At a Glance
- Tasks: Design and develop gameplay features for a AAA narrative adventure game using Unreal Engine 5.
- Company: Firesprite is a dynamic game studio in Liverpool, part of PlayStation Studios, creating immersive gaming experiences.
- Benefits: Enjoy hybrid working, private medical insurance, dental scheme, and 25 days holiday per year.
- Why this job: Join a creative team, contribute to exciting projects, and see your work come to life at launch!
- Qualifications: Experience in gameplay design, deep knowledge of Unreal 5, and strong communication skills required.
- Other info: We value inclusivity and encourage applications from diverse backgrounds.
The predicted salary is between 42000 - 84000 £ per year.
Firesprite is a visionary game development studio based in the heart of Liverpool. Proud to be an integral part of the PlayStation Studios family, we create showcase games that take players on thrilling journeys, with memorable characters, captivating narratives, and shared moments of excitement. Our commitment to the core values of Inclusivity, Bravery, Responsiveness, and Entrepreneurialism is a key driving force behind our work culture.
Role Overview: We are looking for a Senior Game Designer to build and deliver outstanding quality content for a AAA narrative adventure game in Unreal 5! You will be responsible for prototyping, documenting and then developing key gameplay features and systems from an initial concept to final delivery. This role includes hands-on creation of feature prototypes and ongoing implementation work within UE5, using Blueprint and other Unreal tools to deliver high-quality engine content. Additionally, as the owner of your content, you will be a key representative for cross-team communication and feature quality, working collaboratively with other disciplines through documentation, direct cooperation, and review. As Senior, you will be expected to proactively identify opportunities to add new features and improve existing ones and work independently to deliver in those areas. This is a phenomenal opportunity for an ambitious individual looking for their next challenge giving you a chance to make major contributions to the gameplay and supporting systems and see the game through launch! Ideally, we would love individuals to be based in the studio for 1-3 days per week, but we will also consider those who have a preference for remote working in the UK.
What you'll be doing:
- Working with the Design Leads and other designers to specify features and systems needed to deliver the game vision, and to enhance it.
- Prototype features and systems using Blueprint, Sequencer, Animation Blueprints and other Unreal tools.
- Design and iterate on prototypes to develop features and ensure that they match the creative vision.
- Document and communicate the prototype findings and the feature goals to communicate them within the design team, and to a cross-discipline feature team.
- Work alongside members of other teams to develop the features and systems from initial prototype to a robust and well-balanced implementation.
- Work with Level Designers and other content implementors to deploy and tune new features and systems within game content.
- Accurately plan your work.
What we're looking for:
- Ability to deliver high-quality work that fits the direction and vision of the Game and Creative Directors.
- Deep knowledge of Unreal 5, including Blueprint, Sequencer, and Animation Blueprints.
- Great communication and collaborative skills, alongside members of all other disciplines.
- A creative but pragmatic approach to solving problems and improving quality.
- Able to take direction and critique with a mind to improving quality.
- Friendly and approachable personality with energetic and positive attitude.
- Commitment to delivering the very best player experience.
- Pro-active communication.
- Working knowledge of Agile development.
- A background that demonstrates technical and communication skills.
- Professional game development experience in gameplay design.
Desirable Skills:
- Good knowledge of industry standard packages (MS Office, Jira, Perforce etc).
- Experience in narrative-driven games.
- Experience with cameras, characters and controls.
- A passion for cinematic gameplay.
- Experience of at least 1 product cycle – Conception to Completion and Launch.
Benefits:
- Discretionary bonus opportunity.
- Hybrid Working (within Flexmodes).
- Private Medical Insurance.
- Dental Scheme.
- 25 days holiday per year.
- Access to cycle garage and showers.
Firesprite is proud to be an equal opportunity employer, with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.
Senior Gameplay Designer - Design - Hybrid/Remote (UK) employer: 2K
Contact Detail:
2K Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Gameplay Designer - Design - Hybrid/Remote (UK)
✨Tip Number 1
Familiarise yourself with Unreal Engine 5, especially Blueprint and Sequencer. Consider creating a small project or prototype to showcase your skills in these areas, as practical experience can really set you apart during discussions.
✨Tip Number 2
Network with current or former employees of Firesprite or similar studios. Engaging with them on platforms like LinkedIn can provide insights into the company culture and expectations, which can be invaluable during interviews.
✨Tip Number 3
Prepare to discuss your previous projects in detail, particularly those that involved narrative-driven gameplay. Highlight your role in the development process and how you contributed to the overall vision of the game.
✨Tip Number 4
Showcase your collaborative skills by preparing examples of how you've worked with cross-discipline teams in the past. Being able to demonstrate effective communication and teamwork will resonate well with the hiring team.
We think you need these skills to ace Senior Gameplay Designer - Design - Hybrid/Remote (UK)
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in gameplay design, particularly with Unreal Engine 5. Emphasise your ability to prototype and document features, as well as any collaborative projects you've worked on.
Craft a Compelling Cover Letter: In your cover letter, express your passion for narrative-driven games and how your skills align with the role. Mention specific projects where you've successfully implemented gameplay features and how you embody the core values of Firesprite.
Showcase Your Portfolio: Include a link to your portfolio that demonstrates your work with Unreal Engine 5. Highlight any prototypes or gameplay systems you've developed, and explain your role in those projects to showcase your hands-on experience.
Prepare for Technical Questions: Anticipate technical questions related to Unreal Engine 5 and gameplay design during the interview process. Be ready to discuss your problem-solving approach and how you've improved game quality in past projects.
How to prepare for a job interview at 2K
✨Showcase Your Unreal 5 Expertise
Make sure to highlight your deep knowledge of Unreal Engine 5 during the interview. Be prepared to discuss specific projects where you've used Blueprint, Sequencer, and Animation Blueprints, and how you tackled challenges in those areas.
✨Demonstrate Collaborative Skills
Firesprite values great communication and collaboration. Share examples of how you've worked with cross-discipline teams in the past, focusing on how you documented and communicated your ideas effectively to ensure everyone was aligned.
✨Prepare for Problem-Solving Scenarios
Expect to be asked about your approach to problem-solving. Prepare to discuss a time when you faced a design challenge and how you creatively and pragmatically resolved it while keeping the game vision in mind.
✨Express Your Passion for Narrative-Driven Games
Since the role involves working on a narrative adventure game, convey your passion for storytelling in games. Discuss any relevant experience you have with narrative-driven projects and how you can contribute to creating memorable characters and captivating narratives.