At a Glance
- Tasks: Join us to design and implement exciting weapons for a AAA FPS game using Unreal Engine 5.
- Company: Climax is a top indie game developer based in Edinburgh, known for its innovative titles.
- Benefits: Enjoy competitive holidays, social events, and comprehensive health benefits including private medical and dental care.
- Why this job: Be part of a creative team that values collaboration and innovation in game design.
- Qualifications: Experience with console titles and proficiency in Unreal Engine 5 Blueprint scripting required.
- Other info: This is a permanent, full-time role located onsite in Edinburgh.
The predicted salary is between 36000 - 60000 £ per year.
Climax is a leading independent game developer with a strong portfolio of published titles. Our new studio in Edinburgh offers an inspiring work environment overlooking the historic castle.
We are hiring a Technical Designer to develop a dynamic arsenal for our upcoming AAA FPS game. The role involves implementing, tuning, and systematizing weapons using Unreal Engine 5, requiring close collaboration with design, animation, and programming teams to ensure weapons are both responsive and deeply integrated into gameplay systems.
Minimum Requirements
- Experience shipping at least one console title in a Technical Design, Gameplay Design, or related role.
- Proficiency in Unreal Engine 5 Blueprint scripting and weapon logic.
- Hands-on experience with weapon implementation, fire modes, and gameplay systems.
- Understanding of FPS weapon design fundamentals such as timing, feedback, readability, and flow.
- Familiarity with animation state machines, montages, sync markers, and notifies.
- Ability to debug interdisciplinary issues involving design, code, and animation.
- Passion for creating responsive, expressive weapons that feel exceptional.
Responsibilities
- Own the technical implementation of weapon features from prototype to production.
- Build and maintain scalable Blueprint systems.
- Collaborate closely with animation and coding teams.
- Work with gameplay and systems designers to integrate weapons into progression, modifiers, and resource loops.
- Prototype experimental weapon functionalities and establish best practices for modular weapon construction.
- Maintain clear documentation and adhere to project standards.
Benefits and Perks
- Competitive holiday package
- Regular social events and team activities
- Supportive and ambitious work environment
- Ongoing training, development, and career progression opportunities
- Comprehensive benefits including private medical, dental, life insurance, income protection, pension, cycle to work scheme, and eye-care vouchers.
Additional Information
Location: Edinburgh, UK
Employment Type: Permanent, Full-Time, Onsite
At Keywords Studios, we are committed to equal opportunities and protecting your personal data.
Technical Designer - Weapons employer: Climax Studios
Contact Detail:
Climax Studios Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Designer - Weapons
✨Tip Number 1
Familiarise yourself with Unreal Engine 5 and its Blueprint scripting. Since the role requires proficiency in these areas, consider creating a small project or prototype that showcases your skills in weapon implementation and logic.
✨Tip Number 2
Network with professionals in the gaming industry, especially those who have experience in technical design roles. Attend game development meetups or online forums to connect with others who can provide insights or even referrals for the position.
✨Tip Number 3
Prepare to discuss your previous projects in detail, particularly any console titles you've worked on. Be ready to explain your specific contributions and how they relate to weapon design and gameplay systems.
✨Tip Number 4
Showcase your passion for FPS games by staying updated on the latest trends and technologies in weapon design. Consider writing a blog or creating content that reflects your understanding of what makes weapons feel responsive and engaging in gameplay.
We think you need these skills to ace Technical Designer - Weapons
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in Technical Design, especially any work with Unreal Engine 5. Emphasise your proficiency in Blueprint scripting and any previous projects that involved weapon implementation.
Craft a Compelling Cover Letter: In your cover letter, express your passion for game design and specifically mention your interest in creating responsive weapons. Discuss how your skills align with the requirements listed in the job description.
Showcase Your Portfolio: If you have a portfolio of your work, include it in your application. Highlight any projects that demonstrate your experience with FPS games, weapon design, or Unreal Engine 5. This will give the hiring team a clear view of your capabilities.
Follow Up: After submitting your application, consider sending a polite follow-up email after a week or two. This shows your enthusiasm for the role and keeps you on their radar.
How to prepare for a job interview at Climax Studios
✨Showcase Your Technical Skills
Make sure to highlight your experience with Unreal Engine 5, especially in Blueprint scripting. Be prepared to discuss specific projects where you implemented weapon logic and how you tackled challenges during development.
✨Demonstrate Collaboration Experience
Since the role requires close collaboration with design, animation, and programming teams, share examples of how you've successfully worked with cross-functional teams in the past. This will show your ability to communicate effectively and integrate feedback.
✨Understand FPS Design Fundamentals
Brush up on your knowledge of FPS weapon design principles such as timing, feedback, and flow. Be ready to discuss how these elements influence player experience and how you've applied them in your previous work.
✨Prepare for Problem-Solving Questions
Expect questions that assess your debugging skills, particularly in interdisciplinary issues involving design, code, and animation. Think of specific instances where you identified and resolved complex problems in your projects.