Job description
Modeling
- Interpret concept art and sketches to create 3D character models, environment and props.
- Optimize, refine and correct model topology.
- Follow design guidelines, asset naming conventions and other technical constraints.
- Prototype and iterate on models and characters based on feedback from team lead and asset supervisor.
- Work with team members, team lead, and Asset Supervisor to execute projects on time and quality.
Texturing
- Research reference materials for texturing and shading as per the design.
- Unwrap UV and create textures from different applications such as Photoshop, Substance Painter/Designer, etc.
- Need to create the shading on required engines with different texture passes such as VRAY, Arnold, Redshift, etc.
- Need to check the shades by doing a render test on a light rig to make sure they react with the light as per their attributes.
- Work with team members, team lead, and Asset Supervisor to execute projects on time and quality.
Job Specification (Modeler)
- Experience of using Maya and Zbrush.
- Ability to do Character modeling from basic design.
- Strong Knowledge of anatomy.
- Minimum 2 years of experience in 3D design and character modeling.
- Must have UV and texturing knowledge.
- Having a background of fine arts will be a plus.
Job Specification (Texture)
- Minimum 2 years of experience in 3D modeling, texturing and shading.
- Good knowledge on Maya and shading on different engines.
- Good knowledge on UV, textures and surface materials for both hard and soft surface.
- Working knowledge on application such as Photoshop, Substance Painter/Designer.
- Must have basic modeling and topology knowledge.
- Having a background of fine arts will be a plus.
- Must have basic knowledge on Lighting and its necessary passes.
- Must have knowledge on PBR.
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Contact Detail:
IT Fruits Recruiting Team