Technical Artist - Unity in Peterborough

Technical Artist - Unity in Peterborough

Peterborough Full-Time 55000 - 65000 £ / year (est.) No working from home possible
1956 Individuals

At a Glance

  • Tasks: Create stunning 3D characters and enhance real-time experiences using Unity.
  • Company: Fast-growing tech company focused on AI-powered interactive experiences.
  • Benefits: Competitive salary, sponsorship for international candidates, and a collaborative work culture.
  • Other info: Opportunity to improve workflows and work on cutting-edge technology.
  • Why this job: Join early in a dynamic team and shape innovative products with your artistry.
  • Qualifications: 4+ years as a Technical Artist in Unity with strong lighting and shading skills.

The predicted salary is between 55000 - 65000 £ per year.

£55–65k + benefits | Cambridge / Suffolk

International candidates with excellent Fluent English welcome - Sponsorship Available

Looking to make your mark in a growing team where your technical artistry actually shapes the product? You will need experience in Unity for this role.

Who They Are

This is a well‑funded, fast‑moving tech business building cutting‑edge interactive experiences powered by AI. Their in‑house team blends artistry and engineering to create expressive, real‑time 3D characters — and they’re scaling up. With a collaborative culture and a clear product vision, they’re offering the chance to get in early and help shape something genuinely innovative.

This role offers the chance to work on expressive, AI‑powered 3D characters — built in‑house using industry‑standard tools and the PBR pipeline — and bring them to life in real‑time. You’ll be the bridge between creative vision and technical execution, with the autonomy to improve workflows, performance, and visual fidelity from day one.

What You’ll Be Doing

  • Building shaders, VFX, and lighting setups using Shader Graph and Unity systems
  • Supporting facial animation pipelines — visemes, blend shapes, lip‑sync
  • Creating tools and scripts to streamline workflows for artists and animators
  • Integrating and optimising 3D assets, rigs, and animations in Unity for real‑time performance

What You’ll Need to Bring

  • 4+ years as a Technical Artist in Unity, ideally in games or interactive media
  • Demonstrable lighting and shading experience in Unity is essential
  • Strong grasp of real‑time asset workflows, lighting, VFX, and optimisation
  • Hands‑on experience with Shader Graph, post‑processing, and Unity HDRP
  • Solid understanding of animation pipelines — rigging, blend shapes, viseme integration

Technical Artist - Unity in Peterborough employer: 1956 Individuals

Join a dynamic and innovative tech company in Cambridge/Suffolk, where your role as a Technical Artist will directly influence the creation of cutting-edge AI-powered interactive experiences. With a collaborative work culture that values creativity and technical expertise, you'll have ample opportunities for professional growth while working alongside a talented team dedicated to pushing the boundaries of real-time 3D artistry. Enjoy competitive benefits and the chance to make a significant impact in a fast-paced environment that encourages autonomy and innovation.

1956 Individuals

Contact Details:

1956 Individuals Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Technical Artist - Unity in Peterborough

Show Off Your Portfolio

In the world of UX/UI design, your portfolio speaks volumes! Make sure it's packed with your best work and showcases your process, not just the final product. We want to see how you tackle design challenges, so consider adding case studies that reflect your thought process and user-centric approach.

Get Involved in Design Communities

Jump into local or online design meetups and workshops! Places like UXPA or local design events can be goldmines for networking and learning. Plus, mingling with fellow designers can introduce you to potential job openings that might not be listed elsewhere.

Tailor Your Applications

When you find a role that excites you, like the one at 1956 Individuals for a Technical Artist - Unity, make your application count! Highlight specific projects and skills that directly relate to the job description. Hiring managers are looking for candidates who fit into their specific team, so show them you’re the one!

Leverage Social Media

Don't underestimate the power of social media in finding a UX/UI design job! Follow design leaders on platforms like Twitter or Instagram, share your work, and engage in conversations. It’s a great way to get noticed by recruiters and even catch wind of openings at companies like 1956 Individuals before they go live!

We think you need these skills to ace Technical Artist - Unity in Peterborough

Unity
Shader Graph
VFX
Lighting Setups
Facial Animation Pipelines
Visemes
Blend Shapes

Some tips for your application 🫡

Showcase Your Design Process:When you're applying for a UX/UI Design role like Technical Artist - Unity at 1956 Individuals, make sure to include examples that clearly highlight your design process. We want to see not just the final product but also the journey that led you there—wireframes, user personas, and iterations demonstrate your thought process and user-centric approach!

Tailor Your Portfolio:A tailor-made portfolio is crucial for a full-time design role! Curate your best projects that align with the kind of work 1956 Individuals does. We suggest including 3-5 case studies that showcase a variety of skills such as wireframing, prototyping, and user testing to really make your application pop.

Craft a Compelling Cover Letter:Your cover letter should not just be a summary of your CV. Use it to express why you’re excited about UX/UI Design and what draws you specifically to 1956 Individuals. Mention any relevant experience, tools you’re proficient in (like Sketch or Figma), and how you can contribute to their projects.

Highlight Collaboration Skills:In the world of UX/UI Design, teamwork is crucial. Make sure to highlight any past experiences where you worked in cross-functional teams. Illustrate how you communicated design decisions and listened to feedback, as this will resonate well with the culture at 1956 Individuals.

How to prepare for a job interview at 1956 Individuals

Show Off Your Portfolio

When you're gunning for a full-time UX/UI design role, your portfolio is your best friend! Make sure you've got a solid selection of your work, showcasing not just the final designs, but the process behind them—think wireframes, user flows, and any user research you've conducted. During the interview with 1956 Individuals, be prepared to discuss your design decisions and how they solve specific user problems.

Prepare for Design Challenges

Expect to face some practical design tasks during your interview. 1956 Individuals might ask you to tackle a quick design challenge or critique an existing interface. Brush up on your problem-solving skills and try to articulate your thought process as you work through these scenarios. Showing how you approach a design problem is just as important as the final output!

Know the Tools of the Trade

Familiarise yourself with the tools commonly used in the industry—figma, Adobe XD, or Sketch should be second nature to you. Be ready to discuss your preferred tools during the interview and how they've shaped your design process at previous positions. This knowledge could give you an edge at 1956 Individuals!

Show Passion for User Experience

In a full-time UX/UI design role, having a genuine passion for improving user interactions can set you apart. Be prepared to share instances when you went above and beyond to ensure a great user experience in your previous projects. This will demonstrate that you’re not just a designer, but a user advocate, which is exactly what 1956 Individuals is looking for.