At a Glance
- Tasks: Lead the editing of narrative text and mentor a team of writers.
- Company: Join Longdue, a remote studio creating emotional, story-driven games.
- Benefits: Enjoy equity options, remote work, and flexible hours.
- Why this job: Make a real impact on a unique RPG with a passionate team.
- Qualifications: 3+ years in narrative editing and experience mentoring creative teams required.
- Other info: Be part of a culture that values creativity, collaboration, and innovation.
The predicted salary is between 30000 - 36000 £ per year.
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About The Game
Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world), Lenval Brown (narrator of Disco Elysium) and Piotr Sobolewski (former CEO of Knights of Unity, which completed all the tech for Disco Elysium).
About The Game
Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world), Lenval Brown (narrator of Disco Elysium) and Piotr Sobolewski (former CEO of Knights of Unity, which completed all the tech for Disco Elysium).
We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great cRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges.
About Us
Longdue is a studio founded to create rich, emotional, story-first games that challenge players\’ expectations. We\’re a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs.
We are still early in production — meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams — teams that value creativity, openness, and care over convention.
About The Role
We\’re looking for a Lead Editor to join our studio as we move into production on Hopetown.
You will be responsible for editing and refining all narrative text, developing our editorial standards, and leading our team of writers with mentorship, energy, and vision. You\’ll champion the voice of the game, maintain a high level of narrative quality, and ensure that the player experience is always at the forefront.
As the primary editorial leader, you\’ll work closely with the CEO, Art, Production, and Tech teams to integrate narrative seamlessly into the development process, while building a creative and collaborative culture within the writing team.
Responsibilities
- Edit and polish all in-game text, including dialogue, lore, quest content, item descriptions, and UI copy
- Maintain and evolve the game\’s voice, tone, and editorial standards through clear documentation and style guides
- Provide mentorship, feedback, and support to writers, helping them develop their craft and confidence
- Build morale, foster a positive creative environment, and act as a motivating presence for the narrative team
- Represent the writing team in cross-functional discussions with leadership and other departments
- Support the scaling of narrative pipelines as we transition from early development into full production
- Proactively identify opportunities to strengthen storytelling, world-building, and emotional player engagement
Requirements
Minimum:
- Significant experience in writing narratives for at least one major creative project – book, film, or game – that has been recognised widely
- 3+ years of professional experience editing narrative content for games, novels, film, or television
- 2+ years of experience mentoring or leading creative or editorial teams (formal management experience not required, but leadership experience is essential)
- Exceptional communication skills and the ability to provide clear, constructive, and motivating feedback
- Experience collaborating cross-functionally with teams such as Art, Production, and Tech
- Highly organised and proactive in managing editorial workflows, deadlines, and narrative pipelines
- A deep understanding of how writing and player experience intersect, especially in narrative-driven games
Preferred:
- Experience writing for, or editing, at least 100k words of content for a book, film, or video game
- At least 1 year of experience writing branching narrative dialogues for cRPGs
- At least 1 year of experience in editing branching narrative dialogues for cRPGs
- At least 1 year of experience leading a team of at least 3 full-time equivalent writing staff
- Previous experience scaling or building narrative teams during production
- Familiarity with localisation workflows and best practices
- Passion for psychological, surreal, or experimental storytelling
Benefits
BENEFITS
Equity & Ownership
As an early team member at Longdue, you may be eligible for equity through our future stock option scheme.
Remote & Flexible Work
We\’re a fully remote studio, with flexible hours and a culture that values autonomy and trust. Whether you\’re working part-time or full-time on the prototype, we\’ll make sure the schedule fits your life.
OUR VALUES
We\’re a story-first studio driven by curiosity, creativity, and care. We believe in the power of games to move people — and in the potential of small teams to do extraordinary work. We challenge each other to push boundaries, stay open to new ideas, and always aim for meaning over convention.
We value collaboration, learning, and thoughtful critique. Everyone on the team has a voice, and we\’re building a culture where trust, vulnerability, and experimentation are not just welcome — they\’re essential.
We\’re not here to follow trends. We\’re here to make something lasting.
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Lead Editor employer: Longdue Games
Contact Detail:
Longdue Games Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Editor
✨Tip Number 1
Familiarise yourself with the narrative style and themes of Disco Elysium, as this will help you align your vision with the studio's goals. Understanding their approach to storytelling will give you an edge in discussions during the interview.
✨Tip Number 2
Showcase your leadership skills by preparing examples of how you've mentored writers or led editorial teams in the past. Be ready to discuss specific challenges you faced and how you overcame them to foster a positive creative environment.
✨Tip Number 3
Network with professionals in the gaming industry, especially those who have worked on narrative-driven projects. Engaging with these individuals can provide valuable insights and potentially lead to referrals that strengthen your application.
✨Tip Number 4
Prepare to discuss your understanding of the intersection between writing and player experience. Think about how you can enhance emotional engagement through narrative and be ready to share your ideas during the interview.
We think you need these skills to ace Lead Editor
Some tips for your application 🫡
Understand the Role: Before you start writing your application, make sure you fully understand the responsibilities and requirements of the Lead Editor position. Tailor your application to highlight how your experience aligns with their needs.
Showcase Your Experience: In your CV and cover letter, emphasise your significant experience in narrative writing and editing. Provide specific examples of projects you've worked on, especially those that demonstrate your leadership and mentoring skills.
Craft a Compelling Cover Letter: Write a cover letter that not only outlines your qualifications but also conveys your passion for narrative-driven games. Discuss how you can contribute to the creative culture at Longdue and your vision for the game's voice.
Proofread and Edit: As an editor, attention to detail is crucial. Ensure your application is free from typos and grammatical errors. A polished application reflects your editing skills and professionalism, which are essential for the role.
How to prepare for a job interview at Longdue Games
✨Showcase Your Narrative Expertise
Be prepared to discuss your previous work in narrative writing and editing. Highlight specific projects where you contributed significantly, especially in games or other media that focus on storytelling. This will demonstrate your understanding of narrative structures and player engagement.
✨Emphasise Leadership Experience
Since the role requires mentoring and leading a team of writers, share examples of how you've successfully guided others in their creative processes. Discuss any challenges you faced and how you overcame them to foster a positive and productive environment.
✨Understand the Game's Voice
Familiarise yourself with the tone and style of Hopetown before the interview. Be ready to discuss how you would maintain and evolve the game's voice, and provide examples of how you've done this in past projects. This shows your commitment to the game's vision.
✨Prepare for Cross-Functional Collaboration
The role involves working closely with various teams, so be ready to talk about your experience collaborating with art, production, and tech teams. Share specific instances where your communication skills helped bridge gaps between departments and enhanced the overall project.