At a Glance
- Tasks: Create expressive animations for characters and creatures in Old School RuneScape.
- Company: Join Jagex, a leader in online game development with a passion for player communities.
- Benefits: Enjoy flexible working hours, private healthcare, generous leave policies, and more perks.
- Why this job: Be part of a creative team shaping iconic game animations while fostering a fun work culture.
- Qualifications: Strong animation skills in Maya, a solid demo reel, and good communication abilities required.
- Other info: Remote work available within the UK, with monthly team days in Cambridge.
The predicted salary is between 30000 - 42000 £ per year.
Location: Cambridge, UK – (Remote available within the UK with monthly team onsite days in the Cambridge office)Are you an experienced Animator with a flair for expressive motion and stylised character work?Do you want to help shape the animation style of one of the world’s most iconic, successful and long running MMORPGs?Old School RuneScape is looking for an Animator to bring significant contributions to the animation of several creatures and characters within the game. You’ll play a pivotal role in developing systems and and pipelines for animation productions and delivering recognisable, impactful animation that stays true to the visual identity of OSRS.You’ll collaborate closely with Technical Art, Engineering and the wider team to evolve and elevate the feel of the game, while helping us retain the charm that our players love.What you’ll be doing:Work closely with the OSRS Associate Art Director to raise quality and refine the look and feel for the project.Work with Technical Art, Engineering and other artists to develop the animation creation and integration pipeline.Responsible for the delivery of benchmark quality in game animation.Provide support to the team in supervising animation production/quality standards and provide feedback and critique to juniors.Work independently when prototyping, problem solving and carrying out R&D in animation pipelines.Support, promote and build good team and studio morale in an open, creative environmentAssist the Associate Art Director with delivering feedback / correspondence to outsource partners or freelancers as required.What we’re looking for:Excellent keyframe animation skills across a range of characters and creatures, with a strong sense of timing, stylisation, exaggeration and more for traversal, combat and locomotion.Practical experience using Maya in a production environment for games.A well-curated demo reel that demonstrates a mix of both character and creature animations.Strong communication and collaboration skills while being open to feedback and committed to supporting others.A proactive, organised approach to asset management and in-game implementation.Experience rigging and weighting characters in Maya is strongly preferred.What we offer:When you join Jagex you can look forward to a generous Perks & Benefits package including:Private Healthcare, including Dental Plan.Minimum 6% Pension contributions.Employee Assistance Programme & onsite Counselling.Life Insurance.Discretionary annual performance bonus.Enhanced family leave policies from day 1.Flexible working hours.25 days annual leave + Bank holidays & the option to buy/sell holidays + so much more!About Jagex:Jagex is a leader in developing and publishing deep, engaging online games that connect millions of players worldwide. Best known for the RuneScape franchise, which includes two of the world’s longest running and most successful MMORPGs, in Old School RuneScape and RuneScape, and the open-world survival crafting game, RuneScape: Dragonwilds; we have proven success in delivering immersive Forever Games and fostering strong player communities.We strive to foster an inclusive workplace built on trust, autonomy, and a shared passion for creating forever games.Our values guide everything we do:We Embrace Fellowshipby collaborating and sharing openly.We Hone our Craftby always learning and improving; we Honour our Vows by being honest and transparent; we are our Customers’ Heroes by striving to understand our team & player needs, and we Seize The Day by making the most of every opportunity.With over two decades of experience, and over 400 people in our team, we continue to innovate in live game development, leveraging data-driven insights, and a commitment to player-first game design. We have a diverse and talented team where creativity, collaboration, and community-driven game development drives everything we do.As part of Jagex, you’ll have the opportunity to work on a globally successful franchise, contribute to exciting new projects, and be part of a company that hugely values both our employees and our players. #J-18808-Ljbffr
Animator - 12 Month FTC - Old School Runescape employer: JobLeads GmbH
Contact Detail:
JobLeads GmbH Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Animator - 12 Month FTC - Old School Runescape
✨Tip Number 1
Familiarise yourself with Old School RuneScape's unique animation style. Spend some time playing the game and studying its characters and creatures to understand what makes their animations stand out. This knowledge will help you tailor your approach during interviews and discussions.
✨Tip Number 2
Network with current or former Jagex employees, especially those in the animation department. Engaging with them on platforms like LinkedIn can provide valuable insights into the company culture and expectations, which can be beneficial when preparing for your application.
✨Tip Number 3
Prepare to discuss your previous animation projects in detail. Be ready to explain your creative process, the challenges you faced, and how you overcame them. This will demonstrate your problem-solving skills and your ability to work independently, which are crucial for this role.
✨Tip Number 4
Showcase your collaboration skills by highlighting any past experiences where you worked closely with other departments, such as Technical Art or Engineering. Emphasising your ability to communicate effectively and support team morale will align well with Jagex's values.
We think you need these skills to ace Animator - 12 Month FTC - Old School Runescape
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your animation skills, particularly in keyframe animation and experience with Maya. Include specific examples of character and creature animations you've worked on to demonstrate your expertise.
Craft a Compelling Cover Letter: In your cover letter, express your passion for animation and the gaming industry. Mention why you want to work on Old School RuneScape specifically and how your skills align with the company's values and goals.
Showcase Your Demo Reel: Include a well-curated demo reel that showcases a mix of character and creature animations. Ensure it reflects your best work and demonstrates your understanding of timing, stylisation, and exaggeration in animation.
Highlight Collaboration Skills: Emphasise your strong communication and collaboration skills in your application. Provide examples of how you've worked with teams in the past, especially in a production environment, to show you're a team player.
How to prepare for a job interview at JobLeads GmbH
✨Showcase Your Animation Skills
Make sure to bring a well-curated demo reel that highlights your best character and creature animations. Focus on showcasing your keyframe animation skills, timing, and stylisation, as these are crucial for the role.
✨Familiarise Yourself with the Game
Before the interview, take some time to play Old School RuneScape and understand its animation style. This will help you discuss how your work can align with the game's visual identity and charm.
✨Prepare for Collaboration Questions
Since the role involves working closely with various teams, be ready to discuss your past experiences in collaboration. Think of examples where you successfully communicated and provided feedback to others, especially in a creative environment.
✨Demonstrate Problem-Solving Skills
Be prepared to talk about your approach to prototyping and problem-solving in animation pipelines. Share specific instances where you faced challenges and how you overcame them, as this will show your proactive and organised approach.