VFX Artist (Unannounced Project)
VFX Artist (Unannounced Project)

VFX Artist (Unannounced Project)

Full-Time 30000 - 42000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Create stunning VFX that enhance gameplay and storytelling in an epic military sci-fi game.
  • Company: Join Wargaming, a leading free-to-play game company with a rich history and global reach.
  • Benefits: Enjoy 5 weeks annual leave, free snacks, mental well-being programs, and career development opportunities.
  • Why this job: Be part of a passionate team shaping a groundbreaking project with cinematic visual quality.
  • Qualifications: Experience in game production, strong portfolio, proficiency in 3ds Max or Maya, and Unreal Engine expertise.
  • Other info: Onsite role in Guildford; submit your CV and portfolio showcasing your best VFX work.

The predicted salary is between 30000 - 42000 £ per year.

DPS Games is a Wargaming studio, proudly backed by the global success of titles like World of Tanks. Based in Guildford, we are part of one of the world's leading free-to-play PC game companies, with the resources and experience to support ambitious, long-term development.

We're currently building our next big project: a collaboration with a world-renowned name, an epic-scale military sci-fi fantasy, free-to-play game focused on delivering cinematic visual quality and a rich, immersive world. Now in the early stages of pre-production and prototyping, we're looking for a passionate and skilled VFX Artist to help define the look and feel of key visual effects that enhance gameplay and storytelling. You'll play a hands-on role in building high-quality visuals that strike the right balance between creativity and clarity, working closely with the team to bring the world to life in meaningful ways. In this position you will be working within a multidisciplinary team of developers in a global community, and will have the ability to both share your hard-earned knowledge and continue to develop your skill set by learning from your teammates.

Reports to: Lead Technical Artist

What will you do?

  • Design, create and implement stunning VFX to enhance the dramatic performance of vehicles and characters and breathe life into our world.
  • Collaborate with Animation and Design to support gameplay requirements.
  • Work alongside the VFX Team and Art Director to deliver innovation and drive quality.
  • Precisely optimize in-game VFX to hit performance metrics finely balanced with visual quality.
  • Help design, construct, document and implement new pipelines and processes.
  • Help to support off-site development partners.
  • Assist with planning within this discipline.

What are we looking for?

  • Solid production experience in games, ideally across several shipped titles.
  • Strong portfolio of high-quality, real-time in-game VFX.
  • Proficiency in 3ds Max or Maya.
  • Significant experience with Unreal Engine 4 or 5.
  • Strong understanding of particle systems, physics, shaders and post process effects.
  • Excellent verbal and written skills, and be able to both take critique and give feedback internally and externally in a professional manner.
  • Strong time management and an organized approach to tasks, optimization, and asset handling.

What additional skills will help you stand out?

  • Experience with Houdini.
  • Traditional art skills (drawing, painting, sculpting, photography).
  • Concept skills – Ability to visualize and concept with this discipline.
  • BA in art related field or equivalent experience.
  • Passion for games and an awareness of current industry trends.

Work mode: Onsite (Guildford studio). This role is not eligible for relocation/immigration support.

Benefits:

  • 5 weeks of Annual Leave per calendar year - increasing over time to a maximum 30 days per year, with the ability to buy up to an additional 5 days through our holiday buy scheme.
  • Additional paid time off (Birthday Leave, Marriage Leave, Compassionate Leave).
  • Sick Leave Compensation and enhanced Maternity & Paternity Leave Benefits.
  • Dog-friendly office.
  • Onsite canteen (with an endless supply of free snacks and drinks).
  • Video games area.
  • Family coverage for Private Medical Insurance (pre-existing conditions are covered), Life Insurance, Pension scheme offering a matched 4% tax free employee contribution.
  • Mental well-being program (iFeel).
  • Wellbeing perks (Mental Health Days, Dedicated Well-being room, Team of Mental Heath First Aiders).
  • Career development and education opportunities within the company.
  • Employee discounts via Perkbox.
  • Personal Wargaming Gaming Account.
  • Company events (including events for partners/children).
  • Seniority Awards.
  • Referral program - you can recommend the best talents to the Company and receive a reward.

DPS Games, a Wargaming company, is one of the main European hubs for game development with 25 years of experience on the market.

