At a Glance
- Tasks: Lead the design of scalable content pipelines and production tools for AAA games.
- Company: Join Hangar 13, a creative studio crafting unforgettable gaming experiences.
- Benefits: Competitive salary, diverse team, and opportunities for professional growth.
- Other info: Work in a dynamic environment with excellent career advancement opportunities.
- Why this job: Make a real impact in game development while collaborating with talented artists and engineers.
- Qualifications: Experience as a Lead Technical Artist with expertise in Unreal Engine 5.
The predicted salary is between 60000 - 80000 £ per year.
Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.
We are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools for our projects. In this role, you will define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams. Your leadership will ensure that art teams can produce high-quality, performant assets efficiently, while maintaining flexibility for rapid iteration. You’ll guide a team of technical artists, support cross-discipline collaboration, and set the standards for how content is created, managed, and deployed across multiple projects. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week.
Duties and Responsibilities
- Architect and maintain scalable pipelines for all content disciplines — including environments, characters, animation, vehicles, materials, VFX, and cinematics.
- Design and implement custom tools, scripts, and workflows to increase efficiency, reduce errors, and standardize asset integration.
- Partner with engineering to extend UE5’s editor functionality and improve asset processing.
- Work with content creators to ensure pipelines are user-friendly, scalable, and optimized for production needs.
- Establish best practices for asset versioning, content validation, and automated build processes.
- Lead, mentor, and inspire your team, setting quality and productivity benchmarks.
- Conduct regular reviews, provide feedback, and support professional growth within the team.
- Coordinate with production to manage priorities, schedules, and resourcing for development.
- Collaborate & support outsourcing partners by defining pipeline requirements and ensuring seamless integration of external content.
Essential Skills, Attributes and Experience
- Extensive experience in the games industry, with at least 2 shipped AAA titles.
- Proven track record as a Senior or Lead Technical Artist with pipeline and tools focus.
- Expert knowledge of Unreal Engine 5’s editor, content pipeline, Blueprints, and asset workflows.
- Proficiency in scripting/programming languages (Python, C++, C# or similar), with a focus on framework design & implementation.
- Strong understanding of version control (Perforce) and build/automation systems (Jenkins, Unreal Build Tools, CI/CD pipelines).
- Excellent problem-solving, communication, and leadership skills.
Highly Desirable
- Experience with automated content validation and performance profiling tools.
- Familiarity with large-scale open-world production pipelines in UE5 (World Partition, data layers, HLODs).
- Experience integrating procedural workflows (Houdini, Substance Designer) into pipelines.
- Knowledge of shader/material pipeline integration and optimization.
- Background in outsourcing/vendor management and pipeline support across distributed teams.
Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.
SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.
Lead Technical Artist - Tools and Pipeline in Brighton employer: 2K Games
At Hangar 13, we foster a vibrant and inclusive work culture that champions creativity and collaboration, making it an exceptional place for a Lead Technical Artist to thrive. Located in the dynamic cities of Brighton and Brno, our studios offer not only the chance to work on groundbreaking AAA titles but also ample opportunities for professional growth and mentorship within a diverse team of industry experts. With a commitment to innovation and employee well-being, we ensure that our team members are equipped with the tools and support they need to excel in their roles while enjoying a fulfilling work-life balance.
StudySmarter Expert Advice🤫
We think this is how you could land Lead Technical Artist - Tools and Pipeline in Brighton
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at Hangar 13. Attend gaming events or online meetups, and don’t be shy about sliding into DMs on LinkedIn. You never know who might have the inside scoop on job openings!
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially any tools or pipelines you've developed. Make sure it’s easy to navigate and showcases your problem-solving abilities. A strong portfolio can speak volumes!
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge and leadership skills. Be ready to discuss your experience with Unreal Engine 5 and how you’ve led teams in the past. Practice common interview questions and think of examples that demonstrate your expertise.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our team at Hangar 13. Don’t forget to follow up after applying; a little persistence can go a long way!
We think you need these skills to ace Lead Technical Artist - Tools and Pipeline in Brighton
Some tips for your application 🫡
Show Off Your Skills:Make sure to highlight your experience with Unreal Engine 5 and any AAA titles you've worked on. We want to see how your skills align with the role of Lead Technical Artist, so don’t hold back!
Tailor Your Application:Customise your CV and cover letter to reflect the specific requirements mentioned in the job description. We love seeing candidates who take the time to connect their experience with what we’re looking for.
Be Clear and Concise:When writing your application, keep it straightforward. We appreciate clarity, so make sure your points are easy to understand and directly related to the role.
Apply Through Our Website:Don’t forget to submit your application through our official website! It’s the best way for us to receive your details and ensures you’re considered for the position.
How to prepare for a job interview at 2K Games
✨Know Your Tools Inside Out
As a Lead Technical Artist, you'll need to demonstrate your expertise in Unreal Engine 5 and scripting languages like Python or C++. Brush up on your knowledge of the editor's functionality and be ready to discuss how you've used these tools to streamline production in past projects.
✨Showcase Your Leadership Skills
This role involves mentoring and guiding a team, so be prepared to share examples of how you've led teams in the past. Discuss your approach to providing feedback, setting benchmarks, and fostering professional growth within your team.
✨Prepare for Problem-Solving Questions
Expect questions that assess your problem-solving abilities, especially related to pipeline issues or asset integration challenges. Think of specific scenarios where you successfully resolved technical hurdles and be ready to explain your thought process.
✨Understand the Company Culture
Hangar 13 values diversity and collaboration, so research their projects and culture beforehand. Be ready to discuss how you can contribute to their creative vision and work effectively with both internal teams and external partners.