Principal Animator

Principal Animator

Full-Time 36000 - 60000 ÂŁ / year (est.) No home office possible
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At a Glance

  • Tasks: Create and implement high-quality animations for an exciting new game project.
  • Company: Join Creative Assembly, a leading game developer known for immersive experiences.
  • Benefits: Enjoy flexible working options, enhanced holidays, and comprehensive health insurance.
  • Why this job: Make a significant impact on character quality in a sequel to Alien: Isolation.
  • Qualifications: Expertise in hand-key animation, strong communication skills, and experience with AAA titles required.
  • Other info: Portfolio submissions are encouraged to showcase your animation skills.

The predicted salary is between 36000 - 60000 ÂŁ per year.

Creative Assembly is looking for a PrincipalAnimator to work on our highly successful, multi award‑winning Total War series.

Key Responsibilities

  • Animation Vision: Work with internal and external stakeholders to define and set benchmarks for animation style and quality.
  • Animation Expertise: Create high‑quality keyframe and/or motion capture animations that enhance gameplay.
  • Cross‑Disciplinary Collaboration: Work across disciplines to devise new systems and ensure animations support gameplay mechanics.
  • Pipeline & Tools: Help define and improve animation workflows, tools, and pipelines to optimize efficiency and quality.
  • Outsourcing Management: Manage the end‑to‑end process for outsourced animation, ensuring consistent artistic quality and alignment with style and technical standards. Maintain clear communication and documentation with vendors, provide actionable feedback, and coordinate closely with production to meet schedules and milestones.
  • Mentor & Inspire: Provide creative and technical mentorship to the internal animation team, fostering growth and excellence.

Essential Qualifications

  • Thorough knowledge of animation pipelines
  • Excellent problem‑solving skills
  • Strong hand‑key animation skills for both human and creature characters
  • Excellent communication skills and a proven track record of cross‑discipline collaboration
  • In‑depth knowledge of game development workflows and mechanics
  • Motion capture experience

Desirable Qualifications

  • Interest in Total War/Strategy games
  • Submit a showreel link with your application to be considered for this role (links to online drives will not be accepted)

Benefits

  • Work from anywhere for a temporary period each year (restrictions apply such as VISAs)
  • Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no‑notice holidays
  • Bespoke relocation package for you and your dependents
  • Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
  • Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all bank holidays
  • Join our Diversity and Inclusion Network – an employee‑led group
  • Season ticket travel loans and cycle‑to‑work scheme with free bike servicing and discounted car valet service on site
  • Wellbeing support and virtual confidential counselling
  • Community activities including parties, football and more.
  • Our studio sites have disabled access.

We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.

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Principal Animator employer: Creative Assembly

Creative Assembly is an exceptional employer that fosters a collaborative and innovative work culture, allowing employees to make significant contributions to exciting projects like the sequel to Alien: Isolation. Located in Horsham, UK, the company offers a range of benefits including flexible working arrangements, enhanced holiday allowances, and comprehensive health insurance, all while supporting employee growth through skill development opportunities. With a strong commitment to diversity and inclusion, Creative Assembly ensures a welcoming environment for all team members.
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Contact Detail:

Creative Assembly Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Principal Animator

✨Tip Number 1

Familiarise yourself with the latest trends in animation, especially in relation to character design and performance. This will not only enhance your portfolio but also show that you are up-to-date with industry standards, which is crucial for a role like Principal Animator.

✨Tip Number 2

Network with professionals in the gaming industry, particularly those who have experience with AAA titles. Attend industry events or join online forums where you can connect with animators and learn from their experiences, which could give you insights into what Creative Assembly values in candidates.

✨Tip Number 3

Showcase your expertise in Unreal Engine and any advanced locomotion systems in your discussions or during interviews. Being able to demonstrate your knowledge in these areas will set you apart as a candidate who can contribute immediately to the team.

✨Tip Number 4

Prepare to discuss your previous work on AAA titles in detail, focusing on your specific contributions and the impact they had on the projects. This will help illustrate your experience and how it aligns with the expectations for the Principal Animator role at Creative Assembly.

We think you need these skills to ace Principal Animator

Expert hand-key animation skills for both creatures and humans
Excellent communication skills
Self-motivated with a proven ability to work well within a team
Strong understanding of animation pipelines from conceptual phase to deployment
Ability to communicate clear direction and provide constructive feedback
Excellent knowledge of Maya and Motion Builder
Experience working on AAA titles in an equivalent role
Familiarity with Unreal Engine
Experience with Motion Matching or equivalent advanced locomotion systems
Experience with facial animation
Experience with character setup, rigging, and skinning
Knowledge of motion capture pipelines and shoots

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights your expert hand-key animation skills and experience with AAA titles. Emphasise your understanding of animation pipelines and any relevant software knowledge, such as Maya or Motion Builder.

Showcase Your Portfolio: Include a link to your portfolio that demonstrates your best animation work. Focus on projects that showcase your ability to create high-quality animation assets and your experience with character setup and rigging.

Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for games and your motivation to join Creative Assembly. Mention specific experiences that align with the role, such as collaboration with teams or tackling animation challenges.

Highlight Communication Skills: In your application, emphasise your excellent communication skills and your ability to mentor and guide teammates. Provide examples of how you've successfully collaborated with artists and engineers in past projects.

How to prepare for a job interview at Creative Assembly

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best animation work. Include examples of both creature and human animations, as well as any relevant projects you've worked on, especially AAA titles.

✨Demonstrate Collaboration Skills

Prepare to discuss how you've successfully collaborated with other teams in the past. Highlight specific instances where your communication and teamwork led to improved animation quality or project outcomes.

✨Understand the Animation Pipeline

Brush up on your knowledge of the animation pipeline from conceptual phase to deployment. Be ready to explain how you approach each stage and how you ensure seamless integration of animations into gameplay.

✨Be Ready for Technical Questions

Expect questions about your technical skills, particularly in Maya and Motion Builder. Be prepared to discuss your experience with rigging, skinning, and motion capture pipelines, as these are crucial for the role.

Principal Animator
Creative Assembly
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