At a Glance
- Tasks: Create stunning 3D characters and solve artistic challenges in a dynamic team.
- Company: Join 1956 Individuals, a cutting-edge AI and gaming company revolutionizing player engagement.
- Benefits: Work in a creative environment with opportunities for growth and collaboration.
- Why this job: Be part of an innovative team shaping the future of AI in gaming.
- Qualifications: 3+ years in the industry with a strong portfolio and knowledge of 3D sculpting.
- Other info: This role is office-based in Haverhill, Suffolk; relocation may be necessary.
The predicted salary is between 30000 - 42000 £ per year.
Be a part of building the future of AI with a rapidly growing, highly successful team!
💼 3D Character Artist
🌎 Join the expanding team at 1956 Individuals/SKC Games
🚀 One of the hottest AI prospects for 2025
🧠Learn and grow from industry experts
THIS IS A UK OFFICE BASED ROLE IN HAVERHILL, SUFFOLK. PLEASE ONLY APPLY IF YOU ARE ABLE TO COMMUTE TO THIS LOCATION OR ARE WILLING TO RELOCATE.
Our Story…
1956 Individuals are a business to business product that was born out of the interactive technology that we created as part of our video game project within SKC Games Studio. Essentially they are interactive fully customisable characters that can be given knowledge to interact with and educate people across a diverse range of industries and settings.
SKC Games Studio, an independent video game developer based in the UK. Our focus is on creating engaging, enlightening and informative story-driven RPGs that challenge players of all ages.
Our mission is to revolutionise the gaming industry by delivering unparalleled entertainment that utilises cutting-edge technologies and immerses players in new and exciting environments and worlds. Our games are designed to provide both entertainment and thought-provoking content. We pride ourselves on our innovative approach to player engagement, drawing on real-world detail to create a fictional world that feels personal and dynamic.
Why \’1956 Individuals\’:
- In 1956 the Dartmouth Conference marked the birth of AI as a field of study
- It explored how machines could simulate human intelligence
- Prominent attendees including John McCarthy, Marvin Minsky and Allen Newell
- It is credited for sparking decades of research and development in the field
Main Duties & Responsibilities:
- Create high quality realistic 3D characters that meet the art direction and technical criteria.
- Develop and communicate ideas and concepts in a visual manner.
- Show skill diversity by creating content with various approaches.
- Actively participate in R&D and problem-solving artistic solutions to technical problems.
- Look at ways to improve workflow processes, pipelines and create documentations.
- Drive self-improvement plans and increase your creative potential.
- Have accountability for your own time management and meeting deadlines.
- Be the point of contact to character outsourcing partners.
- Be part of creating an open and positive culture.
What we are looking for:
- 3+ years working in the industry.
- Great portfolio showcasing realistic character art.
- Good sense of human and animal anatomy and proportions.
- Confident sense of form and shape combined with demonstrable 3D sculpting experience.
- Great knowledge of texturing and material definition on humans and creatures.
- Strong knowledge in industry standard art authoring software.
- Knowledge of character animation setup and rigging.
- Experience working with game engines.
- Have passion for games and understand game dev processes.
Desired but not essential:
- Technical Animation Skills (Rigging, skinning, scripting).
- Worked in full production cycles on a shipped title.
- Concept Art Skills.
- Experience with Unity.
- Experience with JIRA.
If you are passionate about game development and have the skills and experience required for this role, we encourage you to apply today. We are committed to creating a diverse and inclusive workplace and welcome applications from all qualified candidates.
1956 Individuals | 3D Character Artist employer: 1956 Individuals
Contact Detail:
1956 Individuals Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land 1956 Individuals | 3D Character Artist
✨Tip Number 1
Make sure to showcase your best work in your portfolio. Highlight realistic character art that demonstrates your understanding of human and animal anatomy, as well as your texturing skills. This will help you stand out to our team.
✨Tip Number 2
Familiarize yourself with the latest trends in 3D character design and game development. Being knowledgeable about current industry standards and technologies will show us that you're passionate and committed to your craft.
✨Tip Number 3
If you have experience with Unity or JIRA, be sure to mention it during your discussions. These skills are highly valued and can give you an edge over other candidates.
✨Tip Number 4
Demonstrate your problem-solving abilities by discussing past challenges you've faced in your projects. We appreciate candidates who can think critically and contribute to improving workflow processes.
We think you need these skills to ace 1956 Individuals | 3D Character Artist
Some tips for your application 🫡
Tailor Your Portfolio: Make sure your portfolio showcases high-quality, realistic 3D character art that aligns with the company's focus on engaging and informative story-driven RPGs. Highlight your best work that demonstrates your skills in human and animal anatomy.
Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for game development and your understanding of the gaming industry. Mention specific projects or experiences that relate to the role and how you can contribute to the innovative culture at 1956 Individuals.
Highlight Relevant Experience: In your CV, emphasize your 3+ years of experience in the industry, detailing your work with character animation setup, rigging, and any experience with game engines like Unity. Be sure to include any full production cycles you've been part of.
Showcase Problem-Solving Skills: Demonstrate your ability to actively participate in R&D and problem-solving by providing examples of how you've tackled artistic solutions to technical problems in past projects. This will show your potential to improve workflow processes and contribute to the team.
How to prepare for a job interview at 1956 Individuals
✨Showcase Your Portfolio
Make sure to bring a well-organized portfolio that highlights your best 3D character art. Be prepared to discuss the techniques you used and the challenges you faced while creating each piece.
✨Understand the Company’s Vision
Research 1956 Individuals and SKC Games to understand their mission and the type of games they create. This will help you align your answers with their goals and demonstrate your genuine interest in the company.
✨Demonstrate Problem-Solving Skills
Be ready to discuss specific examples of how you've tackled artistic or technical challenges in your previous work. Highlight your R&D experiences and how you improved workflows or solved problems.
✨Engage in a Creative Discussion
Prepare to engage in discussions about your creative process and how you approach character design. Show your passion for game development and be open to feedback, as this reflects your ability to collaborate within a team.