At a Glance
- Tasks: Lead the creation of stunning shaders and materials for AAA games using Unreal Engine 5.
- Company: Join Hangar 13, a creative studio crafting unforgettable gaming experiences.
- Benefits: Competitive salary, diverse team, and opportunities for professional growth.
- Why this job: Shape the visual quality of games and lead a talented team in a dynamic environment.
- Qualifications: 7+ years in gaming, expert in UE5, and strong leadership skills required.
- Other info: Onsite collaboration at our studios is essential for this role.
The predicted salary is between 48000 - 72000 ÂŁ per year.
Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative‑rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.
We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world‑class visuals while maintaining optimal performance. This position demands both artistic sensibility and strong technical problem‑solving, with mastery of UE5’s material editor, shader graph, Lumen, Nanite, and advanced rendering features. In addition to leading internal team members, you will also oversee and collaborate with external co‑development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week.
Duties and Responsibilities
- Define and drive the visual and technical quality bar for all shaders and materials in the project.
- Establish a shader and material pipeline optimized for both high visual fidelity and real‑time performance across platforms.
- Lead R&D into UE5’s advanced rendering features (Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project’s material systems.
- Partner with the Art Director to ensure materials support the game’s overall art direction and style.
- Create and maintain a library of modular, reusable, and performant shaders and materials.
- Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project.
- Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions.
- Optimize materials for memory, draw calls, and runtime performance across platforms.
- Manage, mentor, and inspire a team of shader/material artists and technical artists.
- Review work, provide feedback, and set standards for quality and consistency.
- Collaborate with external partners or outsourcing vendors to ensure materials meet AAA expectations.
Essential Skills, Attributes and Experience
- Minimum 7+ years’ experience in the games industry, with at least 2 shipped AAA titles.
- Proven track record as a Senior or Lead Shader/Material Artist on a large‑scale project.
- Expert‑level proficiency in Unreal Engine 5 material editor, shader graph, and rendering pipeline.
- Strong understanding of PBR workflows, physically‑based shading models, and material authoring.
- Hands‑on experience with Lumen, Nanite, and virtual texturing in UE5.
- Ability to balance fidelity with performance optimization.
- Strong leadership, mentoring, and cross‑discipline collaboration skills.
Highly Desirable
- Experience with procedural material workflows (e.g., Substance Designer, Houdini).
- Knowledge of HLSL or shader programming for advanced customization.
- Familiarity with real‑time ray tracing and cinematic rendering in UE5.
- Experience with material systems for multiplayer and large open worlds.
- Passion for experimenting with new rendering techniques and staying ahead of industry trends.
Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.
SECURITY NOTICE
We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from “potential candidates”, in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.
Lead Technical Artist - Shaders Brno, South Moravian, Czech Republic in Brighton employer: 2K Games, Inc.
Contact Detail:
2K Games, Inc. Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Technical Artist - Shaders Brno, South Moravian, Czech Republic in Brighton
✨Tip Number 1
Network like a pro! Reach out to your connections in the gaming industry, especially those who work at Hangar 13 or similar studios. A friendly chat can open doors and give you insights that might just land you an interview.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best shader and material work, especially using Unreal Engine 5. Make sure it’s easy to navigate and showcases your creativity and technical prowess.
✨Tip Number 3
Prepare for the interview by brushing up on your knowledge of PBR workflows and advanced rendering features. Be ready to discuss how you’ve tackled challenges in past projects and how you can contribute to Hangar 13's vision.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re serious about joining the team at Hangar 13.
We think you need these skills to ace Lead Technical Artist - Shaders Brno, South Moravian, Czech Republic in Brighton
Some tips for your application 🫡
Show Off Your Skills: Make sure to highlight your experience with Unreal Engine 5 and any AAA titles you've worked on. We want to see your expertise in shaders and materials shine through!
Tailor Your Application: Don’t just send a generic CV! Tailor your application to reflect how your skills align with the role of Lead Technical Artist. We love seeing candidates who understand our vision and can contribute to it.
Be Clear and Concise: When writing your application, keep it clear and to the point. We appreciate well-structured applications that make it easy for us to see your qualifications and passion for the role.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands and shows us you’re serious about joining our team!
How to prepare for a job interview at 2K Games, Inc.
✨Know Your Stuff
Make sure you brush up on your knowledge of Unreal Engine 5, especially the material editor and shader graph. Be ready to discuss your experience with Lumen, Nanite, and any advanced rendering features you've worked with. This is your chance to showcase your expertise!
✨Showcase Your Leadership Skills
As a Lead Technical Artist, you'll need to demonstrate your ability to manage and inspire a team. Prepare examples of how you've mentored others or led projects in the past. Highlight your collaboration with cross-discipline teams to show you're a team player.
✨Prepare for Technical Questions
Expect some technical questions that dive deep into shader and material workflows. Brush up on PBR workflows and be ready to explain how you balance visual fidelity with performance optimisation. Being able to articulate your thought process will impress the interviewers.
✨Bring Your Portfolio
Have a well-organised portfolio ready that showcases your best work, particularly any AAA titles you've contributed to. Include examples of complex materials you've developed and how they integrated into the overall project. Visuals speak volumes, so make sure yours are top-notch!