[Rev share] Realtime VFX Artist

[Rev share] Realtime VFX Artist

Part-Time 24000 - 36000 £ / year (est.) Home office possible
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At a Glance

  • Tasks: Create stunning VFX assets for a medieval multiplayer game using Unreal Engine.
  • Company: Join White Tower Games, a dynamic startup crafting innovative gaming experiences.
  • Benefits: Enjoy flexible hours, revenue share, and potential company equity.
  • Why this job: Be part of an exciting project with creative freedom and growth opportunities.
  • Qualifications: No experience required; just a passion for VFX and a willingness to learn.
  • Other info: Remote work available; collaborate with a global team of game developers.

The predicted salary is between 24000 - 36000 £ per year.

We’re a remote team working on FIEFDOM, a multiplayer medieval slasher title for PC and consoles. We recently had a Kickstarter campaign, which yielded an amount enough to focus on a vertical slice for publishers & other partners; but not an amount to comfortably expand at market rates – as a result all of us have either revenue share and/or company equity to compensate.

Magic and by extension VFX is a core component of FIEFDOM’s gameplay. With the technicals close to being finalized for our magic spells, it’s now time to onboard an artist to start creating its necessary assets: unique models & textures where applicable; flipbooks; niagara systems & emitters. Other, more typical VFX assets (footstep material VFX, sparks, blood) will also be part of your domain.

All levels of experience and professional qualifications are welcome. If this is your first time in VFX, or if you’re pivoting from another game dev area, don’t worry – do apply! The job is flex-time. By default it’s part-time or less (>10h/week). If you want to work on the side for a historically very successful genre, while pairing it with your current responsibilities – then this might be the fit for you.

Your work will revolve around creating the necessary assets and the in-engine niagara systems and emitters for FIEFDOM’s magic spells and general VFX. You will be given timings, descriptions, spell concept art, visual references from other games. Our style is realistic, not cartoony or heavily stylized. Our 3D art lead and our technical director are there to assist you.

You will work with our 3D lead and/or tech artist to define the specifications of your assets, particularly in regards to spawning of meshes and material shader effects, which can be tied to gameplay for added effect. Your suggestions as an artist will always be welcome; both on the design, and on the asset workflows used to reach what is everyone’s highest priority: a fun and exciting game!

Job Responsibilities:

  • Authoring and configuring Niagara systems and emitters within Unreal Engine
  • Modeling and texturing PBR meshes wherever applicable
  • Material authoring with Substance Designer
  • Follow artistic and technical guidelines created by the project’s management team.

Job Requirements:

  • Understanding of Niagara
  • Basic understanding of Unreal Engine
  • Strong ability in industry software for each of the steps of the PBR pipeline (poly modeling, sculpting, retopology, UV unwrapping, material authoring and mesh painting)
  • B2 equivalent or higher in spoken and written English (no certificate required)
  • 10 hours a week or more of availability.

Nice-to-haves:

  • Interest and knowledge of medieval European history.
  • Experience as 2D artist in any field.
  • Experience as tech artist.

Qualities we look for:

  • Initiative: the will to understand how what you create all comes together in the final product, and to make your own suggestions for the sake of improvement.
  • Reliability: if you agree to a deadline, make it happen! If the deadline was unrealistic or uncertain to begin with, point it out.
  • Drive: we deeply value those that have the drive to improve their work and their value.

Qualities we offer:

  • Growth potential: we intend to build on our successes. We want to grow our juniors into seniors with apt leadership and challenges for you to overcome at each stage of your career.
  • Flexibility: we do not demand specific work hours on certain work days, only that weekly or monthly workloads are performed.
  • Involvement: your opinion and insight, from your work to the playtesting of our project, is crucial and valued – good games don’t happen without evaluating all inputs.

Compensation:

  • Revenue share model: royalties on the net revenue of FIEFDOM.
  • Company equity: shares of White Tower Games.
  • Monetary compensation: currently, if needed, this can be offered only in addition to the above, compensating for a below market rate. This will change once we close a round or sign a publishing agreement; for which a great vertical is crucial!

We’re a startup company headquartered in Poland, with a worldwide team of juniors, intermediates and seniors alike. By joining us, you will be part of a team creating games with world-first features for many to enjoy, bringing familiarity and novelty together in the right balance to many genres.

