Technical Artist in Cambridge

Technical Artist in Cambridge

Cambridge Full-Time On-site
1956 Individuals

Technical Artist (Unity)

£55–65k + benefits | Cambridge / Suffolk

Looking to make your mark in a growing team where your technical artistry actually shapes the product?

Who They Are

This is a well-funded, fast-moving tech business building cutting‑edge interactive experiences.

Their in‑house team blends artistry and engineering to create expressive, real‑time 3D characters — and they’re scaling up. With a collaborative culture and a clear product vision, they’re offering the chance to get in early and help shape something genuinely innovative.

The Job

This role offers the chance to work on expressive, 3D characters — built in‑house using industry‑standard tools and the PBR pipeline — and bring them to life in real‑time. You’ll be the bridge between creative vision and technical execution, with the autonomy to improve workflows, performance, and visual fidelity from day one.

What You’ll Be Doing

  • Building shaders, VFX, and lighting setups using Shader Graph and Unity systems
  • Supporting body and facial animation pipelines —blend shapes, visemes, lip‑sync
  • Creating tools and scripts to streamline workflows for artists and animators
  • Integrating and optimising 3D assets, rigs, and animations in Unity for real‑time performance

What You’ll Need to Brin

Just like working on a games studio pipeline, your work is critical to bringing these characters to life, ideally you’ll bring your experience from a games background or interactive media studio.

  • Demonstrable lighting and shading experience in Unity is essential
  • Strong grasp of real‑time asset workflows, lighting, VFX, and optimisation
  • Hands‑on experience with Shader Graph, post‑processing, and Unity HDRP
  • Solid understanding of animation pipelines — rigging, blend shapes, viseme integration
1956 Individuals

Contact Details:

1956 Individuals Recruitment Team