At a Glance
- Tasks: Lead a creative team in crafting innovative UI/UX designs for exciting game projects.
- Company: Join Atomhawk, a global leader in game development with top-tier clients like Warner Bros and Microsoft.
- Benefits: Enjoy flexible working, generous holiday, health perks, and a personalised benefits package.
- Why this job: Be part of a collaborative culture that values creativity, innovation, and personal growth.
- Qualifications: Experience in leading UI/UX teams and strong design skills are essential.
- Other info: Diversity and inclusion are at our core; we welcome all applicants to apply.
The predicted salary is between 43200 - 72000 £ per year.
Atomhawk is the games industry’s go-to creative and technical partner. An award-winning, global studio that provides multi-discipline, creative support across the full game development pipeline. For 15 years, we have been providing world-class creative services for clients such as Warner Bros, Sony, Microsoft, EA, The Pokémon Company and Blizzard. Our spectrum of projects covers a variety of genres, from Mortal Kombat to Age of Empires, comic book superheroes, nostalgic childhood favourites, and more. Our team’s expertise includes Characters and Environment Concept Art, Cinematics and Motion Graphics, Graphic Design and UI/UX, Technical Art and Engineering. Collaboration lies at the heart of everything we do as a studio – both internally and externally with our clients. Our philosophy is that every day is an opportunity to learn, grow, and improve, and we support our teams with different styles of working that help them achieve high-quality results on their projects.
Every Atomhawk applicant and employee is afforded space and freedom to be their true self, with no fear of prejudice or persecution. During the application process, you won’t be judged on your name, gender, sexuality, ethnicity, age, religion, or any other factor unrelated to your ability to do the job. Atomhawk is part of Sumo Digital Ltd, one of the UK’s leading videogame developers.
Day in the life of a UI/UX Discipline Lead:
- Discipline Leads are responsible for leading their teams to create and develop UI/UX and Graphic Design briefs in accordance with the requirements of each project/client.
- The role involves creating UI/UX and Graphic Design work at all stages of the development cycle, including concept and idea generation, wireframing, implementation and optimisation, as well as providing team management and feedback.
- Discipline Leads are also responsible for overseeing recruitment for their team, based on company growth plans and project needs.
- The role involves approximately 50% project work and 50% management.
- Leads discipline team to deliver work for a variety of projects, across various technical levels, scopes and time constraints.
- People leadership ability – confident supporting team members, conducting regular 121s and supporting Designers development.
- Responsible for effectively briefing teams on new and existing work.
- Has a strong understanding of the UI/UX/Graphic Design pipelines, processes & design fundamentals with the ability to direct their technical scope, aesthetic and quality.
- Helps to define design workflows.
- Involved in the recruiting and hiring process for their team.
- Sets schedules and breaks down workflows for new projects alongside Production.
- Gives regular feedback to teams with the ability to inspire those around them.
- Reviews documentation, briefs, visual targets & design methods specific to client needs for multiple projects.
- Required to speak on behalf of the project, to clients during onsite and offsite visits and weekly meetings.
- Represents the company and its values at external events and communicates its message safely and effectively.
- Actively proposes mitigation plans for identified risks and problems.
- Identifies areas requiring innovation and is a part of creating innovative solutions for an area of expertise.
- Stays current with trends and brings innovation where possible.
- Helps define and communicate both technical and non-technical information to Design Team, Production and Management.
What do you need to do this job:
- Experience leading multiskilled UI/UX and Graphic Design teams across a wide range of projects.
- Good, applied knowledge of technical UI/UX and Graphic Design skills including in-engine work (Unreal Engine / UMG etc).
- Able to design & document the player experience, advocate for UX principles, create player journey maps, and facilitate the integration of said design standards and processes.
- Able to design and create UI from wireframe to prototype to concept to final with excellent use of typography, composition, colour theory and motion graphics.
- Proficiency or ability to learn relevant software; FIGMA, XD, Axure, Perforce, Jira, Basecamp and Confluence.
- Previous experience in a UX Design Leadership role, agency or studio with relevant game and/or product design experience.
- Understanding of game content pipelines is a must.
What’s in it for you?
- Sumo understands the importance of having control over your benefits. That’s why we offer a flexible, personalised benefits package designed to meet your unique needs, no matter where you are in your career.
- My Money: Annual bonus, flexible benefits allowance, salary sacrifice pension, benefits hub, payroll giving, an employee referral scheme (up to £1,000), financial/home buying consultations, workplace ISA and other schemes for tech loans, car loans and bicycles.
