Senior Client Engineer (Core Tech/Platform Engineering) - Star Trek Fleet Command
Senior Client Engineer (Core Tech/Platform Engineering) - Star Trek Fleet Command

Senior Client Engineer (Core Tech/Platform Engineering) - Star Trek Fleet Command

Full-Time 43200 - 72000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Join our team to enhance the tech behind Star Trek Fleet Command and drive innovation.
  • Company: Scopely is a leading mobile game company known for top titles like Star Trek Fleet Command.
  • Benefits: Enjoy hybrid/remote work options, a diverse culture, and opportunities for growth.
  • Why this job: Be part of a passionate team creating games that connect millions globally and inspire play.
  • Qualifications: 5+ years in Unity (C#) with a focus on systems engineering and cross-platform development.
  • Other info: We value diversity and welcome applicants from all backgrounds to join our adventure!

The predicted salary is between 43200 - 72000 £ per year.

ES – Barcelona, Spain; GB – United Kingdom; IE – Dublin, Ireland; PT – Portugal

Scopely is looking for a Senior Client Engineer to join our Star Trek Fleet Command team within our Midcore division in Dublin, Barcelona, the UK or Portugal on a hybrid/remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day – whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X Strategy MMO has continually evolved, earning its place as one of the top-grossing games on the market.

What You Will Do

As a Senior Client Engineer focused on Core Tech and Platform Engineering, you’ll play a critical role in driving the technical evolution of our Unity-based client. This role goes beyond gameplay and focuses on the underlying architecture, tooling, systems, and infrastructure that power the client experience across devices and platforms.

  • Lead design and development of shared client systems (e.g., asset loading, event systems, UI framework, serialisation, memory tracking, patching, performance tooling).
  • Proactively identify bottlenecks and own long-term solutions to performance, stability, and scalability issues.
  • Collaborate with cross-functional teams including Backend, DevOps, and QA, to improve developer workflows, build pipelines, and platform integration.
  • Participate in defining and maintaining coding standards, architectural patterns, and engineering best practices across multiple teams.
  • Support the Unity version upgrade process and ensure all platform integrations (Android, iOS, desktop) remain performant and stable.
  • Own initiatives that increase the modularity and maintainability of the codebase.
  • Mentor engineers through code reviews, design sessions, and technical deep-dives.

What We\’re Looking For

  • 5+ years of professional experience with Unity (C#), focusing on systems engineering, tools, or platform development (not just gameplay).
  • Proven experience designing and maintaining shared infrastructure, reusable components, or frameworks at scale.
  • Strong debugging skills, especially in performance, memory usage, and threading/concurrency.
  • Deep understanding of Unity\’s AssetBundle pipeline, scene loading, addressables, rendering pipeline, and lifecycle.
  • Experience with cross-platform development (iOS/Android/PC) and profiling tools (e.g., Instruments, Android Profiler, Unity Profiler, etc.).
  • Familiarity with CI/CD pipelines, Jenkins, Git Actions, or similar automation tools.
  • Strong collaboration skills to work with cross-functional partners across product, art, and engineering.

Bonus Points

  • Unity upgrade and migration experience (e.g., Unity 2021 to Unity 6).
  • Experience with native plugins, Unity\’s Burst compiler, or Jobs system.
  • Proficiency in low-level performance optimisation and memory management (e.g., GC, allocations, object pooling).
  • Knowledge of Protobuf, WebSocket, gRPC, or custom networking protocols.
  • Prior work on LiveOps infrastructure, experimentation platforms, or A/B testing systems.
  • Familiarity with backend-client coordination for data sync, event triggers, and telemetry.
  • Exposure to mobile-specific challenges: device fragmentation, patching, app store constraints.

At Scopely, we create games for everyone and we want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!

About Us

Scopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences such as \”MONOPOLY GO!,\” “Star Trek Fleet Command,” “Stumble Guys,” “MARVEL Strike Force,” and “Yahtzee With Buddies,” among others.

Scopely creates, publishes, and live-operates immersive games that empower a directed-by-consumer experience across multiple platforms–from mobile, web, PC and beyond.

Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami that supports one of the most diversified portfolios in the games industry.

Recognized multiple times as one of Fast Company’s “World’s Most Innovative Companies,” Scopely is a multi-billion-dollar business due to its ability to create long-lasting game experiences that players enjoy for years.

Scopely has global operations in more than a dozen markets across Asia, EMEA, and North America, and is home to many internal game development teams, referred to as Scopely Studios, with additional game studio partners across four continents.

Scopely was acquired by Savvy Games Group in July 2023 for $4.9 billion, and is now an independent subsidiary of Savvy.

