Concept Artist

Concept Artist

London Part-Time 30000 - 42000 £ / year (est.) Home office possible
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At a Glance

  • Tasks: Create stunning concept art for characters, environments, and props in a narrative-driven RPG.
  • Company: Join Longdue, a remote studio crafting emotional, story-first games with a passionate team.
  • Benefits: Enjoy flexible remote work, equity options, and a culture that values creativity and collaboration.
  • Why this job: Be part of an innovative team shaping a unique RPG experience with real impact on storytelling.
  • Qualifications: Proven concept art experience, strong portfolio, and a passion for narrative-driven games required.
  • Other info: This is an entry-level, part-time role with opportunities for growth in a dynamic environment.

The predicted salary is between 30000 - 42000 £ per year.

About The Game Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world), Lenval Brown (narrator of Disco Elysium) and Piotr Sobolewski (former CEO of Knights of Unity, which completed all the tech for Disco Elysium). About The Game Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world), Lenval Brown (narrator of Disco Elysium) and Piotr Sobolewski (former CEO of Knights of Unity, which completed all the tech for Disco Elysium). We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great cRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges. About Us Longdue is a studio founded to create rich, emotional, story-first games that challenge players\’ expectations. We\’re a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs. We are still early in production — meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams — teams that value creativity, openness, and care over convention. THE ROLE We\’re looking for a Concept Artist to help define the artistic vision of Longdue\’s first narrative-driven RPG. Reporting to the Art Director, you\’ll collaborate with the creative team to craft compelling characters, environments, and props that bring our world to life. This is a hands-on role where your designs will guide the production of assets for the game, ensuring they align with the studio\’s vision of immersive storytelling and psychological depth. Responsibilities Collaborate with the Art Director: Work closely to ensure the visual direction aligns with the game\’s narrative and artistic goals Create Concept Art: Develop character, environment, and prop concepts that define the visual identity of the game Capture Mood and Emotion: Produce mood boards, key art, and sketches that reflect the psychological depth and atmosphere of our RPG Support World-Building: Translate the game\’s themes into vivid visuals that enhance storytelling and player immersion Iterate and Refine Designs: Explore multiple ideas and incorporate feedback to improve the quality and impact of your work Work Across Disciplines: Partner with other teams to ensure concepts are effectively translated into in-game assets Contribute to Team Discussions: Participate in creative meetings, offering ideas and insights to push the artistic vision further Requirements We\’re seeking a talented artist who\’s passionate about crafting unforgettable visuals for narrative-driven games. Experience in Concept Art: Proven experience creating concept art in the gaming or entertainment industry, preferably for RPGs or narrative-heavy titles Versatile Portfolio: A strong portfolio showcasing designs for characters, environments, and props, with a focus on storytelling and emotional depth Artistic Adaptability: Flexibility to create concepts that could support both 2D and 3D production pipelines Creative Problem-Solving: Ability to translate abstract ideas into concrete visual designs Collaboration Skills: Comfortable working in a team, sharing and receiving feedback, and iterating on ideas Passion for Storytelling: A strong appreciation for narrative-driven games and the role art plays in creating immersive experiences Benefits BENEFITS Equity & Ownership As an early team member at Longdue, you may be eligible for equity through our future stock option scheme. Remote & Flexible Work We\’re a fully remote studio, with flexible hours and a culture that values autonomy and trust. Whether you\’re working part-time or full-time on the prototype, we\’ll make sure the schedule fits your life. OUR VALUES We\’re a story-first studio driven by curiosity, creativity, and care. We believe in the power of games to move people — and in the potential of small teams to do extraordinary work. We challenge each other to push boundaries, stay open to new ideas, and always aim for meaning over convention. We value collaboration, learning, and thoughtful critique. Everyone on the team has a voice, and we\’re building a culture where trust, vulnerability, and experimentation are not just welcome — they\’re essential. We\’re not here to follow trends. We\’re here to make something lasting. Seniority level Seniority level Entry level Employment type Employment type Part-time Job function Job function Art/Creative Industries IT Services and IT Consulting Referrals increase your chances of interviewing at Longdue Games by 2x Sign in to set job alerts for “Concept Artist” roles. 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Concept Artist employer: Longdue Games

At Longdue, we pride ourselves on being an exceptional employer that fosters creativity and collaboration in a fully remote environment. Our flexible work culture allows you to balance your life while contributing to the development of a narrative-driven RPG alongside industry veterans. With opportunities for equity ownership and a commitment to meaningful storytelling, you'll have a direct impact on crafting unforgettable gaming experiences in a supportive and innovative team.
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Contact Detail:

Longdue Games Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Concept Artist

Tip Number 1

Familiarise yourself with the narrative style and themes of Disco Elysium, as Hopetown is inspired by it. Understanding the emotional depth and storytelling techniques used in that game will help you align your artistic vision with what the team is looking for.

Tip Number 2

Create a portfolio that not only showcases your concept art skills but also highlights your ability to convey mood and emotion through visuals. Include pieces that demonstrate your understanding of character design and world-building, as these are crucial for the role.

Tip Number 3

Engage with the gaming community and follow discussions around narrative-driven RPGs. This will not only keep you updated on trends but also inspire your work and show your passion for storytelling, which is essential for this position.

Tip Number 4

Prepare to discuss your creative process during interviews. Be ready to explain how you iterate on designs and incorporate feedback, as collaboration is key in this role. Show that you're open to new ideas and can adapt your concepts to fit the team's vision.

We think you need these skills to ace Concept Artist

Concept Art Creation
Character Design
Environment Design
Prop Design
Mood Board Development
Visual Storytelling
Artistic Adaptability
Creative Problem-Solving
Collaboration Skills
Feedback Incorporation
Iterative Design Process
Understanding of 2D and 3D Production Pipelines
Passion for Narrative-Driven Games
Strong Portfolio Presentation

Some tips for your application 🫡

Understand the Game's Vision: Familiarise yourself with Hopetown and its narrative-driven approach. Research the team behind it, especially their previous work on Disco Elysium, to understand the artistic direction and storytelling style they aim to achieve.

Tailor Your Portfolio: Select pieces from your portfolio that showcase your ability to create compelling characters, environments, and props. Highlight works that reflect emotional depth and storytelling, as these are crucial for a narrative-first RPG.

Craft a Strong Cover Letter: In your cover letter, express your passion for narrative-driven games and how your skills align with the role of Concept Artist. Mention specific experiences that demonstrate your collaboration skills and creative problem-solving abilities.

Showcase Your Process: Include sketches, mood boards, or iterations in your application to illustrate your design process. This will help the hiring team see how you develop concepts and respond to feedback, which is essential for the role.

How to prepare for a job interview at Longdue Games

Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best concept art. Focus on pieces that demonstrate your ability to create characters, environments, and props with emotional depth, as this aligns perfectly with the studio's narrative-driven focus.

Understand the Game's Narrative

Familiarise yourself with the themes and storytelling style of Hopetown. Being able to discuss how your artistic vision can enhance the game's narrative will show your passion and understanding of the project.

Prepare for Collaboration

Since the role involves working closely with the Art Director and other teams, be ready to discuss your collaborative experiences. Share examples of how you've successfully iterated on designs based on feedback and worked across disciplines.

Express Your Passion for Storytelling

During the interview, convey your enthusiasm for narrative-driven games. Discuss how you believe art contributes to immersive storytelling and how you envision your role in bringing the game's world to life.

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