Lead Technical Artist - Shaders New Brno, South Moravian, Czech Republic in Brighton
Lead Technical Artist - Shaders New Brno, South Moravian, Czech Republic

Lead Technical Artist - Shaders New Brno, South Moravian, Czech Republic in Brighton

Brighton Full-Time 42000 - 84000 ÂŁ / year (est.) No home office possible
2

At a Glance

  • Tasks: Lead the creation of stunning shaders and materials for AAA games using Unreal Engine 5.
  • Company: Join Hangar 13, a creative studio crafting unforgettable gaming experiences.
  • Benefits: Competitive salary, diverse team, and opportunities for professional growth.
  • Why this job: Shape the visual quality of games and lead a talented team in a dynamic environment.
  • Qualifications: 7+ years in gaming, expert in UE5, and strong leadership skills.
  • Other info: Onsite collaboration required at least 3 days a week.

The predicted salary is between 42000 - 84000 ÂŁ per year.

Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative‑rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.

We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world‑class visuals while maintaining optimal performance. This position demands both artistic sensibility and strong technical problem‑solving, with mastery of UE5’s material editor, shader graph, Lumen, Nanite, and advanced rendering features. In addition to leading internal team members, you will also oversee and collaborate with external co‑development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week.

Duties and Responsibilities

  • Define and drive the visual and technical quality bar for all shaders and materials in the project.
  • Establish a shader and material pipeline optimized for both high visual fidelity and real‑time performance across platforms.
  • Lead R&D into UE5’s advanced rendering features (Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project’s material systems.
  • Partner with the Art Director to ensure materials support the game’s overall art direction and style.
  • Create and maintain a library of modular, reusable, and performant shaders and materials.
  • Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project.
  • Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions.
  • Optimize materials for memory, draw calls, and runtime performance across platforms.
  • Manage, mentor, and inspire a team of shader/material artists and technical artists.
  • Review work, provide feedback, and set standards for quality and consistency.
  • Collaborate with external partners or outsourcing vendors to ensure materials meet AAA expectations.

Essential Skills, Attributes and Experience

  • Minimum 7+ years’ experience in the games industry, with at least 2 shipped AAA titles.
  • Proven track record as a Senior or Lead Shader/Material Artist on a large‑scale project.
  • Expert‑level proficiency in Unreal Engine 5 material editor, shader graph, and rendering pipeline.
  • Strong understanding of PBR workflows, physically‑based shading models, and material authoring.
  • Hands‑on experience with Lumen, Nanite, and virtual texturing in UE5.
  • Ability to balance fidelity with performance optimization.
  • Strong leadership, mentoring, and cross‑discipline collaboration skills.

Highly Desirable

  • Experience with procedural material workflows (e.g., Substance Designer, Houdini).
  • Knowledge of HLSL or shader programming for advanced customization.
  • Familiarity with real‑time ray tracing and cinematic rendering in UE5.
  • Experience with material systems for multiplayer and large open worlds.
  • Passion for experimenting with new rendering techniques and staying ahead of industry trends.

Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.

SECURITY NOTICE

We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from “potential candidates”, in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.

Lead Technical Artist - Shaders New Brno, South Moravian, Czech Republic in Brighton employer: 2K Games, Inc.

At Hangar 13, we foster a vibrant and inclusive work culture that champions creativity and collaboration, making it an exceptional place for talented individuals to thrive. Located in the picturesque city of Brno, our studio offers unique opportunities for professional growth, mentorship, and the chance to work on groundbreaking AAA titles alongside industry leaders. With a commitment to diversity and innovation, we ensure that every team member can contribute meaningfully while enjoying a supportive environment that values their contributions.
2

Contact Detail:

2K Games, Inc. Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Technical Artist - Shaders New Brno, South Moravian, Czech Republic in Brighton

✨Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those at Hangar 13. Attend events, join online forums, and don’t be shy about sliding into DMs. You never know who might have the inside scoop on job openings!

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best shader and material work. Make sure it’s easy to navigate and showcases your expertise in Unreal Engine 5. A strong portfolio can speak volumes when you’re trying to land that dream role.

✨Tip Number 3

Prepare for interviews by brushing up on your technical knowledge and problem-solving skills. Be ready to discuss your past projects and how you tackled challenges. Practice common interview questions and think about how you can demonstrate your leadership abilities.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining the Hangar 13 team. Don’t miss out on this opportunity!

We think you need these skills to ace Lead Technical Artist - Shaders New Brno, South Moravian, Czech Republic in Brighton

Unreal Engine 5
Shader Graph
Material Editor
Lumen
Nanite
Advanced Rendering Features
PBR Workflows
Physically-Based Shading Models
Performance Optimisation
Leadership Skills
Mentoring Skills
Cross-Discipline Collaboration
Procedural Material Workflows
HLSL
Real-Time Ray Tracing

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your experience with Unreal Engine 5 and any AAA titles you've worked on. We want to see your expertise in shaders and materials shine through!

Tailor Your Application: Don’t just send a generic CV! Tailor your application to reflect how your skills align with our needs at Hangar 13. Mention specific projects or techniques that relate to the role.

Be Creative: We love creativity! Include examples of your work that demonstrate your artistic sensibility and technical problem-solving. A portfolio showcasing your shader and material work can really make you stand out.

Apply Through Our Website: For the best chance of getting noticed, apply directly through our website. It’s the easiest way for us to keep track of your application and ensure it gets to the right people!

How to prepare for a job interview at 2K Games, Inc.

✨Know Your Stuff

Make sure you brush up on your knowledge of Unreal Engine 5, especially the material editor and shader graph. Be ready to discuss your experience with Lumen, Nanite, and any advanced rendering features you've worked with. This is your chance to showcase your expertise!

✨Showcase Your Leadership Skills

As a Lead Technical Artist, you'll need to demonstrate your ability to manage and inspire a team. Prepare examples of how you've mentored others or led projects in the past. Highlight your collaboration with cross-discipline teams to show you're a team player.

✨Prepare for Technical Questions

Expect some technical questions that dive deep into shader and material workflows. Brush up on PBR workflows and be ready to explain how you balance visual fidelity with performance optimisation. Being able to articulate your thought process will impress the interviewers.

✨Bring Your Portfolio

Have a well-organised portfolio ready that showcases your best work, particularly any AAA titles you've contributed to. Include examples of complex materials you've developed and how they fit into the overall art direction of a project. Visuals speak volumes!

Lead Technical Artist - Shaders New Brno, South Moravian, Czech Republic in Brighton
2K Games, Inc.
Location: Brighton

Land your dream job quicker with Premium

You’re marked as a top applicant with our partner companies
Individual CV and cover letter feedback including tailoring to specific job roles
Be among the first applications for new jobs with our AI application
1:1 support and career advice from our career coaches
Go Premium

Money-back if you don't land a job in 6-months

2
  • Lead Technical Artist - Shaders New Brno, South Moravian, Czech Republic in Brighton

    Brighton
    Full-Time
    42000 - 84000 ÂŁ / year (est.)
  • 2

    2K Games, Inc.

    500-1000
Similar positions in other companies
UK’s top job board for Gen Z
discover-jobs-cta
Discover now
>