Lecturer – Game Design & Development

Lecturer – Game Design & Development

Part-Time 30000 - 42000 Β£ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Teach Game Design and Development courses, prepare classes, grade assignments, and support student learning.
  • Company: Join UCCS, a leading university known for academic excellence and community engagement.
  • Benefits: Flexible teaching options: on-campus, online, or hybrid; earn $4,000-$5,500 per course.
  • Why this job: Shape the future of game design while working in a diverse and innovative environment.
  • Qualifications: Master's degree in Computer Science or related field; 3 years of game development experience required.
  • Other info: This is a part-time, temporary position with no standard faculty benefits.

The predicted salary is between 30000 - 42000 Β£ per year.

Join UCCS as a Lecturer in Game Design and Development! The University of Colorado Colorado Springs (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement. We are actively seeking Lecturers in Computer Science – Game Design and Development to join our team. UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.

The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs and offers several graduate level programs to suit the needs of full-time students as well as working individuals in the area.

Pay Range: Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours and will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.

Work Location: Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.

Summary: The College of Engineering & Applied Science at UCCS will establish and maintain a pool of Lecturers in Game Design and Development from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester. This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include:

  • Introduction to Game Development (using GameMaker Studio 2)
  • Introductory Programming for Game Developers (using C# and Unity)
  • Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
  • Game Design for Diverse Populations (using GameMaker Studio 2)
  • Special Topics in Game Design (various topics in game design and game art)
  • Special Topics in Game Programming (various topics in game programming)

Essential Functions: The duties and responsibilities of the position include, but are not limited to:

  • Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
  • Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
  • Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
  • Be familiar with learning management systems, such as Canvas.
  • Other duties as determined by the Department Chair.

Tentative Search Timeline: This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. Applications will be reviewed on a semester-by-semester basis as business needs arise.

Priority Application Dates: Applications submitted by the following dates will receive priority consideration:

  • Fall Semester: May 1
  • Spring Semester: October 1
  • Summer Semester: March 1

Interview Dates: Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.

Potential Start Dates: Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.

Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs. You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.

CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.

In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.

Qualifications: Applicants must have a Master’s degree in Computer Science, Game Design, Game Art, or a related field. At least 3 years of experience designing and developing video games is required. At least four months teaching experience is preferred. Commercial game development experience is preferred.

Job Category: Faculty

Schedule: Part-time

How to apply: Special Instructions to Applicants: This Lecturer pool will remain active. Applications submitted by email or surface mail will not be considered. Please apply at cu.edu/cu-careers (job #: 36436). Official transcripts will be required upon hire. If you have technical difficulties with your application, please contact the CU Careers help desk at 303-860-4200 #5 or cucareershelp@cu.edu. Job related inquiries should be directed to the posting contact. The University of Colorado Colorado Springs will not sponsor work visas or permanent resident applications for this position.

Application Materials Required: Cover Letter, Resume/CV, List of References

Application Materials Instructions: Please identify the job specific minimum qualifications you possess in your cover letter and be sure your resume includes any and all relevant experience to be accurately assessed against the qualifications listed in the posting. To apply, please submit the following application materials to this posting:

  • A current resume/CV. Must include date ranges and whether the position was full time or part time.
  • A cover letter that specifically describes (in detail) your professional work experience and how it relates to this position.
  • List of at least 3 professional references.

When submitting the materials, check the Job Specific Attachments box next to each document in order for the search committee members to see your materials.

Lecturer – Game Design & Development employer: University of Colorado Colorado Springs

The University of Colorado Colorado Springs (UCCS) is an exceptional employer, offering a vibrant and inclusive work culture that prioritises academic excellence and community engagement. As a Lecturer in Game Design and Development, you will have the opportunity to inspire and empower students while benefiting from a supportive environment that encourages professional growth and innovation. With flexible teaching modalities and a commitment to diversity, UCCS provides a unique platform for educators to thrive in their careers.
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Contact Detail:

University of Colorado Colorado Springs Recruiting Team

StudySmarter Expert Advice 🀫

We think this is how you could land Lecturer – Game Design & Development

✨Tip Number 1

Familiarise yourself with the specific courses offered in Game Design and Development at UCCS. Understanding the curriculum will help you tailor your discussions during interviews and demonstrate your enthusiasm for teaching those subjects.

✨Tip Number 2

Network with current or former lecturers in the department. They can provide insights into the teaching culture and expectations, which can be invaluable when preparing for potential interviews.

✨Tip Number 3

Stay updated on the latest trends and technologies in game design and development. Being knowledgeable about current industry practices will not only enhance your teaching but also impress the hiring committee.

✨Tip Number 4

Prepare to discuss your teaching philosophy and how it aligns with UCCS's commitment to diversity and inclusion. Highlighting your approach to engaging diverse student populations can set you apart from other candidates.

We think you need these skills to ace Lecturer – Game Design & Development

Game Design Principles
Proficiency in Game Development Tools (e.g., Unity, GameMaker Studio 2)
Programming Skills (C# and other relevant languages)
Curriculum Development
Teaching Experience
Assessment and Evaluation Techniques
Familiarity with Learning Management Systems (e.g., Canvas)
Communication Skills
Ability to Engage Diverse Populations
Project Management
Creativity and Innovation in Game Design
Knowledge of Game Art and Animation
Collaboration and Teamwork
Adaptability to Different Teaching Modalities (on-campus, online, hybrid)

Some tips for your application 🫑

Tailor Your Cover Letter: Make sure your cover letter specifically addresses the qualifications listed in the job description. Highlight your relevant experience in game design and development, and explain how it aligns with the role at UCCS.

Detail Your Experience: In your CV, include detailed information about your teaching experience and any commercial game development projects you've worked on. Be specific about your roles and contributions to these projects.

List Professional References: Prepare a list of at least three professional references who can vouch for your teaching abilities and industry experience. Ensure they are aware that they may be contacted.

Follow Application Instructions: Carefully follow the application instructions provided in the job posting. Ensure you submit your application through the specified website and check that all required documents are uploaded correctly.

How to prepare for a job interview at University of Colorado Colorado Springs

✨Showcase Your Teaching Experience

Make sure to highlight any teaching experience you have, especially in game design or related fields. Be prepared to discuss your teaching philosophy and how you engage students in the learning process.

✨Demonstrate Your Industry Knowledge

Since the role requires experience in game design and development, be ready to talk about your projects and any commercial experience. Discuss specific games you've worked on and the technologies you used.

✨Familiarise Yourself with UCCS

Research the University of Colorado Colorado Springs and its Computer Science department. Understand their values, mission, and the courses they offer, so you can align your answers with their goals during the interview.

✨Prepare Questions for the Interviewers

Have a list of thoughtful questions ready to ask the interviewers. This shows your interest in the position and helps you gauge if the university is the right fit for you. Consider asking about course development opportunities or student engagement strategies.

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