At a Glance
- Tasks: Join our team to create stunning animations for a thrilling horror game.
- Company: Vertpaint is an indie studio dedicated to crafting immersive gaming experiences.
- Benefits: Enjoy fully remote work with flexible hours and the chance to shape a unique game.
- Why this job: Be part of an exciting project that combines creativity, innovation, and a passion for horror.
- Qualifications: Exceptional animation skills, experience in games/films, and proficiency in rigging and skinning required.
- Other info: Collaborate with talented artists and contribute to a groundbreaking indie title.
The predicted salary is between 36000 - 60000 £ per year.
We have a unique position available for a talented animation generalist to join our growing studio ‘Vertpaint’ as we head for the release of our debut title - a fully funded Indie first person horror game, ‘Ritual Tides’.
Project Summary: Ritual Tides: Set at the end of the 19th century, our protagonist explores a remote and highly authentic British island, encountering monsters, cultists, and disturbed denizens. We need your help and passion to bring this project to life!
Role Summary:
- Role: Generalist Animator (Mid / Sr / Lead / Principal)
- Salary / Title: Subject to level of experience per candidate
- Location: Fully Remote, must be available during core hours each day 10am - 3pm GMT (UK)
Key Responsibilities:
- Act as generalist on the team to manage rigging & animation tasks
- Rigging, skinning, animation for human, creature, and animal characters
- Gameplay & cinematic animations
- Imports and in-engine setup
- R&D into viability of workflows
- Work on fast turnaround prototyping tasks
- Rigging, skinning, animation at the concept phase to unblock designers
- Utilise mocap / modern animation tools for rapid content creation
- Work on final deliverable animations
- Directly contribute to the work (Rigger and/or Animator)
- Ensure quality standards are met by contractors (brought on as required)
- Collaboration with Tech Artists on pipelines for implementing animations
- Character Artists to advise on best practices when modelling for deformation
- Contract Animators and Riggers (as required) to ensure project needs and standards are met.
Desired Skills & Experience:
- Must Have:
- Exceptional talent as an animator and/or rigger
- Passion to work on a horror title
- Experience working in games / films industry
- Proficiency of the whole pipeline (rigging, skinning, animation)
- Talent as a keyframe animator
- Experience with mocap clean-up
- Good familiarity with UE5 / game pipelines
- Passion for the craft & eagerness to embrace new tools / workflows
- Nice to Have:
- Experience with setting up ABP systems in UE5
- Experience with setting up physics assets systems in UE5
- Experience with procedural control rig systems for runtime in UE5
- Experience animating directly in UE5 & Maya
- Experience with both cinematic and gameplay animations
- Experience with source control; Perforce
- Experience animating first person cinematics
Animation Generalist employer: Vertpaint Studios
Contact Detail:
Vertpaint Studios Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Animation Generalist
✨Tip Number 1
Familiarise yourself with the specific tools and software mentioned in the job description, especially Unreal Engine 5. Having hands-on experience with UE5 and its animation systems will give you a significant edge during discussions with our team.
✨Tip Number 2
Showcase your passion for horror games by creating a portfolio piece that reflects this genre. Whether it's a short animation or a rigged character, demonstrating your enthusiasm for the project can make a lasting impression.
✨Tip Number 3
Network with other professionals in the animation and gaming industry. Engaging with communities on platforms like LinkedIn or Discord can help you gain insights and potentially connect with someone from our studio.
✨Tip Number 4
Prepare to discuss your previous experiences in both gameplay and cinematic animations. Be ready to share specific examples of how you've tackled challenges in past projects, as this will demonstrate your problem-solving skills and adaptability.
We think you need these skills to ace Animation Generalist
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your animation skills, particularly in rigging and skinning. Include specific examples of your work in the games or film industry, especially any horror-themed projects.
Craft a Compelling Cover Letter: Write a cover letter that expresses your passion for animation and horror games. Mention why you are excited about 'Ritual Tides' and how your experience aligns with the role's requirements.
Showcase Your Portfolio: Include a link to your portfolio that demonstrates your animation and rigging skills. Highlight any relevant projects, especially those that showcase your ability to work with UE5 and mocap clean-up.
Highlight Collaboration Experience: In your application, emphasise your experience working collaboratively with tech artists and character artists. Provide examples of how you've contributed to team projects and ensured quality standards.
How to prepare for a job interview at Vertpaint Studios
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best animation and rigging work. Include examples that demonstrate your proficiency in both gameplay and cinematic animations, as well as any horror-themed projects you've worked on.
✨Understand the Project
Familiarise yourself with 'Ritual Tides' and its unique setting. Being able to discuss how your skills can contribute to the game's atmosphere and storytelling will show your passion and understanding of the project.
✨Prepare for Technical Questions
Expect questions about your experience with UE5, rigging, skinning, and mocap clean-up. Brush up on your technical knowledge and be ready to discuss specific tools and workflows you’ve used in past projects.
✨Demonstrate Collaboration Skills
Since the role involves working closely with tech artists and character artists, be prepared to discuss your experience in collaborative environments. Share examples of how you've successfully worked with others to meet project needs and standards.