At a Glance
- Tasks: Lead the creation of stunning real-time lighting for games and marketing assets.
- Company: Join the award-winning team behind the Mafia franchise, passionate about storytelling and AAA craft.
- Benefits: Competitive salary, creative environment, and opportunities for professional growth.
- Why this job: Shape the future of narrative-driven games with your artistic vision and technical skills.
- Qualifications: Proven experience in Unreal Engine 5 and a strong portfolio showcasing your lighting expertise.
- Other info: Collaborative culture that values diversity and creativity.
The predicted salary is between 36000 - 60000 £ per year.
Who We Are
Home to the award-winning Mafia franchise, our team is united by a passion for rich narrative storytelling, cinematic presentation, and AAA craft. We are looking for creative minds and driven professionals who share our love of story, style, and adventure. If you are ready to help shape the next generation of narrative-driven games, we would love to hear from you.
Job Summary
We are looking for a Lead Lighting Artist to help shape and deliver world-class real-time lighting across gameplay, cinematics, and key marketing assets. This role sits at the intersection of creativity and technical expertise, using Unreal Engine 5 to create lighting that enhances atmosphere, storytelling, and player experience while meeting performance goals. Reporting to the Art Director, the Lead Lighting Artist will work closely with Engineering and the other Art Disciplines, playing a key role in defining lighting solutions that are both visually ambitious and technically robust.
Duties and Responsibilities
- Drive Lighting Quality & Vision: Help define and execute the lighting vision in alignment with the game’s art direction. Set and maintain lighting standards and best practices to ensure a consistent, high-quality visual bar. Create lighting that supports mood, composition, readability, and emotional impact across a wide range of content.
- Gameplay, Cinematic & Marketing Lighting: Lead lighting for real-time gameplay and in-engine cinematics, ensuring a cohesive visual experience. Collaborate with a cross-disciplinary team on the creation of high-end marketing and promotional assets, contributing ideas and helping deliver polished, visually striking results. Adapt lighting solutions to work effectively across gameplay and cinematics. Act as a go-to expert for UE5 lighting, with hands-on experience using systems such as Lumen, Virtual Shadow Maps, exposure, and post-processing. Use UE5’s lighting capabilities to push visual quality while maintaining performance and stability. Partner with Technical Art and Engineering to explore new features and improve lighting workflows.
- Technical Collaboration & Performance: Build strong working relationships with Engineering teams to develop and refine lighting solutions. Take ownership of lighting performance, identifying potential issues early and helping guide effective solutions. Contribute to the ongoing improvement of lighting pipelines, tools, and debugging processes. Provide clear artistic and technical guidance to lighting artists through reviews, feedback, and hands-on support. Help plan and scope lighting work, identify dependencies, and support the team in hitting quality and production goals. Be an active advocate for lighting quality and consistency throughout development.
Essential Skills, Attributes and Experience
- A strong portfolio showcasing high-quality real-time lighting in Unreal Engine, including gameplay, cinematics, and marketing assets.
- Experience in a Lead Lighting Artist role on shipped titles.
- Deep hands-on experience lighting complex scenes using UE5.
- Excellent understanding of lighting fundamentals such as color, contrast, exposure, composition, and mood.
- Strong technical awareness of real-time rendering constraints, profiling, and optimization.
- Strong understanding of grading and colour pipelines, from content creation through in-engine rendering and final output.
- Deep, practical knowledge of Unreal Engine 5 lighting systems and workflows.
- Comfortable working closely with engineers to balance artistic goals with technical realities.
- Previous experience capturing, processing, and implementing HDR skies/sky domes.
- A solid understanding of physically based lighting and real-world lighting reference.
- Clear communicator who can explain lighting intent to both artistic and technical audiences.
- Enjoys collaborating, sharing ideas, and helping elevate the work of the team.
Highly Desirable
- Experience contributing to high-quality in-engine marketing or promotional assets.
- Familiarity with custom or advanced rendering pipelines in Unreal Engine.
- A strong eye for cinematic lighting, composition, and visual storytelling.
- Photography and studio lighting skills.
Equal Opportunity Employment
Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline, and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.
Lead Lighting Artist Brighton, England, United Kingdom employer: 2K Games, Inc.
Contact Detail:
2K Games, Inc. Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Lighting Artist Brighton, England, United Kingdom
✨Tip Number 1
Network like a pro! Reach out to industry folks on LinkedIn or at events. A friendly chat can open doors that applications alone can't.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best lighting work in Unreal Engine. Make it easy for potential employers to see what you can do.
✨Tip Number 3
Prepare for interviews by practising common questions and showcasing your knowledge of lighting techniques. Be ready to discuss your creative process and technical expertise.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love hearing from passionate candidates who are eager to join our team.
We think you need these skills to ace Lead Lighting Artist Brighton, England, United Kingdom
Some tips for your application 🫡
Show Off Your Portfolio: Make sure to include a strong portfolio that highlights your best real-time lighting work in Unreal Engine. We want to see your creativity and technical skills shine through!
Tailor Your Application: When applying, tailor your application to reflect the job description. Highlight your experience with UE5 and how you've contributed to lighting in gameplay and cinematics. We love seeing how you align with our vision!
Be Clear and Concise: Keep your written application clear and to the point. We appreciate well-structured applications that make it easy for us to see your qualifications and passion for the role.
Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the Lead Lighting Artist position. We can’t wait to hear from you!
How to prepare for a job interview at 2K Games, Inc.
✨Showcase Your Portfolio
Make sure to bring a strong portfolio that highlights your best real-time lighting work in Unreal Engine. Focus on showcasing gameplay, cinematics, and marketing assets that demonstrate your creative flair and technical skills.
✨Understand the Game's Vision
Before the interview, research the company's games and their artistic direction. Be prepared to discuss how your lighting vision can align with their narrative storytelling and cinematic presentation, showing that you’re not just technically skilled but also creatively aligned.
✨Prepare for Technical Questions
Brush up on your knowledge of UE5 lighting systems, including Lumen and Virtual Shadow Maps. Expect questions about performance optimisation and how you would tackle potential lighting issues, so be ready to share your problem-solving strategies.
✨Demonstrate Collaboration Skills
Since this role involves working closely with engineers and other artists, be prepared to discuss your experience in cross-disciplinary collaboration. Share examples of how you've successfully communicated lighting intent to both artistic and technical teams in past projects.