Associate Principal Technical Artist: Performance Capture Pipeline
Associate Principal Technical Artist: Performance Capture Pipeline

Associate Principal Technical Artist: Performance Capture Pipeline

Edinburgh Full-Time 36000 - 60000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Join us to design and support tools for performance capture in game development.
  • Company: Rockstar Games is a leading name in the entertainment industry, known for its creativity and innovation.
  • Benefits: Enjoy a full-time role in a state-of-the-art studio with opportunities for growth and collaboration.
  • Why this job: Be part of a passionate team working on exciting projects that shape the future of gaming.
  • Qualifications: 7+ years as a Technical Artist with strong Python skills and experience in game production.
  • Other info: We value diversity and encourage applications from all backgrounds.

The predicted salary is between 36000 - 60000 £ per year.

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. Rockstar Games is looking for a passionate Associate Principal Technical Artist to work with our award-winning development team. You will have the opportunity to develop new tools and technologies, improve pipelines, and manage complex workflows for the vast amount of files and assets that make up our games. This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Edinburgh, Scotland.

WHAT WE DO

  • Interact closely with our various stage, post, and animation teams, in addition to Tech Art and IT.
  • Support performance capture pipelines and workflows.
  • Collaborate closely with the animation pipeline team to ensure seamless back and forth between the performance capture and animation departments and their processes.
  • Continually innovate while solving technical problems throughout all phases of production.

RESPONSIBILITIES

  • Design, develop, and support Python tools and processes to enhance our stakeholders’ pipelines.
  • Leverage automated solutions to efficiently process large amounts of data.
  • Write various types of automated tests for new and existing code.
  • Write clear documentation for tools and workflows created.
  • Participate in discussions and brainstorming sessions with developers and stakeholders.
  • Provide thorough, thoughtful, and useful feedback during code reviews.
  • Engage in team-based problem solving to diagnose unexpected issues within the realms of virtual production and animation, including troubleshooting our systems in a live, stage environment.
  • Embrace your role as a senior by working independently and forging connections in all teams.

QUALIFICATIONS

  • 7+ years of professional experience as a Technical Artist or similar role writing tools.
  • Experience working through several full game production cycles or equivalent experience working on long term projects or toolsets.

SKILLS

  • Ability to effectively communicate, provide feedback, and mentor teammates.
  • Comfortable bringing forward and actioning new ideas to improve technology and processes.
  • Excellent programming skills in Python with a strong ability to produce clean, readable code.
  • Solid understanding of version control systems and related best practices.
  • Working knowledge of both Windows and Linux.
  • Experience writing the following:
  • Qt based applications in Python via PySide or PyQt.
  • Tools and plugins in at least one DCC (Maya, MotionBuilder, etc).
  • Tools for virtual production stages, layout teams, and/or animation teams.
  • Experience writing database and event driven toolchains.

PLUSES

  • 3+ years of industry experience using optical motion capture technology.
  • 1+ years of industry experience using markerless facial motion capture technology.
  • 3+ years of experience with writing Qt based tools and plugins in MotionBuilder.
  • 2+ years of experience working with Python 3.
  • Experience converting Python 2 codebases to Python 3.
  • Experience with OpenCV, OpenTimelineIO, USD, Rez.
  • Experience with leveraging CI/CD systems to automate testing and deployment of tools.
  • Experience with common database query languages, APIs, and structuring data.
  • Experience with writing Qt based applications in C++.
  • Experience and/or interest in integrating web technologies into desktop environments.
  • Passion for playing and making video games.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process. Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department. If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

Associate Principal Technical Artist: Performance Capture Pipeline employer: Rockstar Games

Rockstar Games offers an exceptional work environment in Edinburgh, where creativity and collaboration thrive among a diverse team of talented professionals. As an Associate Principal Technical Artist, you will not only contribute to groundbreaking projects but also benefit from a culture that prioritises employee growth, innovation, and inclusivity, ensuring that your skills are continuously developed and recognised.
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Contact Detail:

Rockstar Games Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Associate Principal Technical Artist: Performance Capture Pipeline

✨Tip Number 1

Network with professionals in the gaming industry, especially those who work at Rockstar Games or similar companies. Attend industry events, webinars, or local meetups to connect with potential colleagues and learn more about the company culture.

✨Tip Number 2

Familiarise yourself with the latest tools and technologies used in performance capture and animation pipelines. Being knowledgeable about current trends and innovations can help you stand out during interviews and discussions.

✨Tip Number 3

Prepare to discuss your past projects in detail, particularly those that involved Python programming and tool development. Be ready to explain your problem-solving approach and how you collaborated with different teams to achieve project goals.

✨Tip Number 4

Showcase your passion for video games and the technical artistry behind them. Engage in conversations about your favourite games and how they inspire your work, as this enthusiasm can resonate well with the hiring team.

We think you need these skills to ace Associate Principal Technical Artist: Performance Capture Pipeline

Python Programming
Technical Artistry
Performance Capture Pipeline Management
Tool Development
Automated Testing
Version Control Systems
Qt Framework (PySide/PyQt)
Data Processing
Collaboration and Communication
Problem-Solving
Documentation Skills
Experience with DCC Tools (Maya, MotionBuilder)
Database Toolchain Development
Windows and Linux Proficiency
Mentoring and Team Leadership

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights relevant experience as a Technical Artist, particularly focusing on your programming skills in Python and any tools you've developed. Use specific examples that align with the responsibilities mentioned in the job description.

Craft a Compelling Cover Letter: In your cover letter, express your passion for the gaming industry and how your background fits the role. Mention specific projects where you’ve designed or supported performance capture pipelines, and how you’ve collaborated with teams to solve technical problems.

Showcase Your Skills: If you have experience with Qt based applications, virtual production stages, or any of the desirable skills listed, be sure to include these in both your CV and cover letter. Highlighting these will set you apart from other candidates.

Proofread and Format: Before submitting your application, carefully proofread your documents for any spelling or grammatical errors. Ensure that your CV and cover letter are well-formatted and easy to read, as this reflects your attention to detail.

How to prepare for a job interview at Rockstar Games

✨Showcase Your Technical Skills

Be prepared to discuss your experience with Python and any tools you've developed. Highlight specific projects where you designed or improved pipelines, and be ready to explain the technical challenges you faced and how you overcame them.

✨Demonstrate Collaboration

Since the role involves working closely with various teams, share examples of how you've successfully collaborated in the past. Discuss your experience in team-based problem solving and how you’ve contributed to brainstorming sessions.

✨Prepare for Code Reviews

Expect to engage in discussions about code quality and best practices. Be ready to provide thoughtful feedback on others' work and to discuss your own coding style, particularly in relation to clean and readable code.

✨Express Your Passion for Gaming

Let your enthusiasm for video games shine through. Talk about your favourite games, what you love about them, and how that passion drives your work as a Technical Artist. This can help you connect with the interviewers on a personal level.

Associate Principal Technical Artist: Performance Capture Pipeline
Rockstar Games
Location: Edinburgh
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  • Associate Principal Technical Artist: Performance Capture Pipeline

    Edinburgh
    Full-Time
    36000 - 60000 £ / year (est.)
  • R

    Rockstar Games

    500-1000
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