Music Designer

Music Designer

Manchester Full-Time 28800 - 48000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Join our audio team to create epic music for games like Star Citizen.
  • Company: Cloud Imperium Games is a crowdfunded studio dedicated to making the best space sim ever.
  • Benefits: Enjoy a creative work environment with opportunities for collaboration and innovation.
  • Why this job: Be part of a passionate team shaping the future of gaming music in a diverse culture.
  • Qualifications: Proven experience in the games industry and proficiency in music tools and composition.
  • Other info: Submit a demo reel showcasing your game-centric music design and implementation skills.

The predicted salary is between 28800 - 48000 £ per year.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent. Cloud Imperium Games are looking for a Music Designer to join our audio team to work from our flagship studio in Manchester, UK.

As part of the team, you will focus on liaising with external composers, music implementation, and provide some music composition for our Star Citizen and Squadron 42 projects. As a Music Designer, you are required to be proficient in music theory and composition across a wide variety of music genres and production styles. This will be paralleled with a strong and proven technical audio implementation skillset.

You will need proficient knowledge of the Wwise middleware and a good level of industry experience under your belt. The successful applicant will be required to adapt and adjust to different development tools, as we’re constantly developing new audio tech. Our project is extremely complex in nature so you will be expected to contribute to the progress of systems and tools that allow nuanced, articulate music to bring life to our games via efficient workflow.

Experience in working on MMO, FPS, and Flight/Vehicle titles will prove useful, and a love of science fiction always helps! Please apply with a demo-reel/portfolio.

What do our Music Designers do?
  • Work individually and with the team to achieve world-class music content and implementation in all areas of the project(s).
  • Provide additional music composition when required.
  • Help to continually evolve our music tools by working with the audio programming team.
  • Collaborate on music approaches for the game, actively looking to assist others with your experience and knowledge.
  • Keen to collaborate closely with members of the wider team to make Star Citizen and Squadron 42 the best experience possible.
  • Help to outline, organise and run music recording sessions.
What do we expect of our Music Designers?
  • Proven games industry experience.
  • Solid experience in audio tools such as Reaper/Pro Tools/Cubase/Logic, Izotope RX, and Audio Plugins.
  • Proficient experience in digital instruments i.e. Native Instruments, Kontakt, Soft Synths, Samplers, etc.
  • Working knowledge of audio middleware and/or proprietary tech - e.g. Audiokinetic Wwise.
  • Working knowledge of general game tools - e.g. source control tools (Perforce ideally).
  • Proven experience in using game engines to implement and work with audio.
  • A genuine passion for games and be invested in the latest developments within game audio.
  • Ability to work independently, take ownership of aspects of audio, and achieve great results.
  • A show-reel of relevant game-centric audio/music work.
  • Experience with music composition, editorial, and implementation.

Please ensure your demo reel effectively displays your game-centric music design and implementation as well as your linear music composition skills.

Diversity Statement: CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Music Designer employer: Cloud Imperium Games

At Cloud Imperium Games, we pride ourselves on being an exceptional employer that values diverse talent and fosters a collaborative work culture. Located in the vibrant city of Manchester, our flagship studio offers a unique opportunity to work on groundbreaking projects like Star Citizen and Squadron 42, while benefiting from a supportive community of passionate individuals. We are committed to employee growth, providing opportunities for professional development and creative expression, making it an ideal place for those looking to make a meaningful impact in the gaming industry.
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Contact Detail:

Cloud Imperium Games Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Music Designer

Tip Number 1

Familiarise yourself with the specific audio tools mentioned in the job description, such as Wwise and Reaper. Having hands-on experience with these tools will not only boost your confidence but also demonstrate your readiness to hit the ground running.

Tip Number 2

Create a demo reel that showcases your best game-centric music design and implementation work. Make sure it highlights your versatility across different genres and styles, as this is crucial for a role that requires diverse musical skills.

Tip Number 3

Engage with the gaming community, especially those interested in space sims or the titles mentioned like Star Citizen. Networking with fellow enthusiasts can provide insights and connections that may help you stand out during the application process.

Tip Number 4

Stay updated on the latest trends in game audio and technology. Being knowledgeable about current developments will not only enhance your discussions during interviews but also show your genuine passion for the industry.

We think you need these skills to ace Music Designer

Music Theory
Music Composition
Audio Implementation
Wwise Middleware
Reaper
Pro Tools
Cubase
Logic Pro
Izotope RX
Audio Plugins
Digital Instruments
Native Instruments
Kontakt
Soft Synths
Samplers
Game Engines
Source Control Tools
Perforce
Collaboration Skills
Passion for Games
Independent Work

Some tips for your application 🫡

Understand the Role: Before applying, make sure you fully understand the responsibilities and requirements of a Music Designer at Cloud Imperium Games. Familiarise yourself with their projects, especially Star Citizen and Squadron 42, to tailor your application accordingly.

Showcase Your Skills: Prepare a demo reel that highlights your game-centric music design and implementation skills. Include examples of your work that demonstrate your proficiency in various music genres and production styles, as well as your technical audio implementation abilities.

Tailor Your CV: Craft your CV to reflect relevant experience in the games industry, particularly in audio tools and middleware like Wwise. Highlight any experience with MMO, FPS, or Flight/Vehicle titles, as well as your knowledge of game engines and audio tools.

Write a Compelling Cover Letter: In your cover letter, express your passion for games and your commitment to contributing to the team. Mention how your unique background and experiences align with the company's diversity values and how you can help enhance the audio experience in their games.

How to prepare for a job interview at Cloud Imperium Games

Showcase Your Portfolio

Make sure to bring your demo reel or portfolio that highlights your game-centric music design and implementation. This is your chance to impress them with your best work, so choose pieces that showcase your versatility across different genres and styles.

Know Your Tools

Familiarise yourself with the audio tools mentioned in the job description, such as Wwise, Reaper, and Pro Tools. Be prepared to discuss your experience with these tools and how you've used them in past projects, as this will demonstrate your technical proficiency.

Understand the Game's Audio Needs

Research Star Citizen and Squadron 42 to understand their audio landscape. Knowing the type of music and sound design they use will help you tailor your responses and show that you're genuinely interested in contributing to their projects.

Emphasise Collaboration Skills

Since the role involves working closely with other team members, be ready to discuss your collaborative experiences. Share examples of how you've worked with composers, programmers, or other creatives to achieve a common goal, highlighting your ability to adapt and communicate effectively.

Music Designer
Cloud Imperium Games
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