Lead Editor

Lead Editor

Full-Time 30000 - 36000 Β£ / year (est.) No home office possible
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At a Glance

  • Tasks: Lead the editing of narrative text and mentor a team of writers.
  • Company: Join Longdue, a remote studio creating emotional, story-driven games.
  • Benefits: Enjoy equity options, remote work, and flexible hours.
  • Why this job: Make a real impact on a unique RPG with a passionate team.
  • Qualifications: 3+ years in narrative editing and experience mentoring creative teams required.
  • Other info: Be part of a culture that values creativity, collaboration, and innovation.

The predicted salary is between 30000 - 36000 Β£ per year.

Get AI-powered advice on this job and more exclusive features.

About The Game

Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, and author of the first short story in the Disco Elysium universe), Lenval Brown (narrator of Disco Elysium), and Piotr Sobolewski (former CEO of Knights of Unity, responsible for the tech development of Disco Elysium).

We are currently moving into early production, focusing on building foundational systems, characters, and mechanics that will shape the experience. With your help, we aim to transform Hopetown into an unforgettable, living universe of stories, surprises, and challenges.

About Us

Longdue is a studio dedicated to creating rich, emotional, story-first games that challenge players\’ expectations. Our remote team of writers, artists, designers, and engineers brings diverse talent to push the boundaries of narrative-driven RPGs. As we\’re still early in production, new team members will have a tangible impact on the world we\’re building. We value creativity, openness, and care over convention, believing that extraordinary games can come from small, focused teams.

About The Role

We are seeking a Lead Editor to join us as we move into production on Hopetown. You will oversee editing and refining all narrative text, develop our editorial standards, and lead our team of writers with mentorship, energy, and vision. Your role is crucial in maintaining the narrative quality, championing the game\’s voice, and ensuring an engaging player experience.

You will collaborate closely with the CEO, Art, Production, and Tech teams to seamlessly integrate narrative into the development process and foster a creative, collaborative culture within the writing team.

Responsibilities

  • Edit and polish all in-game text, including dialogue, lore, quest content, item descriptions, and UI copy.
  • Maintain and evolve the game\’s voice, tone, and editorial standards through documentation and style guides.
  • Mentor, give feedback, and support writers to develop their craft and confidence.
  • Build morale, foster a positive creative environment, and motivate the narrative team.
  • Represent the writing team in cross-functional discussions with leadership and other departments.
  • Support scaling of narrative pipelines as we transition from early to full production.
  • Identify opportunities to enhance storytelling, world-building, and emotional engagement.

Requirements

Minimum:

  • Significant experience in writing narratives for major projects (book, film, or game) recognized widely.
  • 3+ years editing narrative content for games, novels, film, or television.
  • 2+ years mentoring or leading creative or editorial teams (formal management not required but leadership essential).
  • Exceptional communication skills and ability to provide constructive, motivating feedback.
  • Experience collaborating cross-functionally with Art, Production, and Tech teams.
  • Highly organized and proactive in managing workflows, deadlines, and narrative pipelines.
  • Deep understanding of how writing impacts player experience, especially in narrative-driven games.

Preferred:

  • Experience writing or editing at least 100k words for a book, film, or video game.
  • At least 1 year writing branching narrative dialogues for cRPGs.
  • At least 1 year editing branching narrative dialogues for cRPGs.
  • Leading a team of at least 3 full-time writers for at least 1 year.
  • Experience scaling or building narrative teams during production.
  • Familiarity with localization workflows and best practices.
  • Passion for psychological, surreal, or experimental storytelling.

Benefits

Equity & Ownership: As an early team member at Longdue, you may be eligible for equity through our future stock option scheme.

Remote & Flexible Work: We are a fully remote studio with flexible hours, valuing autonomy and trust. Whether part-time or full-time, we accommodate your schedule.

Our Values

We are a story-first studio driven by curiosity, creativity, and care. We believe in the power of games to move people and that small teams can achieve extraordinary work. We encourage collaboration, learning, and thoughtful critique, fostering a culture of trust, vulnerability, and experimentation. Our goal is to create lasting, meaningful experiences rather than follow trends.

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Lead Editor employer: Longdue Games

Longdue is an exceptional employer for those passionate about narrative-driven games, offering a fully remote and flexible work environment that prioritises creativity and collaboration. As a Lead Editor, you will have the unique opportunity to shape the voice of Hopetown while working alongside industry veterans, all within a culture that values autonomy, trust, and meaningful storytelling. With equity options and a commitment to employee growth, Longdue fosters a supportive atmosphere where your contributions can truly make a difference.
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Contact Detail:

Longdue Games Recruiting Team

StudySmarter Expert Advice 🀫

We think this is how you could land Lead Editor

✨Tip Number 1

Familiarise yourself with the narrative style and themes of Disco Elysium, as this will help you align your vision with the studio's goals. Understanding their approach to storytelling will give you an edge in discussions during the interview.

✨Tip Number 2

Showcase your leadership skills by preparing examples of how you've mentored writers or led editorial teams in the past. Be ready to discuss specific challenges you faced and how you overcame them to foster a positive creative environment.

✨Tip Number 3

Network with professionals in the gaming industry, especially those who have worked on narrative-driven projects. Engaging with these individuals can provide valuable insights and potentially lead to referrals that strengthen your application.

✨Tip Number 4

Prepare to discuss your understanding of the intersection between writing and player experience. Think about how you can enhance emotional engagement through narrative and be ready to share your ideas during the interview.

We think you need these skills to ace Lead Editor

Exceptional Communication Skills
Editing and Proofreading
Creative Writing
Mentorship and Leadership
Cross-Functional Collaboration
Organisational Skills
Narrative Development
Understanding of Player Experience
Familiarity with Localisation Workflows
Experience in Branching Narrative Dialogues
Ability to Provide Constructive Feedback
Proactive Workflow Management
Passion for Storytelling

Some tips for your application 🫑

Understand the Role: Before you start writing your application, make sure you fully understand the responsibilities and requirements of the Lead Editor position. Tailor your application to highlight how your experience aligns with their needs.

Showcase Your Experience: In your CV and cover letter, emphasise your significant experience in narrative writing and editing. Provide specific examples of projects you've worked on, especially those that demonstrate your leadership and mentoring skills.

Craft a Compelling Cover Letter: Write a cover letter that not only outlines your qualifications but also conveys your passion for narrative-driven games. Discuss how you can contribute to the creative culture at Longdue and your vision for the game's voice.

Proofread and Edit: As an editor, attention to detail is crucial. Ensure your application is free from typos and grammatical errors. A polished application reflects your editing skills and professionalism, which are essential for the role.

How to prepare for a job interview at Longdue Games

✨Showcase Your Narrative Expertise

Be prepared to discuss your previous work in narrative writing and editing. Highlight specific projects where you contributed significantly, especially in games or other media that focus on storytelling. This will demonstrate your understanding of narrative structures and player engagement.

✨Emphasise Leadership Experience

Since the role requires mentoring and leading a team of writers, share examples of how you've successfully guided others in their creative processes. Discuss any challenges you faced and how you overcame them to foster a positive and productive environment.

✨Understand the Game's Voice

Familiarise yourself with the tone and style of Hopetown before the interview. Be ready to discuss how you would maintain and evolve the game's voice, and provide examples of how you've done this in past projects. This shows your commitment to the game's vision.

✨Prepare for Cross-Functional Collaboration

The role involves working closely with various teams, so be ready to talk about your experience collaborating with art, production, and tech teams. Share specific instances where your communication skills helped bridge gaps between departments and enhanced the overall project.

Lead Editor
Longdue Games
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