Hard Surface/Creature Modeler (All Levels) - ILM London
Hard Surface/Creature Modeler (All Levels) - ILM London

Hard Surface/Creature Modeler (All Levels) - ILM London

London Full-Time 28800 - 48000 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Create stunning 3D characters and creatures for groundbreaking visual effects.
  • Company: Join ILM, a leader in visual effects with a legacy of iconic films.
  • Benefits: Enjoy hybrid work options and be part of a creative team shaping the future.
  • Why this job: Work on exciting projects that push the boundaries of storytelling and technology.
  • Qualifications: Experience in VFX modeling, proficiency in Maya and Zbrush, and a strong portfolio required.
  • Other info: Submit a demo reel showcasing your work to apply.

The predicted salary is between 28800 - 48000 £ per year.

Are you passionate about bringing characters and worlds to life through expert modeling? Join ILM as a Modeler and contribute to the creation of groundbreaking CG creatures, hard-surface models, and production assets. We’re looking for a skilled artist with a deep understanding of anatomy, form, function and technical workflows to collaborate with our texturing and creature development teams alongside our production crew.

What You’ll Do:

  • Design and build 3D characters, digital doubles and creatures with a focus on anatomy, form, and realism, ensuring they are ready for texturing, rigging, and animation.
  • Create hard-surface models and support the construction of environmental assets when required.
  • Utilise advanced modeling tools to craft the geometry and structure of models that meet the technical and artistic needs of production.
  • Collaborate with a cross-functional team, including Animators, Texture Artists, and other Modelers, to achieve the desired look and functionality of assets.
  • Incorporate artistic skill and technical expertise to develop models that seamlessly integrate into the production pipeline.
  • Participate in creative discussions and provide feedback during team reviews.

What We’re Looking For:

  • Proven professional experience in VFX modeling and sculpting with a portfolio that demonstrates expertise in modeling photorealistic assets.
  • Strong spatial awareness and technical skills for the construction of complex hard surface assets.
  • Proven experience in creating assets in a feature film or production environment.
  • Proficiency in Maya and Zbrush.
  • Ability to use node networks and procedural workflows is a plus.
  • Strong organisational and time-management abilities to navigate schedules and meet project demands.
  • Ability to collaborate effectively across departments and assimilate new information quickly.
  • A collaborative team player with excellent communication skills.
  • Exceptional attention to detail and a keen eye for realism.
  • A solid understanding of film production and computer graphics workflows.

Preferred Skills:

  • Fundamental skills in subdivision surface modelling.
  • A basic understanding of the full CG pipeline.
  • Production experience with industry-standard tools and software.

Be part of a creative and innovative team where your artistry will help shape the future of visual storytelling. Apply now to take your career to the next level with ILM! As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required. This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

Hard Surface/Creature Modeler (All Levels) - ILM London employer: The Walt Disney Company

At ILM London, we pride ourselves on fostering a creative and collaborative work environment where artists can thrive and push the boundaries of visual storytelling. Our hybrid work model offers flexibility while being part of a world-renowned team that values innovation and artistic excellence, providing ample opportunities for professional growth and development in the heart of one of the world's most vibrant cities. Join us to be at the forefront of the digital revolution in film and entertainment, where your contributions will shape the future of cinematic experiences.
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Contact Detail:

The Walt Disney Company Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Hard Surface/Creature Modeler (All Levels) - ILM London

✨Tip Number 1

Familiarise yourself with the latest trends in VFX and character modelling. Follow industry leaders on social media and engage with their content to stay updated on techniques and tools that are currently in demand.

✨Tip Number 2

Network with professionals in the field by attending industry events, workshops, or online forums. Building relationships with others in the VFX community can lead to valuable insights and potential job referrals.

✨Tip Number 3

Create a strong online presence by showcasing your work on platforms like ArtStation or LinkedIn. Make sure your portfolio highlights your best projects, especially those that demonstrate your skills in hard surface and creature modelling.

✨Tip Number 4

Prepare for interviews by practising common questions related to modelling and VFX workflows. Be ready to discuss your previous projects in detail, focusing on your problem-solving skills and how you collaborated with other team members.

We think you need these skills to ace Hard Surface/Creature Modeler (All Levels) - ILM London

3D Modelling
Anatomy Knowledge
Hard Surface Modelling
Zbrush Proficiency
Maya Proficiency
Spatial Awareness
Attention to Detail
Collaboration Skills
Time Management
Understanding of CG Pipeline
Technical Workflows
Production Experience
Creative Problem-Solving
Communication Skills
Portfolio Development

Some tips for your application 🫡

Craft a Compelling Portfolio: Your portfolio is crucial for this role. Include a demo reel and shot breakdown that showcase your best work in VFX modeling and sculpting. Highlight photorealistic assets and any hard-surface models you've created.

Tailor Your Resume: Make sure your resume reflects relevant experience in the film or production environment. Emphasise your proficiency in Maya and Zbrush, as well as any experience with node networks and procedural workflows.

Highlight Collaboration Skills: Since this role involves working closely with various teams, mention specific examples of how you've successfully collaborated with animators, texture artists, or other modelers in past projects.

Showcase Attention to Detail: In your application, provide examples that demonstrate your exceptional attention to detail and understanding of realism in your models. This could be through specific projects or techniques you employed.

How to prepare for a job interview at The Walt Disney Company

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work. Include a variety of models that demonstrate your skills in both hard surface and creature modelling, as well as your understanding of anatomy and realism.

✨Understand the Production Pipeline

Familiarise yourself with the full CG pipeline and how your role fits within it. Be prepared to discuss how your modelling work integrates with texturing, rigging, and animation, as this shows you understand the collaborative nature of the industry.

✨Prepare for Technical Questions

Expect questions about your proficiency in software like Maya and Zbrush. Brush up on your knowledge of node networks and procedural workflows, as these are valuable skills that can set you apart from other candidates.

✨Demonstrate Team Collaboration Skills

ILM values collaboration, so be ready to share examples of how you've worked effectively in teams. Discuss any creative discussions or feedback sessions you've participated in, highlighting your communication skills and ability to assimilate new information quickly.

Hard Surface/Creature Modeler (All Levels) - ILM London
The Walt Disney Company
Location: London
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