Notice to candidates: Scopely, Inc and its affiliates will never request payment or ask for financial information as a condition for applying to a position or receiving an offer of employment. All official Scopely, Inc. recruiters only use email domains that end with @scopely.com.

Our official website iswww.scopely.com. Please only apply to positions posted on our official website and ensure the recruiter only communicates via the official email domain.

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Senior Client Engineer (Core Tech/Platform Engineering) - Star Trek Fleet Command employer: Scopely

At Scopely, we pride ourselves on fostering a vibrant and inclusive work culture that champions creativity and collaboration. As a Senior Client Engineer in our dynamic Dublin office, you'll not only contribute to the evolution of our award-winning games but also benefit from extensive professional development opportunities, a supportive team environment, and the chance to work with cutting-edge technology in a thriving industry. Join us in inspiring play every day while enjoying the unique advantages of working in one of Europe's most exciting cities.
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Contact Detail:

Scopely Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Client Engineer (Core Tech/Platform Engineering) - Star Trek Fleet Command

✨Tip Number 1

Familiarise yourself with the latest Unity features and updates, especially those related to performance optimisation and cross-platform development. This knowledge will not only help you in interviews but also demonstrate your commitment to staying current in the field.

✨Tip Number 2

Engage with the gaming community, particularly around Star Trek Fleet Command. Join forums or social media groups where players and developers discuss the game. This can provide insights into player expectations and technical challenges, which you can reference during discussions.

✨Tip Number 3

Showcase your collaborative skills by participating in open-source projects or contributing to game development communities. Highlighting your ability to work with cross-functional teams will resonate well with Scopely's emphasis on collaboration.

✨Tip Number 4

Prepare to discuss specific examples of how you've tackled performance issues in past projects. Be ready to explain your debugging process and the tools you used, as this aligns closely with the responsibilities of the Senior Client Engineer role.

We think you need these skills to ace Senior Client Engineer (Core Tech/Platform Engineering) - Star Trek Fleet Command

5+ years of professional experience with Unity (C#)
Systems engineering and tools development
Designing and maintaining shared infrastructure
Strong debugging skills in performance and memory usage
Deep understanding of Unity's AssetBundle pipeline
Cross-platform development experience (iOS/Android/PC)
Familiarity with profiling tools (e.g., Instruments, Android Profiler, Unity Profiler)
Experience with CI/CD pipelines and automation tools (e.g., Jenkins, Git Actions)
Strong collaboration skills with cross-functional teams
Unity upgrade and migration experience
Proficiency in low-level performance optimisation and memory management
Knowledge of Protobuf, WebSocket, gRPC, or custom networking protocols
Experience with LiveOps infrastructure and A/B testing systems
Familiarity with backend-client coordination for data sync and telemetry
Exposure to mobile-specific challenges such as device fragmentation and app store constraints

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights relevant experience with Unity and systems engineering. Focus on your achievements in performance optimisation, memory management, and cross-platform development to align with the job requirements.

Craft a Compelling Cover Letter: In your cover letter, express your passion for gaming and how your skills can contribute to the Star Trek Fleet Command team. Mention specific projects or experiences that demonstrate your expertise in client engineering and collaboration with cross-functional teams.

Showcase Technical Skills: Include a section in your application that lists your technical skills, particularly those mentioned in the job description, such as debugging, CI/CD pipelines, and familiarity with profiling tools. This will help your application stand out.

Highlight Mentorship Experience: If you have experience mentoring other engineers, be sure to include this in your application. Scopely values collaboration and knowledge sharing, so showcasing your ability to guide others can strengthen your candidacy.

How to prepare for a job interview at Scopely

✨Showcase Your Technical Skills

Make sure to highlight your experience with Unity and C#. Be prepared to discuss specific projects where you've designed and maintained shared infrastructure or reusable components, as this is crucial for the role.

✨Demonstrate Problem-Solving Abilities

Be ready to talk about how you've identified and resolved performance bottlenecks in past projects. Use examples that showcase your debugging skills and understanding of memory management and threading.

✨Emphasise Collaboration Experience

Since the role involves working with cross-functional teams, share examples of how you've successfully collaborated with backend, DevOps, and QA teams. Highlight any experiences that demonstrate your ability to improve workflows and integration.

✨Prepare for Technical Questions

Expect technical questions related to Unity's AssetBundle pipeline, scene loading, and profiling tools. Brush up on these topics and be ready to explain your thought process and approach to solving technical challenges.

Senior Client Engineer (Core Tech/Platform Engineering) - Star Trek Fleet Command
Scopely
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  • Senior Client Engineer (Core Tech/Platform Engineering) - Star Trek Fleet Command

    Full-Time
    43200 - 72000 £ / year (est.)

    Application deadline: 2027-08-01

  • S

    Scopely

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