Lighting Artist 12-month FTC - Studio Elevation (Remote within the UK)
Lighting Artist 12-month FTC - Studio Elevation (Remote within the UK)

Lighting Artist 12-month FTC - Studio Elevation (Remote within the UK)

London Full-Time 30000 - 42000 £ / year (est.) Home office possible
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At a Glance

  • Tasks: Create and refine lighting for immersive VR games, enhancing visual atmosphere.
  • Company: Join nDreams, a leading studio in innovative VR game development.
  • Benefits: Enjoy flexible hours, duvet days, birthday off, and personal development support.
  • Why this job: Be part of a diverse team creating groundbreaking VR experiences with a focus on wellbeing.
  • Qualifications: Proficiency in lighting tools like Unreal Engine and knowledge of PBR workflow required.
  • Other info: This is a fully remote role within the UK, offering a competitive salary.

The predicted salary is between 30000 - 42000 £ per year.

nDreams Studio Elevation is re-establishing the boundaries of VR. We’re looking for an exceptionally talented Lighting Artist to help us explore, create, and deliver world-leading innovation in software and VR hardware. With our first title nearing release and a second in early planning stages, it’s a great time to join our fully remote, VR-first studio.

As a Lighting Artist, you will work closely with the art team to create and refine lighting and shading elements within the game, helping to enhance the visual atmosphere across various scenes and environments.

The rundown:

  • 12 month fixed term contract
  • Full time (37.5 hours per week)
  • Fully remote within the UK
  • Salary is competitive and dependent on experience

Key responsibilities:

  • Lighting levels in an optimised way that works across multiple platforms, including Quest VR.
  • Ensuring clear golden path lighting that guides the player through their objectives and highlights points of interest.
  • Working closely with the Art Director and Leads to develop and follow the artistic vision.
  • Collaborating with other departments to help create memorable and captivating visuals.
  • Creating and maintaining lighting documentation.

Requirements

The skills you’ll need:

  • Proficiency in industry-standard lighting tools and software (e.g. Unreal Engine)
  • Worked with Baked Lighting Pipelines
  • Knowledgeable on PBR Workflow
  • A working knowledge of materials and environment art that is connected to lighting (lightmaps, HDRI setup, material lighting modes, light functions, etc)
  • Optimization of lighting performance to maintain baking times and frame rates across platforms.

The nice to haves:

  • Adobe Photoshop and/or Substance Designer knowledge for texture editing.
  • Lighting Technical Art knowledge.

Benefits

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the developer behind Synapse, Phantom: Covert Ops, Fracked, and Frenzies. As a publisher, we have also supported the release of other studio’s titles including Little Cities, PowerWash Simulator VR, and Vendetta Forever. With humble beginnings as an independent studio, we combine amazing projects with a personal, caring touch. We’ve got more incredible titles to be announced soon!

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It’s crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. We want everyone to have the opportunity to bring their best, authentic self to work.

Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvet days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

Lighting Artist 12-month FTC - Studio Elevation (Remote within the UK) employer: nDreams

nDreams Studio Elevation is an exceptional employer that prioritises a culture of respect, wellbeing, and balance, making it an ideal place for creative professionals to thrive. As a fully remote studio, we offer flexible working hours, generous benefits including duvet days and dedicated personal development time, and a commitment to diversity and inclusion, ensuring that every employee can bring their authentic self to work. Join us in pushing the boundaries of VR while enjoying a supportive environment that fosters both personal and professional growth.
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Contact Detail:

nDreams Recruiting Team

interviewing@ndreams.com

StudySmarter Expert Advice 🤫

We think this is how you could land Lighting Artist 12-month FTC - Studio Elevation (Remote within the UK)

✨Tip Number 1

Familiarise yourself with the latest trends in VR lighting techniques. Since nDreams is pushing the boundaries of VR, showcasing your knowledge of innovative lighting methods during discussions can set you apart.

✨Tip Number 2

Engage with the nDreams community on social media or forums. This will not only help you understand their culture better but also give you insights into their projects and values, which you can reference in conversations.

✨Tip Number 3

Prepare a portfolio that highlights your experience with baked lighting pipelines and PBR workflows. Make sure to include specific examples of how your lighting choices enhanced the visual atmosphere in previous projects.

✨Tip Number 4

Network with current or former employees of nDreams. They can provide valuable insights into the company’s work environment and expectations, which can help you tailor your approach when applying.

We think you need these skills to ace Lighting Artist 12-month FTC - Studio Elevation (Remote within the UK)

Proficiency in Unreal Engine
Experience with Baked Lighting Pipelines
Knowledge of PBR Workflow
Understanding of lightmaps and HDRI setup
Familiarity with material lighting modes and light functions
Optimisation of lighting performance
Ability to create and maintain lighting documentation
Collaboration skills with art teams and other departments
Attention to detail in visual atmosphere enhancement
Adobe Photoshop knowledge for texture editing
Substance Designer knowledge for texture editing
Lighting Technical Art knowledge

Some tips for your application 🫡

Understand the Role: Before applying, make sure you fully understand the responsibilities and requirements of the Lighting Artist position. Familiarise yourself with the tools and software mentioned in the job description, such as Unreal Engine and Baked Lighting Pipelines.

Tailor Your CV: Customise your CV to highlight relevant experience and skills that align with the job description. Emphasise your proficiency in lighting tools, your understanding of PBR Workflow, and any previous work with VR projects.

Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for VR and your artistic vision. Mention specific projects or experiences that demonstrate your ability to create captivating visuals and collaborate effectively with teams.

Showcase Your Portfolio: Include a link to your portfolio that features examples of your lighting work. Make sure to highlight projects that demonstrate your skills in optimising lighting performance and creating immersive environments.

How to prepare for a job interview at nDreams

✨Showcase Your Portfolio

Make sure to have a well-organised portfolio ready that highlights your best lighting work. Include examples that demonstrate your proficiency with industry-standard tools like Unreal Engine and showcase your understanding of PBR workflows.

✨Understand the Company's Vision

Research nDreams and their projects, especially their approach to VR. Familiarise yourself with their titles and be prepared to discuss how your skills can contribute to their artistic vision and enhance the immersive experience they aim to create.

✨Prepare for Technical Questions

Expect questions about lighting techniques, optimisation strategies, and your experience with baked lighting pipelines. Be ready to explain your thought process and problem-solving skills in relation to lighting performance across different platforms.

✨Demonstrate Collaboration Skills

As a Lighting Artist, you'll need to work closely with various teams. Prepare examples of past collaborations where you contributed to a project’s visual atmosphere, highlighting your ability to communicate effectively with artists and other departments.

Lighting Artist 12-month FTC - Studio Elevation (Remote within the UK)
nDreams
Location: London
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  • Lighting Artist 12-month FTC - Studio Elevation (Remote within the UK)

    London
    Full-Time
    30000 - 42000 £ / year (est.)
  • N

    nDreams

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