Important: Please submit your CV in English to ensure smooth processing and review. Please include a portfolio with your application showcasing high-quality, real-time in-game VFX. We're particularly interested in examples that demonstrate your ability to create visually impactful effects that enhance gameplay, communicate game mechanics clearly, and align with a cohesive visual style.

About Wargaming: Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

VFX Artist (Unannounced Project) employer: Wargaming

Wargaming's Guildford studio, DPS Games, is an exceptional employer that fosters a vibrant and collaborative work culture, where creativity thrives and innovation is at the forefront. With generous benefits including up to 30 days of annual leave, a dog-friendly office, and a strong focus on employee well-being and career development, you will find ample opportunities to grow your skills while contributing to exciting projects in the gaming industry. Join a passionate team dedicated to delivering cinematic visual quality in a supportive environment that values both personal and professional growth.
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Contact Detail:

Wargaming Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land VFX Artist (Unannounced Project)

✨Tip Number 1

Familiarise yourself with the latest trends in VFX and gaming. Follow industry leaders on social media, join relevant forums, and participate in discussions to stay updated. This knowledge will not only help you during interviews but also show your passion for the field.

✨Tip Number 2

Network with current employees at Wargaming or similar companies. Attend gaming conventions, workshops, or online webinars where you can meet professionals in the industry. Building these connections can provide valuable insights and potentially lead to referrals.

✨Tip Number 3

Create a standout portfolio that showcases your best VFX work. Focus on projects that highlight your ability to enhance gameplay and storytelling. Make sure to include a variety of styles and techniques to demonstrate your versatility as an artist.

✨Tip Number 4

Prepare for potential technical assessments by brushing up on your skills with Unreal Engine and particle systems. Practice creating VFX that are both visually stunning and optimised for performance, as this is crucial for the role.

We think you need these skills to ace VFX Artist (Unannounced Project)

Solid production experience in games
Strong portfolio of high-quality, real-time in-game VFX
Proficiency in 3ds Max or Maya
Significant experience with Unreal Engine 4 or 5
Strong understanding of particle systems
Knowledge of physics, shaders, and post-process effects
Excellent verbal and written communication skills
Ability to take critique and give feedback professionally
Strong time management skills
Organised approach to tasks and asset handling
Experience with Houdini
Traditional art skills (drawing, painting, sculpting, photography)
Conceptual skills for visualisation
BA in an art-related field or equivalent experience
Passion for games and awareness of industry trends

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights relevant experience in VFX, particularly any work with real-time in-game effects. Emphasise your proficiency in tools like 3ds Max or Maya and your experience with Unreal Engine.

Showcase Your Portfolio: Include a strong portfolio that demonstrates your best VFX work. Focus on pieces that enhance gameplay and storytelling, and ensure they align with the visual style of the project you're applying for.

Craft a Compelling Cover Letter: Write a cover letter that expresses your passion for games and your understanding of current industry trends. Mention specific projects or experiences that relate to the role and how you can contribute to the team.

Proofread Your Application: Before submitting, carefully proofread your CV, portfolio, and cover letter. Check for any spelling or grammatical errors, and ensure all information is clear and professional.

How to prepare for a job interview at Wargaming

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best real-time VFX work. Focus on pieces that demonstrate your ability to create visually impactful effects that enhance gameplay and align with a cohesive visual style.

✨Understand the Company and Project

Research Wargaming and their upcoming unannounced project. Familiarise yourself with their previous titles, especially World of Tanks, and think about how your skills can contribute to their vision for this new game.

✨Prepare for Technical Questions

Be ready to discuss your experience with tools like 3ds Max, Maya, and Unreal Engine. Expect questions about particle systems, shaders, and optimisation techniques, so brush up on these topics before the interview.

✨Demonstrate Collaboration Skills

Since the role involves working closely with a multidisciplinary team, be prepared to share examples of how you've successfully collaborated in the past. Highlight your communication skills and your ability to take and give constructive feedback.

VFX Artist (Unannounced Project)
Wargaming
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  • VFX Artist (Unannounced Project)

    Full-Time
    30000 - 42000 £ / year (est.)

    Application deadline: 2027-07-15

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    Wargaming

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