At a Glance
- Tasks: Lead the creation of stunning shaders and materials for AAA games using Unreal Engine 5.
- Company: Join Hangar 13, a creative studio crafting unforgettable gaming experiences.
- Benefits: Competitive salary, diverse team, and opportunities for professional growth.
- Why this job: Shape the visual quality of games and lead a talented team in an innovative environment.
- Qualifications: 7+ years in the games industry with expertise in UE5 and shader development.
- Other info: Collaborate with top talent and work on exciting projects in a welcoming atmosphere.
The predicted salary is between 48000 - 84000 ÂŁ per year.
Department: Art
Location(s): Brighton / Brno
Reports To: Technical Art Director
Job Type: Permanent
Who We Are: Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrativeârich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.
Job Summary: We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve worldâclass visuals while maintaining optimal performance. This position demands both artistic sensibility and strong technical problemâsolving, with mastery of UE5's material editor, shader graph, Lumen, Nanite, and advanced rendering features. In addition to leading internal team members, you will also oversee and collaborate with external coâdevelopment partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week.
Duties and Responsibilities:
- Define and drive the visual and technical quality bar for all shaders and materials in the project.
- Establish a shader and material pipeline optimized for both high visual fidelity and realâtime performance across platforms.
- Lead R&D into UE5's advanced rendering features (Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project's material systems.
- Partner with the Art Director to ensure materials support the game's overall art direction and style.
- Create and maintain a library of modular, reusable, and performant shaders and materials.
- Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project.
- Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions.
- Optimize materials for memory, draw calls, and runtime performance across platforms.
- Manage, mentor, and inspire a team of shader/material artists and technical artists.
- Review work, provide feedback, and set standards for quality and consistency.
- Collaborate with external partners or outsourcing vendors to ensure materials meet AAA expectations.
Essential Skills, Attributes and Experience:
- Minimum 7+ years' experience in the games industry, with at least 2 shipped AAA titles.
- Proven track record as a Senior or Lead Shader/Material Artist on a largeâscale project.
- Expertâlevel proficiency in Unreal Engine 5 material editor, shader graph, and rendering pipeline.
- Strong understanding of PBR workflows, physicallyâbased shading models, and material authoring.
- Handsâon experience with Lumen, Nanite, and virtual texturing in UE5.
- Ability to balance fidelity with performance optimization.
- Strong leadership, mentoring, and crossâdiscipline collaboration skills.
Highly Desirable:
- Experience with procedural material workflows (e.g., Substance Designer, Houdini).
- Knowledge of HLSL or shader programming for advanced customization.
- Familiarity with realâtime ray tracing and cinematic rendering in UE5.
- Experience with material systems for multiplayer and large open worlds.
- Passion for experimenting with new rendering techniques and staying ahead of industry trends.
Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.
SECURITY NOTICE: We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from potential candidates, in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.
Lead Technical Artist - Shaders in Brighton employer: 2K
Contact Detail:
2K Recruiting Team
StudySmarter Expert Advice đ¤Ť
We think this is how you could land Lead Technical Artist - Shaders in Brighton
â¨Tip Number 1
Network like a pro! Reach out to your connections in the gaming industry, especially those who work at Hangar 13 or similar studios. A friendly chat can open doors and give you insights that might just land you an interview.
â¨Tip Number 2
Show off your skills! Create a portfolio that highlights your best shader and material work, especially using Unreal Engine 5. Make sure itâs easy to navigate and showcases your creativity and technical prowess.
â¨Tip Number 3
Prepare for the interview by brushing up on your knowledge of PBR workflows and advanced rendering features. Be ready to discuss how youâve tackled challenges in past projects and how you can contribute to Hangar 13's vision.
â¨Tip Number 4
Donât forget to apply through our website! Itâs the best way to ensure your application gets seen by the right people. Plus, it shows youâre serious about joining the team at Hangar 13.
We think you need these skills to ace Lead Technical Artist - Shaders in Brighton
Some tips for your application đŤĄ
Show Off Your Skills: When you're writing your application, make sure to highlight your experience with Unreal Engine 5 and any AAA titles you've worked on. We want to see your expertise in shaders and materials shine through!
Tailor Your Application: Donât just send a generic application! Tailor your CV and cover letter to reflect the specific skills and experiences that match our Lead Technical Artist role. We love seeing how you can contribute to our creative vision.
Be Clear and Concise: Keep your application clear and to the point. We appreciate well-structured applications that get straight to the good stuff. Make it easy for us to see why youâre the perfect fit for the team!
Apply Through Our Website: Make sure to apply through our website for the best chance of getting noticed. Itâs the easiest way for us to keep track of your application and ensure it gets into the right hands!
How to prepare for a job interview at 2K
â¨Know Your Tools Inside Out
Make sure youâre well-versed in Unreal Engine 5, especially the material editor and shader graph. Brush up on Lumen and Nanite features, as these are crucial for the role. Being able to discuss your hands-on experience with these tools will show that you're not just familiar but truly proficient.
â¨Showcase Your Leadership Skills
As a Lead Technical Artist, you'll need to demonstrate your ability to mentor and inspire a team. Prepare examples of how you've led projects or guided junior artists in the past. Highlight your collaborative experiences with cross-discipline teams to show you can drive innovation while maintaining quality.
â¨Prepare for Technical Questions
Expect to dive deep into shader and material workflows during the interview. Be ready to discuss your approach to balancing visual fidelity with performance optimisation. Think about specific challenges you've faced and how you overcame them, particularly in large-scale projects.
â¨Align with the Companyâs Vision
Research Hangar 13 and their games to understand their artistic direction and technical standards. Be prepared to discuss how your vision aligns with theirs and how you can contribute to their narrative-rich gaming experiences. Showing genuine enthusiasm for their projects can set you apart from other candidates.