At a Glance
- Tasks: Lead the creation of stunning shaders and materials for AAA games using Unreal Engine 5.
- Company: Join Hangar 13, a vibrant studio crafting unforgettable gaming experiences.
- Benefits: Competitive salary, diverse team, and opportunities for professional growth.
- Other info: Collaborate with top talent and push the boundaries of game visuals.
- Why this job: Shape the visual quality of games and inspire a talented team in a creative environment.
- Qualifications: 7+ years in gaming, expert in UE5, and strong leadership skills.
Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.
We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world-class visuals while maintaining optimal performance. This position demands both artistic sensibility and strong technical problem-solving, with mastery of UE5's material editor, shader graph, Lumen, Nanite, and advanced rendering features.
In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week.
Duties and Responsibilities
- Define and drive the visual and technical quality bar for all shaders and materials in the project.
- Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms.
- Lead R&D into UE5's advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project's material systems.
- Partner with the Art Director to ensure materials support the game's overall art direction and style.
- Create and maintain a library of modular, reusable, and performant shaders and materials.
- Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project.
- Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions.
- Optimize materials for memory, draw calls, and runtime performance across platforms.
- Manage, mentor, and inspire a team of shader/material artists and technical artists.
- Review work, provide feedback, and set standards for quality and consistency.
- Collaborate with external partners or outsourcing vendors to ensure materials meet AAA expectations.
Essential Skills, Attributes and Experience
- Minimum 7+ years' experience in the games industry, with at least 2 shipped AAA titles.
- Proven track record as a Senior or Lead Shader/Material Artist on a large-scale project.
- Expert-level proficiency in Unreal Engine 5 material editor, shader graph, and rendering pipeline.
- Strong understanding of PBR workflows, physically-based shading models, and material authoring.
- Hands-on experience with Lumen, Nanite, and virtual texturing in UE5.
- Ability to balance high visual fidelity with performance optimization.
- Strong leadership, mentoring, and cross-discipline collaboration skills.
Highly Desirable
- Experience with procedural material workflows (e.g., Substance Designer, Houdini).
- Knowledge of HLSL or shader programming for advanced customization.
- Familiarity with real-time ray tracing and cinematic rendering in UE5.
- Experience with material systems for multiplayer and large open worlds.
- Passion for experimenting with new rendering techniques and staying ahead of industry trends.
Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.
SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from potential candidates, in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form detailing as much as possible. We are taking these matters very seriously and apologise for any inconvenience.
Lead Technical Artist - Shaders in Hove employer: 2K Games
At 2K, we pride ourselves on being an exceptional employer, fostering a vibrant and inclusive work culture that empowers our employees to innovate and excel in the gaming industry. With a commitment to professional growth, we offer unique opportunities for collaboration across global teams, ensuring that every voice is heard and valued. Our hybrid work model allows for flexibility while working on iconic titles, making 2K not just a workplace, but a community where creativity thrives.
StudySmarter Expert Advice🤫
We think this is how you could land Lead Technical Artist - Shaders in Hove
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We think you need these skills to ace Lead Technical Artist - Shaders in Hove
Some tips for your application 🫡
Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.
Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at 2K Games.
Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at 2K Games and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!
Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!
How to prepare for a job interview at 2K Games
✨Brush Up on Your Coding Skills
For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.
✨Know Your Tools and Frameworks
Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If 2K Games uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.
✨Showcase Your Projects
Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.
✨Prepare for Behavioural Questions
While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.