At a Glance
- Tasks: Join us to innovate game rendering and streaming with advanced machine learning techniques.
- Company: PlayStation is a global leader in entertainment, creating iconic gaming products and services.
- Benefits: Enjoy hybrid working, private medical insurance, 25 days holiday, and on-site gym access.
- Why this job: Be part of a diverse team redefining gaming experiences while working on cutting-edge technology.
- Qualifications: MSc in Computer Graphics or related field, with strong C++ skills and 4+ years of experience.
- Other info: Collaborate with top talent in a culture that values innovation and inclusivity.
The predicted salary is between 43200 - 72000 £ per year.
Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Role Overview:
We are looking for an independent, dedicated Senior or Staff Software Engineer (Graphics) to join the Visual Computing Group (VCG) and contribute to redefining the world of game play and live streaming via advanced R&D. VCG’s mission is to design and deploy advanced neural networks and machine learning (ML) for game rendering and streaming systems of SIE that exceed the state-of-the-art in runtime efficiency, visual quality and latency.
What you’ll be doing:
- Develop and improve the integration of ML workloads within game engines or runtime tools for prototyping of R&D features within real-time gameplay environments
- Research, prototyping and implementation of new methods for fast graphics or post processing and enhancement
- Collaborate with team members on drafting publications and patent submissions
- Participate and assist the team in core R&D work with other teams within Sony Interactive Entertainment
What we’re looking for:
- MSc. In Computer Graphics, Computer Science, Electronic Engineering, or a related field, or equivalent skills evidenced by work experience in the specific domain of the post
- Knowledge of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and ray tracing
- Minimum 4 years of experience
- Evidence of:
- Strong C++ skills and real-time systems experience
- Deep knowledge of at least one modern graphics API (DirectX 12)
- Experience with GPU debugging and performance profiling tools
- Familiarity with resource barriers, descriptors, swap chains, and synchronization
- Understanding of rendering pipelines (deferred, forward+, compute-based rendering)
- Ability to integrate and support shaders, compute workloads, and post-processing pipelines.
- Collaborate closely with engine, tools, and ML teams to integrate graphics/ML features into the broader runtime
Desired skills:
- Experience with 3D engines such as Unreal or Unity; in particular, generation of datasets, extraction of G-buffers, motion vectors, etc
- Basic knowledge of neural network architectures like CNNs, transformers and diffusion models
- Hands-on experience in game development
- Experience in image processing theory and methods, evidenced by the development of practical designs in this area
Benefits:
- Discretionary bonus opportunity
- Hybrid Working (within Flexmodes)
- Private Medical Insurance
- Dental Scheme
- 25 days holiday per year
- On Site Gym
- Subsidised Café
- Free soft drinks
- On site bar
- Access to cycle garage and showers
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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Staff Software Engineer (Graphics) employer: 2K
Contact Detail:
2K Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Staff Software Engineer (Graphics)
✨Tip Number 1
Familiarise yourself with the latest advancements in machine learning and graphics rendering. Being able to discuss recent trends or breakthroughs during your interview can demonstrate your passion and knowledge in the field.
✨Tip Number 2
Showcase your experience with modern graphics APIs, particularly DirectX 12. Prepare specific examples of projects where you've successfully implemented these technologies, as this will highlight your practical skills.
✨Tip Number 3
Network with current employees or professionals in the industry. Engaging with them on platforms like LinkedIn can provide insights into the company culture and expectations, which can be invaluable during your application process.
✨Tip Number 4
Prepare to discuss your collaborative experiences, especially in R&D settings. Highlighting your ability to work closely with cross-functional teams will show that you can thrive in PlayStation's innovative environment.
We think you need these skills to ace Staff Software Engineer (Graphics)
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in graphics programming, C++, and any work with modern graphics APIs like DirectX 12. Emphasise your contributions to game development and any R&D projects you've been involved in.
Craft a Strong Cover Letter: In your cover letter, express your passion for gaming and technology. Mention specific projects or experiences that align with the role's requirements, such as your familiarity with neural networks or experience with 3D engines like Unreal or Unity.
Showcase Your Projects: If you have a portfolio or GitHub repository, include links to projects that demonstrate your skills in graphics programming, machine learning integration, or game development. This can set you apart from other candidates.
Prepare for Technical Questions: Be ready to discuss your technical expertise in detail during interviews. Brush up on topics like rendering pipelines, GPU debugging, and performance profiling tools, as these are crucial for the role.
How to prepare for a job interview at 2K
✨Showcase Your Technical Skills
Be prepared to discuss your strong C++ skills and experience with real-time systems. Bring examples of past projects where you've integrated graphics APIs like DirectX 12, and be ready to explain your approach to GPU debugging and performance profiling.
✨Demonstrate Your Knowledge of Graphics Pipelines
Familiarise yourself with the graphics pipeline concepts such as PBR materials, rasterization, and ray tracing. During the interview, articulate how you have applied these concepts in previous roles or projects, especially in relation to rendering pipelines.
✨Highlight Collaboration Experience
Since the role involves working closely with various teams, share specific examples of how you've collaborated with engine, tools, and ML teams in the past. Discuss any publications or patents you've contributed to, as this shows your commitment to advancing the field.
✨Prepare for Problem-Solving Questions
Expect technical questions that assess your problem-solving abilities in graphics programming. Practice explaining your thought process clearly and concisely, and consider discussing any challenges you've faced in game development and how you overcame them.