Lead Environment Artist
Lead Environment Artist

Lead Environment Artist

Oxford Full-Time 43200 - 72000 £ / year (est.) Home office (partial)
R

At a Glance

  • Tasks: Lead a team to create stunning environments for an exciting new Sci-Fi shooter.
  • Company: Join Rebellion, a creative indie developer with over 30 years of experience in gaming and storytelling.
  • Benefits: Enjoy 22 days holiday, private medical insurance, enhanced family leave, and more perks!
  • Why this job: Be part of a friendly, innovative team that values creativity and collaboration in a relaxed atmosphere.
  • Qualifications: Solid experience in leading artists, proficiency in Blender or similar software, and strong 3D sculpting skills.
  • Other info: Relocation support available; hybrid work options can be discussed.

The predicted salary is between 43200 - 72000 £ per year.

For over 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley. We have our own film and mo-cap studio, create board games, publish books, and through 2000AD, publish comics and graphic novels such as Judge Dredd.

We are in search of a skilled Lead Environment Artist to take the reins in crafting the stunning visual landscape for an exciting new Sci-Fi shooter project! In this role, you will work closely with a creative team to craft stunning environments that set the tone and enhance gameplay. You will be responsible for leading a team of artists to create immersive and engaging worlds that truly captivate players.

This role is based at our riverside headquarters in Oxford, offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment. We believe in the power of face-to-face collaboration and encourage working from our Oxford headquarters. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs.

Responsibilities:

  • Lead a team of Environment artists with best practice people management techniques.
  • Be an active mentor and role model for the environment art team.
  • Work to maintain morale and create an atmosphere of creativity and enthusiasm.
  • Proactively manage your team’s performance and professional development through performance review cycles giving constructive, actionable, relevant feedback.
  • Guide the creation of benchmark quality assets which can be shared across the project in respect of the technical and artistic constraints.
  • Take ownership in creating game design documents to outline project goals for environments, objectives, atmospheres, story, and style of the project.
  • Guide world-building team to create terrains, structures, textures and engaging environments.
  • Proactively assist with production estimates, scheduling and tracking.
  • Challenge and help redefine technical and artistic processes by collaborating with key stakeholders, tech art and code to set long term technical goals.
  • Communicate with centralised teams regarding photogrammetry, outsourcing and materials.

Requirements:

  • Solid experience in leading and managing a team of artists, with a focus on nurturing talent.
  • Proficiency in Blender is highly desirable; however, experience with other 3D software such as 3D Studio Max and Maya is also acceptable.
  • Extensive knowledge in 3D sculpting using Zbrush or Mudbox.
  • Skilled in an array of modeling techniques, encompassing high-resolution sculpting, hard surface modeling, and real-time PBR workflows.
  • Strong understanding of lighting, composition, and visual storytelling.
  • Comprehensive knowledge of video game development processes and pipelines.
  • Ability to communicate effectively with multi-disciplinary teams and stakeholders.

Benefits:

  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days).
  • Private Medical Insurance, healthcare cash plan, including dental and Vision.
  • Life Assurance, Income Protection & Critical Illness Cover.
  • Enhanced Family Leave.
  • Interest Free, Tax-Free loans.
  • Enhanced Pension Scheme.
  • EAP a range of Mental Health and Wellbeing Support.
  • Plus loads more… including a wide range of discounts, freebies, and social events!

Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms.

We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products.

If you are interested in working at Rebellion, but this role doesn’t sound quite like you, we’re recruiting for a range of positions across the studio and we’re always happy to receive speculative applications via our website.

Lead Environment Artist employer: Rebellion

Rebellion is an exceptional employer, offering a vibrant and creative work environment at our picturesque riverside headquarters in Oxford. We prioritise employee growth through mentorship and professional development, alongside an extensive benefits package that includes generous holiday allowances, private medical insurance, and a commitment to mental health support. Join us to be part of a diverse team that values innovation and collaboration, where your contributions will help shape the future of gaming and beyond.
R

Contact Detail:

Rebellion Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Environment Artist

✨Tip Number 1

Familiarise yourself with Rebellion's previous projects and their unique art styles. This will help you understand their creative vision and allow you to tailor your approach when discussing your ideas during interviews.

✨Tip Number 2

Showcase your leadership skills by preparing examples of how you've successfully managed and mentored a team in the past. Highlight specific instances where your guidance led to improved performance or creativity within your team.

✨Tip Number 3

Brush up on your knowledge of Blender and other 3D software mentioned in the job description. Being able to discuss your proficiency and any relevant projects you've worked on will demonstrate your technical capabilities.

✨Tip Number 4

Prepare to discuss your understanding of game design documents and how they influence environment creation. Being able to articulate your experience in this area will show that you can align with the project goals effectively.

We think you need these skills to ace Lead Environment Artist

Leadership Skills
Team Management
Mentoring and Coaching
Proficiency in Blender
3D Modelling (3D Studio Max, Maya)
3D Sculpting (Zbrush, Mudbox)
High-Resolution Sculpting
Hard Surface Modelling
Real-Time PBR Workflows
Lighting and Composition
Visual Storytelling
Game Design Documentation
Knowledge of Game Development Processes
Effective Communication
Collaboration with Multi-Disciplinary Teams
Performance Management
Creative Problem-Solving

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights relevant experience in leading teams and creating immersive environments. Emphasise your proficiency in Blender and any other 3D software you are familiar with, as well as your understanding of video game development processes.

Craft a Compelling Cover Letter: In your cover letter, express your passion for video games and your excitement about the opportunity at Rebellion. Mention specific projects or experiences that demonstrate your ability to lead a team and create stunning visual landscapes.

Showcase Your Portfolio: Include a link to your portfolio that showcases your best work as an Environment Artist. Highlight projects where you led a team or contributed significantly to the visual storytelling and atmosphere of the game.

Research Rebellion: Familiarise yourself with Rebellion's games and projects. Understanding their style and ethos will help you tailor your application and show how you can contribute to their creative vision.

How to prepare for a job interview at Rebellion

✨Showcase Your Leadership Skills

As a Lead Environment Artist, you'll be expected to manage and mentor a team. Be prepared to discuss your previous leadership experiences, how you've nurtured talent, and the techniques you use to maintain team morale and creativity.

✨Demonstrate Technical Proficiency

Make sure to highlight your skills in Blender, Zbrush, or any other 3D software you're familiar with. Bring along a portfolio that showcases your best work, especially pieces that demonstrate high-resolution sculpting and real-time PBR workflows.

✨Understand the Project Goals

Familiarise yourself with the specific project you'll be working on. Be ready to discuss how you would approach creating game design documents and what elements you believe are crucial for crafting immersive environments that enhance gameplay.

✨Communicate Effectively

Since collaboration is key at Rebellion, practice articulating your ideas clearly. Be prepared to discuss how you would communicate with multi-disciplinary teams and stakeholders, especially regarding technical and artistic processes.

Lead Environment Artist
Rebellion
R
  • Lead Environment Artist

    Oxford
    Full-Time
    43200 - 72000 £ / year (est.)

    Application deadline: 2027-06-27

  • R

    Rebellion

Similar positions in other companies
UK’s top job board for Gen Z
discover-jobs-cta
Discover now
>