3D Artist

3D Artist

Exeter Full-Time 36000 - 60000 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Create stunning 3D imagery and lead creative projects for global marketing.
  • Company: Join a dynamic team at Hybris, pushing creative boundaries in visual communication.
  • Benefits: Enjoy flexible onsite work, collaborative culture, and opportunities for skill development.
  • Why this job: Be part of a creative environment that values innovation and teamwork while making impactful visuals.
  • Qualifications: Proficiency in Autodesk Maya, strong understanding of rendering, animation, and compositing skills required.
  • Other info: Opportunity to work closely with Art Directors and contribute to exciting projects.

The predicted salary is between 36000 - 60000 £ per year.

The role of the Senior 3D Artist is to push the boundaries of what we do, creatively and technically. To develop and perfect our rendered imagery by supporting the graphic communication of our client’s marketing materials for all media types, globally.

You will lead, visually and creatively. You will set the gold standard, crafting beautiful images that communicate our client’s engineering obsession. Your use of software is innovative. Workflow and pipelines are implemented skillfully, and final output is of exemplary standard.

Working both independently and within teams, the Senior Artist uses their initiative, dives deep into the brief and communicates fluently with both the commercial and creative teams. The role offers a good level of creative input, proactively leading on the development of your own work, whilst also working as an Art Director with our suppliers, or closely with Art Directors, Team Leaders and Head of Art, through key stages of image creation.

As a Senior member of the image team, you will display a high-level initiative and commitment to the team’s success. You will be flexible in your approach, with the ability to quickly adapt to change. We strongly promote a culture of knowledge sharing across the team, essential for skills development. A collaborative approach to learning means there’s a two-way flow of knowledge and they’re as excited to learn as they are to teach.

As an artist, you’ve mastered the production and postproduction tools of your choice and have a fundamental understanding of what makes a successful image. Light, form, surface texture, colour are your bread and butter. You know how and where to use them for maximum effect. You’re consumed by the desire to improve and better the image that came before and the detail and perfection you seek is discovered in everything you see.

Your portfolio will be a feast, showcasing a mastery of the visual language. You can demonstrate the basics but also impress with innovation and intelligently crafted solutions. Your folio will demonstrate the breadth and depth of interest you have in art and exhibit the extreme attention to detail you apply to your work.

Core skills
  • An in-depth knowledge of Autodesk Maya or similar DCC package and excellent knowledge of current render engines, preferably VRay.
  • Skills in polygon modelling of both mechanical and organic objects would be beneficial.
  • The ability to apply both procedural and bitmap surfacing techniques, and an understanding of UV and projection mapping. Physically plausible shader creation (PBR workflows) would be beneficial.
  • An excellent understanding of how light behaves in real world conditions, to facilitate the production of high-end photorealistic imagery, this could be from either traditional photography or CG experience.
  • Excellent skills in key-frame animation and ideally some VFX experience.
  • Ideally you will have skills in preparing and using rendered output for post-production using Nuke.
  • Great retouch skills with a thorough understanding of Adobe Photoshop and RGB to CMYK workflows. An excellent eye for colour is compulsory.
  • A strong understanding of what makes an image communicate clearly. Being able to fold the narrative into an image so that the final picture speaks confidently to our audience. Technically, bringing your skills together to inform the artistic direction of a project.
Responsibilities
  • Take briefs from the imagery team producers and develop on brand creative solutions.
  • Contribute both creative and technical ideas to projects from initial concept through to final output.
  • Produce high quality, accurate imagery to the specification and timescales given.
  • Support the Imagery Team in delivering work for a broad range of media types in time and to budget.
  • Develop a strong working relationship with other creative teams.
  • Provide creative solutions to possible technical issues that may occur during a job.
  • Complete work within the timescales given and adhere to the daily planning of work.
  • Actively encourage the ethos to think different.
  • To contribute to the team’s development and well-being.
  • Explore new avenues for development while pushing the boundaries of what can be achieved.

3D Artist employer: JR United Kingdom

As a Senior 3D Artist at our Swindon location, you will thrive in a dynamic and collaborative work culture that champions creativity and innovation. We offer flexible working arrangements, including 2-3 days onsite per week, and a strong commitment to employee growth through knowledge sharing and mentorship. Join us to push the boundaries of visual storytelling while enjoying a supportive environment that values your artistic vision and technical expertise.
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Contact Detail:

JR United Kingdom Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land 3D Artist

✨Tip Number 1

Familiarise yourself with the latest trends in 3D art and rendering techniques. This will not only help you stay ahead of the curve but also demonstrate your passion and commitment to innovation during interviews.

✨Tip Number 2

Network with other professionals in the industry, especially those who work with Autodesk Maya or similar software. Attend local meetups or online forums to share ideas and learn from others, which can lead to valuable connections.

✨Tip Number 3

Prepare to discuss your portfolio in detail. Be ready to explain the creative process behind your best works, focusing on how you tackled challenges and achieved high-quality results that align with client needs.

✨Tip Number 4

Showcase your collaborative spirit by highlighting any past experiences where you worked closely with teams or led projects. Emphasising your ability to communicate effectively with both creative and commercial teams will set you apart.

We think you need these skills to ace 3D Artist

Proficiency in Autodesk Maya or similar DCC package
Expertise in current render engines, preferably VRay
Polygon modelling skills for mechanical and organic objects
Procedural and bitmap surfacing techniques
Understanding of UV and projection mapping
Experience in physically plausible shader creation (PBR workflows)
Strong knowledge of light behaviour in real-world conditions
Key-frame animation skills
VFX experience
Compositing skills using Nuke
Advanced retouching skills with Adobe Photoshop
Understanding of RGB to CMYK workflows
Excellent eye for colour
Ability to communicate narratives through imagery
Creative problem-solving skills
Strong collaboration and communication skills
Flexibility and adaptability to change
Commitment to team success and knowledge sharing

Some tips for your application 🫡

Tailor Your Portfolio: Ensure your portfolio showcases a diverse range of work that highlights your mastery of 3D artistry. Include examples that demonstrate your skills in Autodesk Maya, VRay, and photorealistic imagery, as well as your attention to detail and innovative solutions.

Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for 3D art and your understanding of the role. Mention specific projects or experiences that align with the company's focus on creativity and technical excellence, and express your enthusiasm for contributing to their team.

Highlight Relevant Skills: In your CV, emphasise your core skills such as polygon modelling, surfacing techniques, and key-frame animation. Be sure to mention any experience with Nuke for post-production and your proficiency in Adobe Photoshop, particularly in retouching and colour workflows.

Showcase Collaborative Experience: Since the role involves working closely with teams, include examples of past collaborative projects in your application. Highlight how you contributed creatively and technically, and how you adapted to feedback and changes during the project lifecycle.

How to prepare for a job interview at JR United Kingdom

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work. Include a variety of projects that demonstrate your mastery of 3D artistry, from photorealistic imagery to innovative designs. Be prepared to discuss the techniques and thought processes behind each piece.

✨Understand the Company’s Vision

Research the company’s previous projects and their overall creative direction. Understanding their engineering obsession and how they communicate through visuals will help you align your answers with their expectations during the interview.

✨Prepare for Technical Questions

Expect questions about your proficiency in software like Autodesk Maya and VRay. Be ready to discuss your experience with polygon modelling, surfacing techniques, and lighting. Demonstrating your technical knowledge will show that you are well-equipped for the role.

✨Emphasise Collaboration Skills

Since the role involves working closely with teams, highlight your ability to collaborate and share knowledge. Share examples of past experiences where you successfully worked with others to achieve a common goal, showcasing your flexibility and adaptability.

J
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