At a Glance
- Tasks: Lead the design of scalable content pipelines and production tools for AAA games.
- Company: Join Hangar 13, a creative studio crafting unforgettable gaming experiences.
- Benefits: Competitive salary, diverse team, and opportunities for professional growth.
- Other info: Work in a dynamic environment with a focus on collaboration and innovation.
- Why this job: Make a real impact in game development while leading a talented team.
- Qualifications: Experience as a Lead Technical Artist with expertise in Unreal Engine 5.
The predicted salary is between 59400 - 72600 £ per year.
Job Title Lead Technical Artist – (Pipeline/Tools) DepartmentArt Location(s) Brighton / BrnoReports To Technical Art Director Job Type Permanent Who We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.Job Summary We are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools for our projects. In this role, you will define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams.Your leadership will ensure that art teams can produce high-quality, performant assets efficiently, while maintaining flexibility for rapid iteration. You'll guide a team of technical artists, support cross-discipline collaboration, and set the standards for how content is created, managed, and deployed across multiple projects. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week. Duties and Responsibilities Architect and maintain scalable pipelines for all content disciplines — including environments, characters, animation, vehicles, materials, VFX, and cinematics.Design and implement custom tools, scripts, and workflows to increase efficiency, reduce errors, and standardize asset integration.Partner with engineering to extend UE5's editor functionality and improve asset processing.Work with content creators to ensure pipelines are user-friendly, scalable, and optimized for production needs.Establish best practices for asset versioning, content validation, and automated build processes.Lead, mentor, and inspire your team, setting quality and productivity benchmarks. Conduct regular reviews, provide feedback, and support professional growth within the team.Coordinate with production to manage priorities, schedules, and resourcing for development.Collaborate & support outsourcing partners by defining pipeline requirements and ensuring seamless integration of external content.Essential Skills, Attributes and ExperienceExtensive experience in the games industry, with at least 2 shipped AAA titles.Proven track record as a Senior or Lead Technical Artist with pipeline and tools focus.Expert knowledge of Unreal Engine 5's editor, content pipeline, Blueprints, and asset workflows.Proficiency in scripting/programming languages (Python, C++, C# or similar), with a focus on framework design & implementation.Strong understanding of version control (Perforce) and build/automation systems (Jenkins, Unreal Build Tools, CI/CD pipelines).Excellent problem-solving, communication, and leadership skillsHighly Desirable Experience with automated content validation and performance profiling tools.Familiarity with large-scale open-world production pipelines in UE5 (World Partition, data layers, HLODs).Experience integrating procedural workflows (Houdini, Substance Designer) into pipelines.Knowledge of shader/material pipeline integration and optimization.Background in outsourcing/vendor management and pipeline support across distributed teams.Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.If you believe you have been a victim of such a scam, you may fill out a complaint form at and detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.#LI-Hybrid##LI-MW1
Lead Technical Artist - Tools and Pipeline in Hove employer: 2K Games
At 2K, we pride ourselves on being an exceptional employer, fostering a vibrant and inclusive work culture that empowers our employees to innovate and excel in the gaming industry. With a commitment to professional growth, we offer unique opportunities for collaboration across global teams, ensuring that every voice is heard and valued. Our hybrid work model allows for flexibility while working on iconic titles, making 2K not just a workplace, but a community where creativity thrives.
StudySmarter Expert Advice🤫
We think this is how you could land Lead Technical Artist - Tools and Pipeline in Hove
✨Join Local Tech Meetups
Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at 2K Games or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!
✨Contribute to Open Source Projects
Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to 2K Games.
✨Tap into Online Developer Communities
Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like 2K Games.
✨Explore Job Boards Specifically for Tech Roles
Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like 2K Games that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!
We think you need these skills to ace Lead Technical Artist - Tools and Pipeline in Hove
Some tips for your application 🫡
Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.
Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at 2K Games.
Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at 2K Games and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!
Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!
How to prepare for a job interview at 2K Games
✨Brush Up on Your Coding Skills
For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.
✨Know Your Tools and Frameworks
Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If 2K Games uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.
✨Showcase Your Projects
Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.
✨Prepare for Behavioural Questions
While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.