Weapons Artist

Weapons Artist

London Full-Time 36000 - 60000 £ / year (est.) No home office possible
C

At a Glance

  • Tasks: Create immersive weapons for an MMOFPS in the EVE Online universe.
  • Company: Join a pioneering game development team shaping iconic combat experiences.
  • Benefits: Enjoy free lunches, flexible hours, and health perks like private medical and dental.
  • Why this job: Be part of a creative, multicultural environment that values innovation and personal growth.
  • Qualifications: Exceptional modelling skills, experience with Unreal Engine, and a passion for sci-fi design.
  • Other info: Work on a groundbreaking project with a supportive team and exciting challenges.

The predicted salary is between 36000 - 60000 £ per year.

Application Deadline: 20 June 2025 Department: Art Location: London Description We are seeking a talented weapons artist to join our team. You will be creating weapons and deployables for a MMOFPS set in the same universe as EVE Online. Our candidate will demonstrate superb artistic ability and technical understanding of real-time hard surface/weapon modelling and texturing within a game development team. This is an exciting opportunity to be part of a team that is shaping the visual identity of EVE Vanguard’s combat experience delivering iconic weapons and gear that feel both powerful and immersive. Your Tasks Collaborate with the Art Director, and the Lead artist to support the projects vision. Work closely with the Design team to understand the functionality and intention of all weapons and deployables. Ensure consistency is kept throughout the weapon roster. Work with the lead artist to define best practices and workflows for weapons ensuring efficiency and scalability. Stay up to date with industry trends, tools, and workflows, continually improving processes and technology used in asset creation. Ensure that assets adhere to technical constraints and performance targets while maintaining a high visual standard. Your Profile Essential: Exceptional modelling and texturing skills with a strong focus on sci-fi weapon and hard surface design. Strong understanding of PBR workflows and best practices for real-time rendering. Good understanding of what makes a weapons feel impactful and satisfying. Experience working with a variety of art disciplines. Proficiency in industry-standard software. Unreal engine 4 or 5 experience. Desirable: Experience working on shaders, skins and weapon customisation. A passion for the sci-fi genre. What We Can Offer You The inspiring challenge of working on a pioneering, ambitious project with great coworkers. An opportunity to learn and grow within an international company. A multicultural work environment that encourages growth, creativity, and innovation. Free lunches, drinks, and snacks in the studio. A family friendly work environment with flexible work hours. Employer contributory pension plan. Life Insurance. Private medical and Dental paid for you and your family. Annual Commuting Allowance. Monthly Home Working Allowance. Annual Fitness Allowance. Discretionary quarterly and annual performance sharing plan. #J-18808-Ljbffr

Weapons Artist employer: CCP Games

Join a dynamic and innovative team in London as a Weapons Artist, where you'll have the opportunity to shape the visual identity of EVE Vanguard’s combat experience. Our company fosters a multicultural work environment that prioritises creativity and personal growth, offering exceptional benefits such as free lunches, flexible working hours, and comprehensive health coverage for you and your family. With a focus on collaboration and continuous improvement, this role provides a unique chance to work on an ambitious project alongside talented colleagues in the gaming industry.
C

Contact Detail:

CCP Games Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Weapons Artist

✨Tip Number 1

Familiarise yourself with the EVE Online universe and its aesthetic. Understanding the lore and design principles behind the game will help you create weapons that feel authentic and integrated into the existing world.

✨Tip Number 2

Showcase your best sci-fi weapon designs in your portfolio. Highlight projects where you've used PBR workflows and real-time rendering techniques, as this will demonstrate your technical skills and artistic vision to our team.

✨Tip Number 3

Network with other artists in the gaming industry, especially those who have experience with MMOFPS games. Engaging with professionals can provide insights into current trends and may even lead to referrals or recommendations.

✨Tip Number 4

Stay updated on the latest tools and software relevant to weapon modelling and texturing. Being proficient in Unreal Engine 4 or 5 is crucial, so consider taking online courses or tutorials to sharpen your skills before applying.

We think you need these skills to ace Weapons Artist

Exceptional Modelling Skills
Texturing Skills
Sci-Fi Weapon Design
Hard Surface Design
PBR Workflows
Real-Time Rendering
Impactful Weapon Design
Collaboration with Art and Design Teams
Industry-Standard Software Proficiency
Unreal Engine 4 or 5 Experience
Understanding of Technical Constraints
Asset Creation Processes
Adaptability to Industry Trends
Shader and Skin Development
Weapon Customisation Techniques

Some tips for your application 🫡

Tailor Your Portfolio: As a weapons artist, your portfolio is crucial. Showcase your best work that highlights your modelling and texturing skills, particularly in sci-fi weapon design. Include a variety of projects to demonstrate your versatility and understanding of PBR workflows.

Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for the sci-fi genre and your understanding of what makes weapons feel impactful. Mention your experience with Unreal Engine 4 or 5 and how it relates to the role. Make sure to express your enthusiasm for contributing to the EVE Vanguard project.

Highlight Relevant Experience: In your CV, emphasise any previous roles or projects where you collaborated with art and design teams. Detail your experience with shaders, skins, and weapon customisation if applicable, as this aligns with the desirable qualifications for the position.

Proofread and Format: Before submitting your application, ensure that all documents are well-formatted and free of errors. A polished application reflects your attention to detail, which is essential in the art field. Double-check that your contact information is correct and up to date.

How to prepare for a job interview at CCP Games

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work, especially focusing on sci-fi weapons and hard surface designs. Be prepared to discuss the techniques you used and the thought process behind each piece.

✨Understand the Game's Vision

Familiarise yourself with the EVE Online universe and the specific vision for EVE Vanguard. This will help you align your answers with the company's goals and demonstrate your enthusiasm for the project.

✨Discuss Technical Skills

Be ready to talk about your experience with industry-standard software and PBR workflows. Highlight any specific projects where you successfully met technical constraints while maintaining high visual standards.

✨Prepare for Collaboration Questions

Since the role involves working closely with various teams, think of examples from your past experiences where you collaborated effectively. Emphasise your ability to communicate and adapt to different artistic visions.

C
Similar positions in other companies
UK’s top job board for Gen Z
discover-jobs-cta
Discover now
>