Environment Artist

Environment Artist

Full-Time 28800 - 43200 ยฃ / year (est.) No home office possible
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We\โ€™re Hiring: Junior Environment Artists (Realism-Focused)

Location: Remote

Type: Full-Time, Contract or Permanent

View our public Discord for information and latest project updates: https://lnkd.in/gyVCPYX4

Note: Please respect the server rules, and keep employment-related discussions in the appropriate channels.

This is a rare opportunity to work alongside industry veterans and receive hands-on training in proprietary, cutting-edge environment workflows. While prior professional experience is not required, applicants must present a strong portfolio that demonstrates proficiency with industry-standard software, solid understanding of best practices, and a clear grasp of game asset pipelines. We are seeking junior artists who stand out as truly top of their class.

If you\โ€™re someone who thrives on crafting authentic, grounded spaces and pushing technical and artistic boundaries, weโ€™d love to hear from you.

Responsibilities

  • Design, build, and polish high-fidelity 3D environments grounded in realism
  • Develop shaders, materials, and textures
  • Create assets that utilise both baked and tiling workflows
  • Bake, modify and integrate photogrammetry assets and scanned data to enhance environmental detail
  • Collaborate closely with level designers to define spatial storytelling
  • Contribute to the lookdev process, helping to maintain visual consistency across varied biomes and architectural styles
  • Optimize assets for performance without sacrificing visual quality

Must-Have Skills

  • Proven experience and understanding of Zbrush
  • Strong portfolio with a realistic visual style
  • Working knowledge of Unreal Engine, including asset integration and material/shader systems
  • Good understanding of architecture, biome construction, and environmental composition
  • Proficient in texturing, material creation, and shader development
  • Comfortable using both baked and tiling workflows
  • Excellent eye for scale, proportion, and detail
  • Strong understanding of environmental storytelling and atmosphere

Nice-to-Have Skills

  • Experience working with photogrammetry and scan data pipelines
  • Experience with lighting in Unreal Engine
  • Hands-on photogrammetry capture and processing
  • Background or strong interest in horror aesthetics and genre
  • Previously shipped titles on PC or console
  • Experience with world-building tools (e.g., World Machine, Gaea)
  • Familiarity with procedural tools (e.g., Houdini, Substance Designer)

Why Join Us?

  • Weโ€™ve proudly maintained a 100% staff retention rate since founding the studio in 2019.
  • Work on visually ambitious, narrative-driven projects with a unique identity
  • Fully remote team with flexible hours
  • Opportunity to have real impact on the look and feel of the worlds we build

Note on Working Hours:

Working hours must meaningfully overlap with regular UK business hours (BST), to ensure effective communication and collaboration with the team.

To Apply

Send your portfolio, CV, and a short note about why you\โ€™re interested in the role.

Please note: Only applicants with a strong portfolio focused on realism will be considered.

Good luck from everyone at Vertpaint!

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Contact Detail:

Vertpaint Studios Recruiting Team

Environment Artist
Vertpaint Studios
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