Lead Technical Artist - Tools and Pipeline in Brighton
Lead Technical Artist - Tools and Pipeline

Lead Technical Artist - Tools and Pipeline in Brighton

Brighton Full-Time 48000 - 84000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Lead the design of scalable content pipelines and production tools for AAA games.
  • Company: Join Hangar 13, a creative studio crafting unforgettable gaming experiences.
  • Benefits: Competitive salary, diverse team, and opportunities for professional growth.
  • Why this job: Make a real impact in game development while leading a talented team.
  • Qualifications: Experience as a Lead Technical Artist with expertise in Unreal Engine 5.
  • Other info: Work in a dynamic environment with a focus on collaboration and innovation.

The predicted salary is between 48000 - 84000 £ per year.

Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative‐rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.

We are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools for our projects. In this role, you will define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams. Your leadership will ensure that art teams can produce high-quality, performant assets efficiently, while maintaining flexibility for rapid iteration. You will guide a team of technical artists, support cross‐discipline collaboration, and set the standards for how content is created, managed, and deployed across multiple projects. In addition to leading internal team members, you will also oversee and collaborate with external co‐development partners, ensuring their work aligns with our creative vision, technical standards, and production goals.

Please note we do require someone to be onsite at one of our Studios at least 3 days a week.

Duties and Responsibilities

  • Architect and maintain scalable pipelines for all content disciplines — including environments, characters, animation, vehicles, materials, VFX, and cinematics.
  • Design and implement custom tools, scripts, and workflows to increase efficiency, reduce errors, and standardize asset integration.
  • Partner with engineering to extend UE5's editor functionality and improve asset processing.
  • Work with content creators to ensure pipelines are user‐friendly, scalable, and optimized for production needs.
  • Establish best practices for asset versioning, content validation, and automated build processes.
  • Lead, mentor, and inspire your team, setting quality and productivity benchmarks. Conduct regular reviews, provide feedback, and support professional growth within the team.
  • Coordinate with production to manage priorities, schedules, and resourcing for development.
  • Collaborate & support outsourcing partners by defining pipeline requirements and ensuring seamless integration of external content.

Essential Skills, Attributes and Experience

  • Extensive experience in the games industry, with at least 2 shipped AAA titles.
  • Proven track record as a Senior or Lead Technical Artist with pipeline and tools focus.
  • Expert knowledge of Unreal Engine 5's editor, content pipeline, Blueprints, and asset workflows.
  • Proficiency in scripting/programming languages (Python, C++, C# or similar), with a focus on framework design & implementation.
  • Strong understanding of version control (Perforce) and build/automation systems (Jenkins, Unreal Build Tools, CI/CD pipelines).
  • Excellent problem‐solving, communication, and leadership skills.

Highly Desirable

  • Experience with automated content validation and performance profiling tools.
  • Familiarity with large‐scale open‐world production pipelines in UE5 (World Partition, data layers, HLODs).
  • Experience integrating procedural workflows (Houdini, Substance Designer) into pipelines.
  • Knowledge of shader/material pipeline integration and optimization.
  • Background in outsourcing/vendor management and pipeline support across distributed teams.

Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.

SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from potential candidates, in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.

Lead Technical Artist - Tools and Pipeline in Brighton employer: 2K

At Hangar 13, we foster a vibrant and inclusive work culture that champions creativity and collaboration, making it an exceptional place for a Lead Technical Artist to thrive. Located in Brighton, our studio offers the chance to work alongside some of the industry's most talented professionals on innovative AAA games, while also providing ample opportunities for professional growth and development. With a commitment to diversity and equal opportunity, we ensure that every team member is valued and supported in their career journey.
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Contact Detail:

2K Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Technical Artist - Tools and Pipeline in Brighton

✨Tip Number 1

Network like a pro! Reach out to industry contacts on LinkedIn or at gaming events. A personal connection can often get your foot in the door faster than a CV.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially projects that align with the role of Lead Technical Artist. Make it easy for hiring managers to see what you can bring to the table.

✨Tip Number 3

Prepare for interviews by brushing up on technical questions related to Unreal Engine 5 and content pipelines. We want to see how you think on your feet, so practice explaining your past projects and problem-solving approaches.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our team at Hangar 13.

We think you need these skills to ace Lead Technical Artist - Tools and Pipeline in Brighton

Leadership Skills
Technical Artistry
Unreal Engine 5
Blueprints
Scripting Languages (Python, C++, C#)
Pipeline Design and Implementation
Version Control (Perforce)
Build Automation Systems (Jenkins, CI/CD)
Problem-Solving Skills
Communication Skills
Collaboration Skills
Outsourcing Management
Content Validation
Performance Profiling Tools
Shader/Material Optimization

Some tips for your application 🫔

Tailor Your Application: Make sure to customise your CV and cover letter for the Lead Technical Artist role. Highlight your experience with pipelines, tools, and any relevant AAA titles you've worked on. We want to see how your skills align with our needs!

Showcase Your Projects: Include links to your portfolio or any projects that demonstrate your expertise in Unreal Engine 5 and technical artistry. We love seeing your work in action, so make it easy for us to check it out!

Be Clear and Concise: When writing your application, keep it straightforward and to the point. Use clear language to describe your experience and achievements. We appreciate a well-structured application that gets straight to the good stuff!

Apply Through Our Website: Don’t forget to submit your application through our official website. It’s the best way to ensure it reaches us directly and gets the attention it deserves. We can’t wait to hear from you!

How to prepare for a job interview at 2K

✨Know Your Tools Inside Out

As a Lead Technical Artist, you'll need to demonstrate your expertise in Unreal Engine 5 and relevant scripting languages. Brush up on your knowledge of Blueprints, asset workflows, and how to optimise pipelines. Be ready to discuss specific examples of how you've used these tools in past projects.

✨Showcase Your Leadership Skills

This role requires you to lead and mentor a team, so be prepared to share your experiences in guiding others. Think of instances where you've inspired your team or improved their productivity. Highlight your communication skills and how you foster collaboration between artists and engineers.

✨Prepare for Problem-Solving Questions

Expect questions that assess your problem-solving abilities, especially related to pipeline issues or tool inefficiencies. Prepare some scenarios where you successfully identified a problem and implemented a solution. This will show your analytical thinking and technical prowess.

✨Understand the Company Culture

Hangar 13 values diversity and collaboration, so do your homework on their projects and team dynamics. Be ready to discuss how you can contribute to their creative vision and support their inclusive environment. Showing that you align with their values can set you apart from other candidates.

Lead Technical Artist - Tools and Pipeline in Brighton
2K
Location: Brighton

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2
  • Lead Technical Artist - Tools and Pipeline in Brighton

    Brighton
    Full-Time
    48000 - 84000 £ / year (est.)
  • 2

    2K

    500-1000
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