Renderman Plugin Developer - Remote Europe
Renderman Plugin Developer - Remote Europe

Renderman Plugin Developer - Remote Europe

West End of London Freelance Home office possible
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At a Glance

  • Tasks: Develop a custom RenderMan plugin for a cutting-edge volumetric imaging system.
  • Company: Join an innovative immersive media company pushing the boundaries of film and virtual production.
  • Benefits: Enjoy remote work flexibility and a competitive freelance day rate.
  • Why this job: Be part of a technically ambitious project that shapes the future of VFX rendering workflows.
  • Qualifications: Proven experience with RenderMan SDK, strong C++ skills, and ideally some Python scripting ability.
  • Other info: Short-term contract of 2-3 months with potential for exciting challenges in a collaborative environment.

Freelance RenderMan Plugin Developer Contract – 2 to 3 months | Remote (EU/UK time zones preferred)

We’re supporting a cutting-edge immersive media company on the development of a new RenderMan plugin that will integrate into a proprietary volumetric imaging system. This is a short-term freelance role with the opportunity to contribute to a technically ambitious product used in high-end film and virtual production.

The Role

You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay.

What You’ll Be Doing

  • Developing a plugin using the RenderMan C++ SDK
  • Working on low-level rendering extensions (e.g. camera, output drivers, filters)
  • Collaborating with a technical team to ensure compatibility with their existing volumetric pipeline
  • Supporting testing and potential debugging if needed

What We’re Looking For

  • Proven experience developing with the RenderMan SDK (not just using RenderMan for shading/lighting)
  • Comfortable creating plugins or extensions such as:
  • Custom cameras
  • Output drivers
  • Geometry/shading modules
  • Strong programming skills in C++
  • Ideally some Python scripting ability
  • Up-to-date knowledge of modern RenderMan versions (not legacy only)
  • Comfortable working independently on focused deliverables
  • Nice to Have

    • Experience with other render engines (e.g. Arnold, V-Ray, MoonRay)
    • Familiarity with Houdini or Maya rendering workflows
    • Background in VFX, animation, or real-time graphics pipelines

    Details

    • Duration: 2–3 months
    • Start date: ASAP or within 4 weeks
    • Location: Remote, EU or UK time zone overlap preferred
    • Rate: Competitive freelance day rate, negotiable

    Renderman Plugin Developer - Remote Europe employer: TechNET Immersive

    Join a pioneering immersive media company as a Freelance RenderMan Plugin Developer, where you will have the opportunity to work on innovative projects that push the boundaries of film and virtual production. Enjoy the flexibility of remote work within EU/UK time zones, while collaborating with a talented technical team in a supportive and dynamic environment that fosters creativity and professional growth. With competitive rates and the chance to contribute to cutting-edge technology, this role offers a rewarding experience for skilled developers looking to make an impact.
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    Contact Detail:

    TechNET Immersive Recruiting Team

    StudySmarter Expert Advice 🤫

    We think this is how you could land Renderman Plugin Developer - Remote Europe

    ✨Tip Number 1

    Make sure to showcase your experience with the RenderMan SDK in any conversations or interviews. Be prepared to discuss specific projects where you've developed plugins or extensions, as this will demonstrate your hands-on expertise.

    ✨Tip Number 2

    Familiarise yourself with the latest features of modern RenderMan versions. Being up-to-date will not only help you in technical discussions but also show that you're passionate about the technology and its advancements.

    ✨Tip Number 3

    Network with professionals in the VFX and rendering community. Engaging with others who work with RenderMan can provide insights into current trends and challenges, which you can leverage during your application process.

    ✨Tip Number 4

    If you have experience with other render engines like Arnold or V-Ray, be ready to discuss how those skills can translate to working with RenderMan. Highlighting your versatility can make you a more attractive candidate.

    We think you need these skills to ace Renderman Plugin Developer - Remote Europe

    Proven experience with RenderMan SDK
    Strong programming skills in C++
    Ability to create custom plugins or extensions
    Familiarity with low-level rendering extensions
    Experience with output drivers and filters
    Python scripting ability
    Up-to-date knowledge of modern RenderMan versions
    Collaboration skills for working with technical teams
    Independent work capability on focused deliverables
    Experience with other render engines (e.g. Arnold, V-Ray, MoonRay)
    Familiarity with Houdini or Maya rendering workflows
    Background in VFX, animation, or real-time graphics pipelines

    Some tips for your application 🫡

    Tailor Your CV: Make sure your CV highlights your experience with the RenderMan SDK and any relevant projects you've worked on. Emphasise your programming skills in C++ and any Python scripting abilities, as these are crucial for the role.

    Craft a Strong Cover Letter: In your cover letter, explain why you're interested in this freelance opportunity and how your background aligns with the requirements. Mention specific experiences where you've developed plugins or extensions, particularly with RenderMan.

    Showcase Relevant Projects: If possible, include links to your portfolio or GitHub showcasing any RenderMan plugins or similar projects you've completed. This will give the hiring team a clear view of your capabilities and style.

    Highlight Collaboration Skills: Since the role involves working with a technical team, mention any past experiences where you collaborated effectively with others. This could include working on VFX pipelines or integrating different rendering engines.

    How to prepare for a job interview at TechNET Immersive

    ✨Showcase Your Technical Skills

    Be prepared to discuss your experience with the RenderMan SDK in detail. Highlight specific projects where you've developed plugins or extensions, and be ready to explain the challenges you faced and how you overcame them.

    ✨Demonstrate Collaboration Experience

    Since this role involves working with a technical team, share examples of past collaborations. Discuss how you ensured compatibility with existing systems and how you communicated effectively with team members to achieve project goals.

    ✨Stay Updated on Modern RenderMan Versions

    Make sure you're familiar with the latest features and updates in modern RenderMan versions. This knowledge will not only impress your interviewers but also show that you're committed to staying current in your field.

    ✨Prepare for Problem-Solving Questions

    Expect questions that assess your problem-solving skills, especially related to debugging and testing. Think of scenarios where you had to troubleshoot issues in rendering pipelines and be ready to walk through your thought process.

    Renderman Plugin Developer - Remote Europe
    TechNET Immersive
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