Most of us are in the CET timezone – don’t let that prevent you from not applying. Send us your portfolio, your CV, and/or any examples of your past work to jobs@whitetower.games. In no case will we utilize your data for any end that is strictly not related to assessing your capabilities and the on-boarding procedure. Three individuals at White Tower Games can have access to your CV. We can delete your CV at your request should you not get accepted.

[Rev share] Realtime VFX Artist employer: White Tower Games sp. z o.o.

At White Tower Games, we pride ourselves on fostering a flexible and inclusive work culture that values creativity and collaboration. As a remote team dedicated to developing innovative gaming experiences, we offer unique opportunities for growth through our revenue share model and company equity, ensuring that every team member has a stake in our success. Join us in crafting engaging gameplay while enjoying the freedom to balance your professional and personal commitments.
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Contact Detail:

White Tower Games sp. z o.o. Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land [Rev share] Realtime VFX Artist

✨Tip Number 1

Familiarise yourself with Unreal Engine and the Niagara system, as these are crucial for the role. Consider creating a small project or demo that showcases your ability to create VFX using these tools, which can really impress during discussions.

✨Tip Number 2

Build a portfolio that highlights your best work in VFX, especially any projects that demonstrate your understanding of realistic styles. Include breakdowns of your processes to show your technical skills and creativity.

✨Tip Number 3

Engage with the gaming community, particularly those focused on medieval themes or VFX. Networking can lead to valuable insights and connections that may help you stand out when applying for this position.

✨Tip Number 4

Prepare to discuss your creative process and how you approach feedback. The team values initiative and collaboration, so being able to articulate your thoughts on improving workflows and designs will be beneficial.

We think you need these skills to ace [Rev share] Realtime VFX Artist

Proficiency in Unreal Engine
Experience with Niagara systems and emitters
Strong skills in PBR pipeline (poly modeling, sculpting, retopology, UV unwrapping, material authoring, mesh painting)
Familiarity with Substance Designer for material authoring
Ability to create and configure VFX assets
Understanding of game design principles
Attention to detail in asset creation
Strong communication skills in English (B2 level or higher)
Ability to work independently and meet deadlines
Initiative in suggesting improvements and optimisations
Reliability in delivering quality work on time
Interest in medieval European history (nice-to-have)
Experience as a 2D artist or tech artist (nice-to-have)

Some tips for your application 🫡

Tailor Your Portfolio: Make sure to showcase your best work that aligns with the requirements of the Realtime VFX Artist position. Include examples of your Niagara systems, PBR meshes, and any relevant VFX projects that demonstrate your skills in Unreal Engine.

Craft a Compelling CV: Highlight your experience with industry-standard software and your understanding of the PBR pipeline. Be sure to mention any relevant projects or roles that showcase your initiative and reliability, as these qualities are highly valued by the company.

Write a Strong Cover Letter: In your cover letter, express your passion for game development and your interest in medieval themes. Discuss how your skills can contribute to the FIEFDOM project and mention your willingness to collaborate and provide suggestions for improvement.

Follow Application Instructions: Ensure you send your application to the specified email address (jobs@whitetower.games) and include all required documents: your portfolio, CV, and any examples of past work. Double-check for any specific instructions mentioned in the job listing to avoid missing out on your chance.

How to prepare for a job interview at White Tower Games sp. z o.o.

✨Showcase Your Portfolio

Make sure to bring your portfolio to the interview. Highlight your best VFX work, especially any projects that demonstrate your skills in creating realistic effects and using Niagara systems. This will give the interviewers a clear idea of your capabilities.

✨Understand the Game's Aesthetic

Familiarise yourself with FIEFDOM's art style before the interview. Since they are looking for realistic VFX, be prepared to discuss how your artistic vision aligns with their game. This shows that you are genuinely interested in the project.

✨Prepare Questions

Think of insightful questions to ask during the interview. Inquire about the team dynamics, the creative process, or how your role will contribute to the overall game development. This demonstrates your initiative and eagerness to be involved.

✨Demonstrate Your Technical Knowledge

Be ready to discuss your understanding of Unreal Engine and the PBR pipeline. If you have experience with Substance Designer or other relevant software, mention it. Showing your technical skills will reassure them of your ability to meet their requirements.

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