Lead Technical Artist - Tools and Pipeline Brno, South Moravian, Czech Republic in Brighton
Lead Technical Artist - Tools and Pipeline Brno, South Moravian, Czech Republic

Lead Technical Artist - Tools and Pipeline Brno, South Moravian, Czech Republic in Brighton

Brighton Full-Time 42000 - 84000 £ / year (est.) No home office possible
2

At a Glance

  • Tasks: Lead the design of scalable content pipelines and production tools for AAA games.
  • Company: Join Hangar 13, a creative studio crafting unforgettable gaming experiences.
  • Benefits: Competitive salary, diverse team, and opportunities for professional growth.
  • Why this job: Make a real impact in game development while leading a talented team.
  • Qualifications: Experience as a Lead Technical Artist with expertise in Unreal Engine 5.
  • Other info: Work onsite at our vibrant studios in Brno or Brighton.

The predicted salary is between 42000 - 84000 £ per year.

Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.

We are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools for our projects. In this role, you will define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams. Your leadership will ensure that art teams can produce high-quality, performant assets efficiently, while maintaining flexibility for rapid iteration. You’ll guide a team of technical artists, support cross-discipline collaboration, and set the standards for how content is created, managed, and deployed across multiple projects. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week.

Duties and Responsibilities

  • Architect and maintain scalable pipelines for all content disciplines — including environments, characters, animation, vehicles, materials, VFX, and cinematics.
  • Design and implement custom tools, scripts, and workflows to increase efficiency, reduce errors, and standardize asset integration.
  • Partner with engineering to extend UE5’s editor functionality and improve asset processing.
  • Work with content creators to ensure pipelines are user-friendly, scalable, and optimized for production needs.
  • Establish best practices for asset versioning, content validation, and automated build processes.
  • Lead, mentor, and inspire your team, setting quality and productivity benchmarks.
  • Conduct regular reviews, provide feedback, and support professional growth within the team.
  • Coordinate with production to manage priorities, schedules, and resourcing for development.
  • Collaborate & support outsourcing partners by defining pipeline requirements and ensuring seamless integration of external content.

Essential Skills, Attributes and Experience

  • Extensive experience in the games industry, with at least 2 shipped AAA titles.
  • Proven track record as a Senior or Lead Technical Artist with pipeline and tools focus.
  • Expert knowledge of Unreal Engine 5’s editor, content pipeline, Blueprints, and asset workflows.
  • Proficiency in scripting/programming languages (Python, C++, C# or similar), with a focus on framework design & implementation.
  • Strong understanding of version control (Perforce) and build/automation systems (Jenkins, Unreal Build Tools, CI/CD pipelines).
  • Excellent problem-solving, communication, and leadership skills.

Highly Desirable

  • Experience with automated content validation and performance profiling tools.
  • Familiarity with large-scale open-world production pipelines in UE5 (World Partition, data layers, HLODs).
  • Experience integrating procedural workflows (Houdini, Substance Designer) into pipelines.
  • Knowledge of shader/material pipeline integration and optimization.
  • Background in outsourcing/vendor management and pipeline support across distributed teams.

Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.

Lead Technical Artist - Tools and Pipeline Brno, South Moravian, Czech Republic in Brighton employer: 2K Games, Inc.

At Hangar 13, we foster a vibrant and inclusive work culture that champions creativity and collaboration, making it an exceptional place for a Lead Technical Artist to thrive. Located in Brno, our studio offers the chance to work alongside some of the industry's most talented professionals on innovative AAA games, while also providing ample opportunities for professional growth and development. With a commitment to diversity and equal opportunity, we ensure that every team member feels valued and empowered to contribute to our shared vision.
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Contact Detail:

2K Games, Inc. Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Technical Artist - Tools and Pipeline Brno, South Moravian, Czech Republic in Brighton

✨Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those at Hangar 13. A friendly chat can open doors and give you insights that a job description just can't.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially any tools or pipelines you've developed. Make it easy for them to see what you can bring to the table.

✨Tip Number 3

Prepare for the interview by brushing up on Unreal Engine 5 and any relevant scripting languages. Be ready to discuss how you've tackled challenges in past projects and how you can lead a team effectively.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you're genuinely interested in joining the Hangar 13 family.

We think you need these skills to ace Lead Technical Artist - Tools and Pipeline Brno, South Moravian, Czech Republic in Brighton

Technical Art Leadership
Content Pipeline Design
Tool Development
Unreal Engine 5 Expertise
Blueprints
Scripting/Programming (Python, C++, C#)
Version Control (Perforce)
Build Automation (Jenkins, CI/CD)
Problem-Solving Skills
Communication Skills
Team Mentoring
Outsourcing Management
Procedural Workflows (Houdini, Substance Designer)
Shader/Material Optimization

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your experience with tools and pipelines in your application. We want to see how you've tackled challenges in the past, especially in AAA titles. Don’t hold back on showcasing your technical prowess!

Tailor Your Application: Take a moment to customise your CV and cover letter for this role. Mention specific projects where you’ve led teams or developed tools that improved workflows. We love seeing how your experience aligns with our needs!

Be Clear and Concise: When writing your application, keep it straightforward. Use clear language to describe your achievements and avoid jargon unless it's relevant. We appreciate a well-structured application that gets straight to the point!

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, it shows us you’re serious about joining our team at Hangar 13!

How to prepare for a job interview at 2K Games, Inc.

✨Know Your Tools Inside Out

As a Lead Technical Artist, you'll need to demonstrate your expertise in Unreal Engine 5 and relevant scripting languages. Brush up on your knowledge of Blueprints, asset workflows, and how to optimise pipelines. Be ready to discuss specific examples of tools you've developed or improved in past projects.

✨Showcase Your Leadership Skills

This role requires strong leadership abilities, so be prepared to share experiences where you've led a team or mentored others. Highlight how you’ve set quality benchmarks and supported professional growth within your team. Use concrete examples to illustrate your impact.

✨Understand the Bigger Picture

Familiarise yourself with the studio's games and their production processes. Show that you understand how your role as a Lead Technical Artist fits into the overall development pipeline. Discuss how you can bridge the gap between artists and engineers to enhance collaboration.

✨Prepare for Problem-Solving Questions

Expect to face questions that assess your problem-solving skills, especially regarding pipeline issues or tool inefficiencies. Think of scenarios where you identified a problem, implemented a solution, and the outcome. This will showcase your analytical thinking and technical prowess.

Lead Technical Artist - Tools and Pipeline Brno, South Moravian, Czech Republic in Brighton
2K Games, Inc.
Location: Brighton

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2
  • Lead Technical Artist - Tools and Pipeline Brno, South Moravian, Czech Republic in Brighton

    Brighton
    Full-Time
    42000 - 84000 £ / year (est.)
  • 2

    2K Games, Inc.

    500-1000
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