Technical Artist, UI - EA Sports FC (12 Month Temporary)
Technical Artist, UI - EA Sports FC (12 Month Temporary)

Technical Artist, UI - EA Sports FC (12 Month Temporary)

Southam Temporary 30000 - 42000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Create and implement UI content for EA Sports FC, collaborating with designers and programmers.
  • Company: Join EA SPORTS, a leading entertainment brand redefining football gaming for millions worldwide.
  • Benefits: Enjoy a creative work environment with opportunities for growth and collaboration in a global community.
  • Why this job: Be part of an iconic brand, shaping immersive experiences for football fans and pushing gaming boundaries.
  • Qualifications: 1+ years in game development, experience with UI systems, and a passion for creating engaging user experiences.
  • Other info: This is a 12-month temporary position, perfect for those looking to make an impact in the gaming industry.

The predicted salary is between 30000 - 42000 £ per year.

EA SPORTS is one of the most iconic entertainment brands – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games. Building on an incredible 30-year foundation, we are redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game.

The Role

As a Technical UI Designer you will create UI content for the EA Sports FC game, partnering with game designers, programmers and artists to develop features in the game using the Frostbite engine.

Responsibilities:

  • Work with the team to structure, plan, estimate, and implement features that align with the game's goals, accessibility, and technical standards.
  • Work with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs, and more.
  • Use visual programming language to implement UI logic.
  • Improve implementation based on feedback, design requirements, art, and creative direction.
  • Report to technical directors and project managers.
  • Have a collaborative and inclusive attitude.

Qualifications:

  • 1+ years of professional game development experience working with game engines.
  • Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines.
  • Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish on your own.
  • Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices.
  • It's a bonus if you have experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt.
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Contact Detail:

Electronic Arts (EA) Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Artist, UI - EA Sports FC (12 Month Temporary)

✨Tip Number 1

Familiarise yourself with the Frostbite engine, as it's crucial for this role. Spend some time exploring its features and capabilities, especially in relation to UI design, to demonstrate your understanding during interviews.

✨Tip Number 2

Showcase your collaborative skills by discussing past projects where you worked closely with game designers, programmers, and artists. Highlight how you contributed to team success and how you can bring that same spirit to EA Sports FC.

✨Tip Number 3

Prepare a portfolio that includes examples of UI screens, widgets, and logic flows you've implemented. Make sure to include any rapid prototyping work to illustrate your ability to take concepts from idea to execution.

✨Tip Number 4

Stay updated on the latest trends in UI/UX design within the gaming industry. Being able to discuss current best practices and innovations will show your passion and commitment to creating immersive experiences for players.

We think you need these skills to ace Technical Artist, UI - EA Sports FC (12 Month Temporary)

Proficiency in Frostbite engine
Experience with UI design and implementation
Knowledge of visual programming languages
Understanding of 2D and 3D layout design
Ability to create menu logical flows
Experience with animations in UI
Familiarity with HUD design
Collaboration skills with game designers, programmers, and artists
Rapid prototyping skills
Attention to detail for AAA quality standards
Problem-solving skills
Adaptability to feedback and design requirements
Experience with Unity UI, Unreal UI, ImGui, WPF, or Qt (bonus)
Strong communication skills

Some tips for your application 🫡

Understand the Role: Before applying, make sure you fully understand the responsibilities and qualifications for the Technical Artist position at EA Sports FC. Tailor your application to highlight relevant experience in game development and UI design.

Showcase Your Experience: In your CV and cover letter, emphasise your professional game development experience, particularly with game engines and UI systems. Provide specific examples of projects where you've implemented UI features and collaborated with other disciplines.

Highlight Collaboration Skills: EA Sports values a collaborative and inclusive attitude. Make sure to mention any teamwork experiences, especially those involving engineers, UX designers, and artists. This will demonstrate your ability to work effectively within a team.

Polish Your Application: Before submitting, review your application for clarity and professionalism. Ensure that your CV is well-structured and free of errors, and that your cover letter clearly articulates your passion for the role and the gaming industry.

How to prepare for a job interview at Electronic Arts (EA)

✨Showcase Your Technical Skills

Make sure to highlight your experience with game engines and UI systems during the interview. Be prepared to discuss specific projects where you implemented UI features, as this will demonstrate your technical expertise and understanding of the role.

✨Prepare for Collaborative Scenarios

Since the role involves working closely with game designers, programmers, and artists, be ready to discuss how you've successfully collaborated in past projects. Share examples that showcase your ability to work in a team and adapt to different perspectives.

✨Demonstrate Your Problem-Solving Skills

Be prepared to talk about challenges you've faced in previous roles and how you overcame them. This could include rapid prototyping or polishing features to AAA quality. Highlighting your problem-solving approach will show that you're capable of handling the demands of the position.

✨Familiarise Yourself with EA Sports FC

Research EA Sports FC and its community before the interview. Understanding the game's goals and the audience it serves will allow you to tailor your responses and show genuine interest in contributing to the project.

Technical Artist, UI - EA Sports FC (12 Month Temporary)
Electronic Arts (EA)
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