At a Glance
- Tasks: Lead level design and world-building for an exciting new game project using Unreal Engine 5.
- Company: Creative Assembly creates immersive games enjoyed by millions worldwide, fostering a culture of creativity and collaboration.
- Benefits: Enjoy flexible work options, enhanced holidays, private health insurance, and a supportive community.
- Why this job: Join a passionate team shaping memorable gaming experiences while developing your skills in a dynamic environment.
- Qualifications: Must have experience with UE4/5, strong level design skills, and a track record of AAA titles.
- Other info: Remote work options available; we value diversity and encourage all qualified candidates to apply.
The predicted salary is between 36000 - 60000 Β£ per year.
This is an excellent opportunity for an experienced Principal Level Designer to join an exciting new project and team, taking a guiding role in level design, world-building, and game structure on Unreal Engine 5 (UE5). The project is based at our studio in West Sussex. This can be discussed upon application.
The successful candidate will drive strong, compelling level design, that enhances in-game encounters and the overall experience. They will also be responsible for enabling the game\’s overarching structure and its world architecture to a high standard, working closely with the leads to come up with ideas and processes to help the team to deliver on this.
Key Responsibilities
On a day-to-day basis you will:
- Own and help to define the world design rules, so that the LD\’s have the best practices and building blocks from which to create the world
- Build and own large features and map areas. Helping to lead and drive direction within the map team
- Assist the leads on helping to establish the worldβs lore, coordinating with Narrative to ensure we are creating a believable world
- Helps to unblock and drive solutions for the level design team
- Communicates across teams, and between internal and external leadership
- Provide guidance and mentoring to the level design team
- Works closely with the leads to develop strong processes for validating level design content, being an advocate for playtesting
- Helps to create User Stories, and contributes to roadmap planning and scope estimates
Knowledge, Skill and Experience
Essential
- Experienced in UE4/5
- Strong level of autonomy, can manage their own work, and act as a support for the team when needed
- Experienced building and owning more challenging levels for FPS characters
- Strong single-player experience building levels within a narratively driven mission-based structure
- A highly experienced level designer, with one or more shipped AAA titles in a level design role
- Proficient at crafting 3D spaces using Unreal based tools, geometry scripting, and or Whitebox quality-based assets
- Keen worldbuilding sensibilities that serve the gameplay requirements but also keeps in mind and compliments the artistic goals for the world
- Hub-like soft skills working and communicating within multi-disciplined feature teams or pods.
- Be an ambassador for the player experience. Highly tuned to the pacing feel, emotive response and interactive elements within the world and its threats to shape engaging and tense memorable moments
- Comfortable presenting to internal and external stakeholders, and documenting feedback from both to incorporate into day-to-day task work
- Experience developing a game\’s macro structure and hour-to-hour flow
- Experience creating a reusable level design library of modular kit pieces
- Experience in a mentoring role
- Comfortable planning and writing concise user stories in Jira that outline clear acceptance criteria
- Have worked on a game with a focus on survival or stealth
About Creative Assembly
Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades.
We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.
We are located in Horsham, UK and Sofia, Bulgaria.
We offer many benefits to support you and your family including:
- Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
- Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays
- Bespoke relocation package for you and your dependents
- Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
- Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidays
- Join our Diversity and Inclusion Network β an employee-led group
- Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site
- Wellbeing support and virtual confidential counselling
- Community activities including parties, football and more.
- Our studio sites have disabled access.
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.
Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can be found here .
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Principal Level Designer employer: SEGA
Contact Detail:
SEGA Recruiting Team
StudySmarter Expert Advice π€«
We think this is how you could land Principal Level Designer
β¨Tip Number 1
Familiarise yourself with Unreal Engine 5 if you haven't already. Since this role specifically requires experience in UE5, showcasing your knowledge and any personal projects or contributions you've made using the engine can set you apart from other candidates.
β¨Tip Number 2
Highlight your experience with narrative-driven level design. Given that the role involves creating engaging worlds and lore, be prepared to discuss how you've successfully integrated storytelling into your previous projects.
β¨Tip Number 3
Prepare examples of your mentoring experience. As a Principal Level Designer, you'll be expected to guide and support your team, so think of specific instances where you've helped others grow in their roles or improved team processes.
β¨Tip Number 4
Brush up on your communication skills. This position requires collaboration across various teams, so be ready to demonstrate how you've effectively communicated ideas and feedback in past projects, especially when working with multi-disciplinary teams.
We think you need these skills to ace Principal Level Designer
Some tips for your application π«‘
Tailor Your CV: Make sure your CV highlights your experience with Unreal Engine 4/5 and any AAA titles you've worked on. Emphasise your skills in level design, world-building, and your ability to manage your own work while supporting a team.
Craft a Compelling Cover Letter: In your cover letter, express your passion for game design and how your experience aligns with the responsibilities outlined in the job description. Mention specific projects where you have contributed to level design and world architecture.
Showcase Relevant Projects: If possible, include a portfolio or links to projects that demonstrate your level design skills, particularly those that showcase your ability to create engaging and narratively driven experiences.
Highlight Soft Skills: Don't forget to mention your communication skills and experience working within multi-disciplined teams. This role requires collaboration, so showcasing your ability to mentor and communicate effectively will strengthen your application.
How to prepare for a job interview at SEGA
β¨Showcase Your Level Design Expertise
Be prepared to discuss your previous work in level design, especially any AAA titles you've contributed to. Highlight specific challenges you faced and how you overcame them, particularly in creating engaging gameplay experiences.
β¨Demonstrate Your Knowledge of Unreal Engine
Since the role requires experience with UE4/5, brush up on your technical skills. Be ready to talk about your familiarity with geometry scripting, Whitebox assets, and how you've used these tools to enhance level design.
β¨Communicate Your World-Building Vision
Articulate your approach to world-building and how it complements gameplay. Discuss how you would collaborate with narrative teams to create a believable and immersive game world that enhances player experience.
β¨Prepare for Team Collaboration Questions
Expect questions about your experience working within multi-disciplined teams. Share examples of how you've communicated effectively across departments and mentored junior designers to foster a collaborative environment.