuals while helping the team move faster. You should be comfortable working directly in Unity, building shaders and materials, improving workflows, identifying bottlenecks, and supporting content creators with practical, production‑ready solutions. This is a senior, hands‑on role for someone who leads by example, communicates well across crafts, and helps the team make strong technical and artistic decisions.

Your role within our Kingdom

You will:

  • Turn concepts and visual targets into polished, performant in-engine experiences
  • Build and support shaders, materials, VFX, lighting, and visual systems in Unity
  • Improve pipelines, workflows, tooling, and content integration across disciplines
  • Partner with artists, designers, engineers, and production teams to solve visual and technical challenges
  • Help define best practices for scalable, performance‑aware content creation
  • Mentor teammates and support knowledge sharing across technical art workflows

Skills to create thrills

We are looking for experience with:

  • Technical art workflows in game development and hands‑on Unity development
  • Shaders, rendering workflows, lighting, optimization, and performance‑aware content creation
  • Asset pipelines, tooling, scripting, or workflow automation in Unity or DCC tools such as Blender, Maya, or Houdini
  • Cross‑disciplinary collaboration
  • A proactive mindset and the confidence to take ownership of ambiguous technical art problems

Bonus skills

  • C# scripting, tooling, or editor extensions in Unity
  • Mobile game development and performance optimization
  • Procedural workflows, VFX Graph, Shader Graph, rigging, animation systems, or customization pipelines
  • Profiling, import pipelines, validators, automation tools, or version control systems such as Git or Perforce
  • Mentorship experience or experience helping define technical art standards for a team

Not sure you meet all qualifications? Let us decide!

Research shows that women and members of other under‑represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At King, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

About King

With a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world‑famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. Around 200 million people play a King game every month. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com or by following us on LinkedIn and @lifeatking on Instagram.

We bring moments of magic to hundreds of millions of people every single day. We create unforgettable games that are loved around the world. We take the art and science of gaming to the next level through curiosity for the unexplored, passion for games, respect for each other, and love for our players.

King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch. We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms.

King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the company.

Our passion Making great games is incredibly challenging but we’ve proven it can be done... and we see a world of possibilities ahead. We’re challenging ourselves to dream bigger in a Seriously Playful way. We’re experimenting, learning, and adapting continuously to shape the industry in ways yet to be imagined. We’re passionate about bringing moments of magic to our players and we’re not afraid to have fun along the way. Above all, we play as a team, helping each other have impact on a massive scale. And we’ll know we’ve outdone ourselves when we’ve inspired the world to play.

If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful! Together, we’ll create new experiences that raise the bar, delight billions of people, and redefine the world of games again and again.

Applicant Privacy Policy

We bring moments of magic to hundreds of millions of people every single day. We create unforgettable games that are loved around the world. We take the art and science of gaming to the next level through curiosity for the unexplored, passion for games, respect for each other, and love for our players. Who we are King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch. We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the company. Our passion Making great games is incredibly challenging but we’ve proven it can be done... and we see a world of possibilities ahead. We’re challenging ourselves to dream bigger in a Seriously Playful way. We’re experimenting, learning, and adapting continuously to shape the industry in ways yet to be imagined. We’re passionate about bringing moments of magic to our players and we’re not afraid to have fun along the way. Above all, we play as a team, helping each other have impact on a massive scale. And we’ll know we’ve outdone ourselves when we’ve inspired the world to play. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful! Together, we’ll create new experiences that raise the bar, delight billions of people, and redefine the world of games again and again. This Applicant Privacy Notice summarizes how the information you submit as a job applicant through this website will be handled and protected by King and its subsidiaries ("we" or "us") For full details regarding the types of information we may collect from you, how and why we use this information, and with whom we share this information, please see our Applicant Privacy Policy.

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Technical Artist | New Games employer: 960 MIDASPLAYER.COM LIMITED

At King, we pride ourselves on fostering a vibrant and inclusive work culture that encourages creativity and collaboration among our talented team. As a Senior Software Engineer, you'll not only have the opportunity to work on exciting new games but also benefit from continuous learning and growth opportunities within a supportive environment. Located in dynamic cities like London, you will be part of a company that values innovation and teamwork, making it an exceptional place to advance your career while contributing to the joy of millions of players worldwide.

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Contact Details:

960 MIDASPLAYER.COM LIMITED Recruitment Team