At a Glance
- Tasks: Join our Total War team as a Technical Artist, collaborating on cutting-edge game development.
- Company: Creative Assembly creates immersive games enjoyed by millions worldwide, fostering a culture of innovation.
- Benefits: Enjoy flexible work options, enhanced holidays, private health insurance, and wellbeing support.
- Why this job: Make a real impact in game development while working with a passionate team in a creative environment.
- Qualifications: Experience in game development, coding skills, and knowledge of 3D modelling and shader creation required.
- Other info: We value diversity and encourage applications from all backgrounds.
The predicted salary is between 36000 - 60000 £ per year.
We have an excellent opportunity for a passionate game developer to join our Total War team as a Technical Artist. Based at our well-established studio in the heart of Sussex in the UK, you will be working as a key member of the technical art team on our next unannounced Total War title. In this role, you will be able to make a real impact on our games. You will bring your knowledge and experience to help push the boundaries of the strategy genre by collaborating with the wider development team - striving to make our titles better than ever before.
Key Responsibilities
- Collaborate closely with the art, design, and engineering to help achieve the visual ambition and performance target for the Total War franchise.
- Contribute to a wide range of technical art related responsibilities such as pipeline development, procedural generation, shaders, scripting, tooling, and performance.
- Design, develop and support tools, scripts, and procedural creation pipeline to empower our fellow artists.
- Create and iterate on complex, well-optimised materials and shaders for game characters, props, and environmental assets.
- Identify and troubleshoot technical issues related to art asset creation and performance.
- Engage in team-based problem solving to diagnose unexpected issues.
- Stay up to date with the latest developments in art and technology and proactively identify opportunities for improving the visual quality and performance of our games.
Knowledge, Skill, and Experience
- Experience as a technical artist in at least 1 game development cycle to title release.
- Has experience writing code in any language (preferably python/C#).
- Knowledge and/or experience of shader creation HLSL and/or node based.
- Strong understanding of 3D modelling and texturing process.
- Working knowledge of industry-standard 3D content creation package(s) (e.g. 3dsmax, Maya, Blender).
- Excellent problem-solving and troubleshooting skills.
- Team focused with strong communication skills.
- Able to bridge the gap in communication between programmers and artists and explain technical concepts to non-technical team members.
- Procedural content creation / Houdini knowledge.
- Working knowledge of Substance Designer/Painter.
- Art background or training.
- Profiling tools experience such as render doc/ PIX.
About Creative Assembly
Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades. We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities. We are located in Horsham, UK and Sofia, Bulgaria.
We offer many benefits to support you and your family including:
- Work from Anywhere for a temporary period each year (restrictions apply such as VISAs).
- Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays.
- Bespoke relocation package for you and your dependents.
- Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening.
- Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidays.
- Join our Diversity and Inclusion Network – an employee-led group.
- Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site.
- Wellbeing support and virtual confidential counselling.
- Community activities including parties, football and more.
Our studio sites have disabled access. We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.
Technical Artist employer: SEGA
Contact Detail:
SEGA Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist
✨Tip Number 1
Familiarise yourself with the Total War franchise and its unique art style. Understanding the visual language and technical requirements of previous titles will help you demonstrate your passion and knowledge during discussions with the team.
✨Tip Number 2
Brush up on your coding skills, especially in Python and C#. Being able to showcase your ability to write scripts or tools that can enhance the workflow for artists will set you apart from other candidates.
✨Tip Number 3
Engage with the game development community online, particularly forums or social media groups focused on technical art. Networking with industry professionals can provide insights and potentially lead to referrals for the position.
✨Tip Number 4
Prepare a portfolio that highlights your experience with shader creation and procedural content generation. Include specific examples of how you've solved technical challenges in past projects to demonstrate your problem-solving skills.
We think you need these skills to ace Technical Artist
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience as a technical artist, particularly in game development. Emphasise your skills in coding, shader creation, and 3D modelling, as these are crucial for the role.
Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for game development and your understanding of the Total War franchise. Mention specific projects or experiences that demonstrate your ability to bridge communication between artists and programmers.
Showcase Your Portfolio: Include a link to your portfolio that features examples of your work related to technical art. Highlight any tools, scripts, or shaders you have developed, and explain your role in each project.
Highlight Problem-Solving Skills: In your application, provide examples of how you've identified and resolved technical issues in past projects. This will demonstrate your troubleshooting skills and your ability to contribute to team-based problem solving.
How to prepare for a job interview at SEGA
✨Showcase Your Technical Skills
Be prepared to discuss your experience with coding languages like Python or C#. Bring examples of your work, especially any shaders or tools you've developed, to demonstrate your technical artistry.
✨Understand the Total War Franchise
Familiarise yourself with the Total War series and its unique visual style. This knowledge will help you align your answers with the company's goals and show your genuine interest in their projects.
✨Prepare for Problem-Solving Questions
Expect questions that assess your troubleshooting skills. Think of specific instances where you identified and resolved technical issues in art asset creation, and be ready to explain your thought process.
✨Communicate Effectively
As a Technical Artist, bridging the gap between artists and programmers is crucial. Practice explaining complex technical concepts in simple terms, as this will showcase your communication skills during the interview.