Lead Tools Engineer

Lead Tools Engineer

Full-Time 36000 - 60000 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Lead the development of tools and workflows for an exciting boxing video game.
  • Company: Join Steel City Interactive, a passionate team creating the first major boxing game in over a decade.
  • Benefits: Enjoy flexible working hours, 23 days annual leave, and a dog-friendly office with free snacks.
  • Why this job: Be part of a collaborative culture that values innovation and empowers creativity in game development.
  • Qualifications: Experience as a Tools Engineer on AAA titles and strong knowledge of DCC tools and Unreal Engine.
  • Other info: Hybrid or remote work options may be available for outstanding candidates.

The predicted salary is between 36000 - 60000 £ per year.

About Steel City Interactive

SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade. SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other. Together we are driven by ambition to bring the world of boxing into a video game like never before.

The Role

We’re looking for a Lead Pipeline & Tools Engineer to join our talented engineering team. In this role, you’ll lead the development of internal tools, pipeline and workflow that empower our Artists, Designers, and Developers to deliver world-class gaming experiences. You’ll mentor a team of Engineers, drive technical excellence, and ensure the reliable delivery of high-quality tools that streamline workflows and boost productivity across the studio.

Responsibilities

  • Lead and mentor the Pipelines & Tools Engineering team, fostering a collaborative and inclusive environment.
  • Oversee the planning, scoping, and delivery of tools, pipelines and workflows that support all content creation teams using UE5.
  • Liaise with stakeholders across disciplines to identify and address tooling needs.
  • Review and approve technical documentation and architectural decisions.
  • Ensure high-quality code and robust tools through best practices and automated testing.
  • Identify risks and proactively implement mitigation strategies.
  • Champion continuous improvement and innovation in Tools development.
  • Contribute to the studio’s technical direction and culture of excellence.

Knowledge, Skills & Experience

  • Proven experience as a Tools Engineer on one or more AAA titles.
  • Strong knowledge of DCC tools such as 3DS Max, Maya, Substance Suite, and Houdini.
  • Experience with Unreal Engine 4 or 5 pipelines and Tools.
  • Experience with source control systems such as Git, Perforce etc.
  • Expertise in creating tools, pipelines and workflows enabling others to do their best work.
  • Experience mentoring or leading other engineers.
  • Solid understanding of software architecture and engineering best practices.
  • Excellent communication and documentation skills.
  • Self-driven with a proactive mindset and attention to detail.
  • A genuine passion for games and game development.
  • Prior experience in line management or leading engineering teams.
  • Familiarity with supporting hybrid teams.
  • Experience delivering large-scale tools projects across the full development lifecycle.

What we offer

  • Healthy work-life balance: 23 days annual leave (plus bank holidays), that increases 1 day per year of service.
  • Christmas shut down
  • Holiday exchange programme
  • Flexible working hours
  • Support for family life: Enhanced Maternity and Paternity pay, Private Healthcare which includes Optical & Dental
  • Great office environment: A dog friendly studio based in Sheffield, with free snacks, fruit and drinks! Free parking
  • Health & wellbeing support: Company sick pay, 2 days paid Mental Health leave per year, Access to 24/7 doctors, Employee Assistance Programme, £300 wellbeing stipend every January
  • Learning support: Learning days, Unlimited access to Udemy courses
  • Additional financial support: Technology scheme (up to £750), Discount Club at over 350 high street stores, Discretionary Cost of Living Payments, Relocation benefits, Electric Car Vehicle Scheme, Discretionary Bonus
  • Connection and perks: Wrap parties & company paid outings, Individual entertainment budget to cover team events

To apply please send your CV to simon.pittam@amiqus.com - SCI Exclusive Recruiter

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LinkedIn Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Tools Engineer

✨Tip Number 1

Familiarise yourself with the specific tools and technologies mentioned in the job description, such as Unreal Engine 4 or 5, and DCC tools like 3DS Max and Maya. Having hands-on experience or projects that showcase your skills with these tools can set you apart from other candidates.

✨Tip Number 2

Network with current or former employees of Steel City Interactive through platforms like LinkedIn. Engaging in conversations about their experiences can provide valuable insights into the company culture and expectations, which you can leverage during interviews.

✨Tip Number 3

Prepare to discuss your leadership and mentoring experiences in detail. Since the role involves leading a team, showcasing your ability to foster collaboration and drive technical excellence will be crucial in demonstrating your fit for the position.

✨Tip Number 4

Stay updated on the latest trends and innovations in game development, particularly in tools and pipelines. Being able to discuss recent advancements or share ideas on how to improve workflows can highlight your proactive mindset and passion for the industry.

We think you need these skills to ace Lead Tools Engineer

Proven experience as a Tools Engineer on AAA titles
Strong knowledge of DCC tools such as 3DS Max, Maya, Substance Suite, and Houdini
Experience with Unreal Engine 4 or 5 pipelines and tools
Familiarity with source control systems such as Git and Perforce
Expertise in creating tools, pipelines, and workflows
Experience mentoring or leading engineering teams
Solid understanding of software architecture and engineering best practices
Excellent communication and documentation skills
Self-driven with a proactive mindset
Attention to detail
Passion for games and game development
Prior experience in line management
Familiarity with supporting hybrid teams
Experience delivering large-scale tools projects across the full development lifecycle

Some tips for your application 🫡

Understand the Role: Before applying, make sure you fully understand the responsibilities and requirements of the Lead Tools Engineer position. Familiarise yourself with the tools and technologies mentioned in the job description, such as Unreal Engine 4 or 5, and DCC tools like 3DS Max and Maya.

Tailor Your CV: Customise your CV to highlight relevant experience that aligns with the job description. Emphasise your previous work on AAA titles, your expertise in creating tools and workflows, and any leadership or mentoring roles you've held.

Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for game development and boxing. Discuss how your skills and experiences make you a perfect fit for the role and how you can contribute to the studio's culture of excellence.

Showcase Your Projects: If possible, include links to projects or portfolios that demonstrate your work as a Tools Engineer. Highlight any large-scale tools projects you've delivered and explain your role in those projects to give the hiring team insight into your capabilities.

How to prepare for a job interview at LinkedIn

✨Show Your Passion for Gaming

Steel City Interactive is all about creating an authentic boxing game, so make sure to express your genuine passion for video games and game development during the interview. Share your experiences with gaming and how they inspire your work as a Tools Engineer.

✨Demonstrate Technical Expertise

Be prepared to discuss your experience with DCC tools like 3DS Max, Maya, and Unreal Engine. Highlight specific projects where you developed tools or pipelines that improved workflows, showcasing your technical skills and understanding of software architecture.

✨Emphasise Leadership and Mentoring Skills

As a Lead Tools Engineer, you'll be expected to mentor other engineers. Share examples of how you've successfully led teams in the past, focusing on your ability to foster collaboration and inclusivity within a team environment.

✨Prepare for Problem-Solving Questions

Expect questions that assess your problem-solving abilities, especially regarding tooling needs and risk mitigation strategies. Think of scenarios where you identified issues and implemented effective solutions, demonstrating your proactive mindset and attention to detail.

Lead Tools Engineer
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  • Lead Tools Engineer

    Full-Time
    36000 - 60000 £ / year (est.)
  • L

    LinkedIn

    1001-5000
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