- My Lifestyle: Flexible working, 21 free choice days holiday (increasing to 25 with service), bank holidays, birthday day off, Christmas shutdown (Christmas Eve to New Year) and options to buy or sell up to a week of annual leave.
- My Health and Wellbeing: Dental insurance, income protection, life assurance, BUPA private healthcare, leading EAP programs (remote GP, mental health, physio, nutrition, lifestyle coaching and medical second opinions), critical illness cover, health cash plan and funded flu vaccines/eye tests.
- My Development: Structured Personal Development tool, regular appraisals, annual salary reviews, access to Udemy learning platform and 8 learning days per annum.
- Extra Perks: A variety of in-studio perks, regular care packages, studio days out (family welcome), studio-led social activities (game jams, yoga, quizzes, life drawing and more), sabbaticals (at 10 years service) and annual gaming subscription.
Inclusion and Belonging at Sumo Digital:
We are dedicated to growing a sustainable business that provides security to our people while delivering a first-class experience to our partners and players. As a people business, the success of our people is the success of our company. We prioritise taking care of them with a focus on supporting them, nurturing their talent and providing a healthy, friendly, enriching, creative and safe environment in which to work. Sumo's employee diversity group, PRISM, exists to promote diversity, inclusion, equity, equality & wellbeing across the company and plays a key role in Sumo's ongoing goal of fostering environments where all employees feel safe, welcome & represented. Our charitable and community initiatives provide support for meaningful causes that matter to our employees, clients and partners. We continue to work to improve diversity in our recruitment and promotion processes, and to actively encourage people from marginalised groups to consider a career in the games industry.
UI/UX Discipline Lead employer: 2K
Contact Detail:
2K Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land UI/UX Discipline Lead
✨Tip Number 1
Familiarise yourself with Atomhawk's portfolio and the types of projects they work on. Understanding their style and the clients they collaborate with will help you tailor your approach and demonstrate your passion for their work during interviews.
✨Tip Number 2
Showcase your leadership skills by preparing examples of how you've successfully managed UI/UX teams in the past. Be ready to discuss specific challenges you faced and how you inspired your team to overcome them, as this is a key aspect of the Discipline Lead role.
✨Tip Number 3
Stay updated on the latest trends in UI/UX design and gaming. Being able to discuss current innovations and how they can be applied to Atomhawk's projects will set you apart as a candidate who is not only skilled but also forward-thinking.
✨Tip Number 4
Prepare to articulate your understanding of the game development pipeline and how UI/UX fits into it. This knowledge will demonstrate your ability to integrate design processes effectively within the broader context of game development at Atomhawk.
We think you need these skills to ace UI/UX Discipline Lead
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in UI/UX and Graphic Design. Focus on leadership roles and specific projects that demonstrate your ability to manage teams and deliver high-quality work.
Craft a Compelling Cover Letter: Use your cover letter to express your passion for the gaming industry and Atomhawk's projects. Mention specific games or projects that inspire you and how your skills align with their needs.
Showcase Your Portfolio: Include a link to your portfolio that showcases your best UI/UX and Graphic Design work. Make sure to highlight projects where you led a team or contributed significantly to the design process.
Highlight Relevant Skills: In your application, emphasise your proficiency with tools like FIGMA, XD, and Unreal Engine. Mention any experience you have with player journey mapping and UX principles to demonstrate your expertise.
How to prepare for a job interview at 2K
✨Showcase Your Leadership Skills
As a UI/UX Discipline Lead, you'll be expected to lead a team. Be prepared to discuss your previous leadership experiences, how you support team members, and your approach to conducting one-on-ones. Highlight specific examples where you've inspired or developed your team.
✨Demonstrate Your Technical Knowledge
Make sure you have a solid understanding of UI/UX and Graphic Design pipelines. Be ready to talk about your experience with relevant software like FIGMA, Unreal Engine, and others mentioned in the job description. Discuss how you've applied these tools in past projects.
✨Prepare for Client Interaction Scenarios
Since the role involves speaking on behalf of the project to clients, practice articulating your design decisions and how they align with client needs. Think of examples where you've successfully communicated complex ideas to non-technical stakeholders.
✨Stay Current with Industry Trends
At Atomhawk, innovation is key. Be prepared to discuss recent trends in UI/UX design and how you've incorporated them into your work. Show your passion for continuous learning and how you keep your skills sharp in this ever-evolving field.