3D Character Artist Apply now

3D Character Artist

Haverhill Full-Time 30000 - 42000 £ / year (est.) No home office possible
Apply now
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At a Glance

  • Tasks: Create high-quality, realistic 3D characters for exciting AI projects and a sci-fi game.
  • Company: Join SKC Games Studio, an innovative independent video game developer in the UK.
  • Benefits: Be part of a rapidly growing team with opportunities for learning and collaboration.
  • Why this job: Make an impact early on in a creative, open environment focused on cutting-edge technology.
  • Qualifications: 2-5 years of industry experience with a strong portfolio showcasing character art.
  • Other info: This role is office-based in Haverhill, Suffolk; relocation may be necessary.

The predicted salary is between 30000 - 42000 £ per year.

Be a part of building the future of AI with a rapidly growing, highly successful team!

💼 3D Character Artist

🌎 Join the expanding team at 1956 Individuals/SKC Games

🚀 One of the hottest AI prospects for 2025

🧠 Learn and grow from industry experts

THIS IS A UK OFFICE BASED ROLE IN HAVERHILL, SUFFOLK. PLEASE ONLY APPLY IF YOU ARE ABLE TO COMMUTE TO THIS LOCATION OR ARE WILLING TO RELOCATE.

Our Story…

1956 Individuals are a business to business product that was born out of the interactive technology that we created as part of our video game project within SKC Games Studio. Essentially they are interactive fully customisable characters that can be given knowledge to interact with and educate people across a diverse range of industries and settings.

SKC Games Studio, an independent video game developer based in the UK. Our focus is on creating engaging, enlightening and informative story-driven RPGs that challenge players of all ages.

Our mission is to revolutionise the gaming industry by delivering unparalleled entertainment that utilises cutting-edge technologies and immerses players in new and exciting environments and worlds. Our games are designed to provide both entertainment and thought-provoking content. We pride ourselves on our innovative approach to player engagement, drawing on real-world detail to create a fictional world that feels personal and dynamic.

Why \’1956 Individuals\’:

  • In 1956 the Dartmouth Conference marked the birth of AI as a field of study
  • It explored how machines could simulate human intelligence
  • Prominent attendees including John McCarthy, Marvin Minsky and Allen Newell
  • It is credited for sparking decades of research and development in the field

Main Duties & Responsibilities:

  • Create high quality realistic 3D characters that meet the art direction and technical criteria.
  • Develop and communicate ideas and concepts in a visual manner.
  • Show skill diversity by creating content with various approaches.
  • Actively participate in R&D and problem-solving artistic solutions to technical problems.
  • Look at ways to improve workflow processes, pipelines and create documentations.
  • Drive self-improvement plans and increase your creative potential.
  • Have accountability for your own time management and meeting deadlines.
  • Be the point of contact to character outsourcing partners.
  • Be part of creating an open and positive culture.

What we are looking for:

  • 3+ years working in the industry.
  • Great portfolio showcasing realistic character art.
  • Good sense of human and animal anatomy and proportions.
  • Confident sense of form and shape combined with demonstrable 3D sculpting experience.
  • Great knowledge of texturing and material definition on humans and creatures.
  • Strong knowledge in industry standard art authoring software.
  • Knowledge of character animation setup and rigging.
  • Experience working with game engines.
  • Have passion for games and understand game dev processes.

Desired but not essential:

  • Technical Animation Skills (Rigging, skinning, scripting).
  • Worked in full production cycles on a shipped title.
  • Concept Art Skills.
  • Experience with Unity.
  • Experience with JIRA.

If you are passionate about game development and have the skills and experience required for this role, we encourage you to apply today. We are committed to creating a diverse and inclusive workplace and welcome applications from all qualified candidates.

3D Character Artist employer: 1956 Individuals

At 1956 Individuals/SKC Games, we pride ourselves on fostering a dynamic and inclusive work culture that encourages creativity and collaboration. Located in Haverhill, Suffolk, our UK office offers a unique opportunity to work alongside industry experts on groundbreaking AI projects and engaging RPGs, with ample room for personal and professional growth. Join us to be part of a rapidly growing team where your contributions will directly impact the future of gaming and AI technology.
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Contact Detail:

1956 Individuals Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land 3D Character Artist

✨Tip Number 1

Make sure to showcase your best work in your portfolio. Since the role requires high-quality realistic character art, include a variety of characters that demonstrate your skills in anatomy, texturing, and sculpting.

✨Tip Number 2

Familiarize yourself with the latest trends in game development and character design. Being knowledgeable about current industry standards will help you stand out during discussions with the team.

✨Tip Number 3

Network with professionals in the gaming industry, especially those who have experience in character art. Engaging with others can provide insights and potentially lead to referrals for the position.

✨Tip Number 4

Prepare to discuss your creative process and how you handle feedback. The role emphasizes collaboration, so demonstrating your ability to work well with others will be crucial in the interview.

We think you need these skills to ace 3D Character Artist

3D Sculpting
Realistic Character Art
Human and Animal Anatomy Knowledge
Texturing and Material Definition
Industry Standard Art Authoring Software
Character Animation Setup
Rigging
Game Engine Experience
Problem-Solving Skills
Collaboration Skills
Time Management
Portfolio Development
Workflow Process Improvement
Constructive Feedback Reception
Passion for Game Development

Some tips for your application 🫡

Tailor Your Portfolio: Make sure your portfolio showcases high-quality realistic character art that aligns with the job description. Highlight your best work and include a variety of styles to demonstrate your skill diversity.

Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for game development and your understanding of the industry. Mention specific projects or experiences that relate to the role and express why you want to join 1956 Individuals.

Highlight Relevant Experience: In your CV, emphasize your 2-5 years of industry experience, particularly any roles that involved character creation, texturing, and working with game engines. Be sure to mention any experience with rigging and animation if applicable.

Showcase Collaboration Skills: Since the role involves collaboration with other disciplines, include examples in your application that demonstrate your ability to work in a team, embrace feedback, and contribute to a positive culture.

How to prepare for a job interview at 1956 Individuals

✨Showcase Your Portfolio

Make sure to bring a well-organized portfolio that highlights your best realistic character art. Be prepared to discuss the techniques you used and the challenges you faced while creating each piece.

✨Demonstrate Collaboration Skills

Since the role involves working closely with other disciplines, be ready to share examples of past collaborations. Highlight how you contributed to team projects and how you handled feedback from colleagues.

✨Understand the Company’s Vision

Familiarize yourself with 1956 Individuals and their mission to revolutionize the gaming industry. Show enthusiasm for their projects and discuss how your skills can contribute to their goals.

✨Prepare for Technical Questions

Expect questions about your knowledge of industry-standard software, texturing, rigging, and game engines. Brush up on these topics and be ready to explain your experience and problem-solving approaches.

1
  • 3D Character Artist

    Haverhill
    Full-Time
    30000 - 42000 £ / year (est.)
    Apply now

    Application deadline: 2027-01-23

  • 1

    1956 Individuals

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